Android 按钮更改语言颤振
我正在Flitter中构建一个应用程序,到目前为止,我使用的是JSON国际化,其中应用程序的语言基于用户在其手机中默认使用的语言,它工作得非常好,但我想让用户有机会在不更改手机系统语言设置的情况下更改语言,只需单击一个按钮,然后应用程序就可以更改语言,而无需进行设置 代码如下: 主要问题:Android 按钮更改语言颤振,android,flutter,dart,mobile,internationalization,Android,Flutter,Dart,Mobile,Internationalization,我正在Flitter中构建一个应用程序,到目前为止,我使用的是JSON国际化,其中应用程序的语言基于用户在其手机中默认使用的语言,它工作得非常好,但我想让用户有机会在不更改手机系统语言设置的情况下更改语言,只需单击一个按钮,然后应用程序就可以更改语言,而无需进行设置 代码如下: 主要问题: import 'package:flutter/material.dart'; import 'package:flutter_app_darkmode/app_localizations.dart'; im
import 'package:flutter/material.dart';
import 'package:flutter_app_darkmode/app_localizations.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) => MaterialApp(
supportedLocales: [
Locale('en', "ZA"),
Locale('pt', "MZ"),
],
localizationsDelegates: [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
localeResolutionCallback: (locale, supportedLocales) {
for (var supportedLocale in supportedLocales) {
if (supportedLocale.languageCode == locale.languageCode &&
supportedLocale.countryCode == locale.countryCode) {
return supportedLocale;
} else {
if (MyHomePage.local != null) {
for (int i = 0; i < supportedLocales.length; i++) {
if (MyHomePage.local == supportedLocales.elementAt(i)) {
return supportedLocales.elementAt(i);
}}}}}
return supportedLocales.first;
},
home: MyHomePage(),
);}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
class _MyHomePageState extends State<MyHomePage> {
getLocale() {
Locale myLocale = Localizations.localeOf(context);
print(myLocale);}
@override
Widget build(BuildContext context) {
getLocale();
return Scaffold(
body: Center(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
AppLocalizations.of(context).translate('first_string'),
style: TextStyle(fontSize: 25),
textAlign: TextAlign.center,),
Text(
AppLocalizations.of(context).translate('second_string'),
style: TextStyle(fontSize: 25),
textAlign: TextAlign.center,),
RaisedButton(
child: Text('PT'),
onPressed: () {},
),],),),),);}}
导入“包装:颤振/材料.省道”;
导入“package:flatter_app_darkmode/app_localizations.dart”;
导入“package:flatter_本地化/flatter_本地化.dart”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
@凌驾
小部件构建(构建上下文)=>MaterialApp(
支持的区域设置:[
地区('en','ZA”),
语言环境('pt','MZ'),
],
本地化授权:[
AppLocalizations.delegate,
GlobalMaterialAllocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
localeResolutionCallback:(locale,supportedLocales){
for(supportedLocales中的var supportedLocale){
如果(supportedLocale.languageCode==locale.languageCode&&
supportedLocale.countryCode==locale.countryCode){
返回支持的语言环境;
}否则{
如果(MyHomePage.local!=null){
for(int i=0;i\u MyHomePageState();
类_MyHomePageState扩展状态{
getLocale(){
Locale myLocale=Localizations.localeOf(上下文);
打印(myLocale);}
@凌驾
小部件构建(构建上下文){
getLocale();
返回脚手架(
正文:中(
孩子:填充(
填充:常数边集全部(8.0),
子:列(
mainAxisSize:mainAxisSize.min,
儿童:[
正文(
AppLocalizations.of(context).translate('first_string'),
样式:TextStyle(字体大小:25),
textAlign:textAlign.center,),
正文(
AppLocalizations.of(context.translate)(“第二个字符串”),
样式:TextStyle(字体大小:25),
textAlign:textAlign.center,),
升起的按钮(
子项:文本('PT'),
按下:(){},
),],),),),);}}
应用程序位置类:
import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class AppLocalizations {
final Locale locale;
AppLocalizations(this.locale);
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
Map<String, String> _localizedStrings;
Future<bool> load() async {
String jsonString =
await rootBundle.loadString('lang/${locale.languageCode}.json');
Map<String, dynamic> jsonMap = json.decode(jsonString);
_localizedStrings = jsonMap.map((key, value) {
return MapEntry(key, value.toString());
});
return true;}
String translate(String key) {
return _localizedStrings[key];}}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
bool isSupported(Locale locale) {
return ['en', 'pt'].contains(locale.languageCode);}
@override
Future<AppLocalizations> load(Locale locale) async {
AppLocalizations localizations = new AppLocalizations(locale);
await localizations.load();
return localizations;}
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;}
导入'dart:async';
导入“dart:convert”;
进口“包装:颤振/材料.省道”;
导入“包:flifter/services.dart”;
类应用程序本地化{
最终地点;
应用程序本地化(this.locale);
的静态应用程序本地化(BuildContext上下文){
返回本地化(上下文、应用本地化);
}
静态常量本地化Legate委托=
_AppLocalizationsDelegate();
地图本地化字符串;
Future load()异步{
字符串jsonString=
等待rootBundle.loadString('lang/${locale.languageCode}.json');
Map jsonMap=json.decode(jsonString);
_localizedStrings=jsonMap.map((键,值){
返回MapEntry(key,value.toString());
});
返回true;}
字符串转换(字符串键){
返回_localizedStrings[key];}
类_AppLocalizationsDelegate
扩展本地化数据包{
const_AppLocalizationsDelegate();
@凌驾
bool isSupported(区域设置){
返回['en','pt'].contains(locale.languageCode);}
@凌驾
未来加载(区域设置)异步{
ApplLocalizations localizations=新的ApplLocalizations(区域设置);
等待本地化。加载();
返回本地化;}
@凌驾
bool应该重新加载(_applocalizationsdelegateold)=>false;}
您可以使用最喜欢的状态管理方法设置MaterialApp
的locale
属性。例如:
类MyApp扩展StatefulWidget{
@凌驾
_MyAppState createState()=>\u MyAppState();
(BuildContext上下文)的静态_MyAppState=>context.findAncestorStateOfType();
}
类MyAppState扩展了状态{
地点(Locale);;
void setLocale(区域设置值){
设置状态(){
_语言环境=值;
});
}
@凌驾
小部件构建(构建上下文){
返回材料PP(
地区:_地区,
主页:Dashboard(),
);
}
}
类Dashboard扩展了无状态小部件{
@凌驾
小部件构建(构建上下文){
返回列(
儿童:[
文本按钮(
子项:文本(“将区域设置设置为德语”),
onPressed:()=>MyApp.of(context).setLocale(Locale.fromSubtags(languageCode:'de')),
),
文本按钮(
子项:文本(“将语言环境设置为英语”),
onPressed:()=>MyApp.of(context).setLocale(Locale.fromSubtags(languageCode:'en')),
),
],
);
}
}
您必须使用颤振提供的本地化。您必须为支持的语言使用自定义委托和JSON文件。
我使用bloc
后续步骤
assets/languages/
JSON
文件。
比如:en.json,es.jsonmain.dart
create defaultlocale、supportedLocales和
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/presentation/app_localizations.dart';
import 'package:movie_app/presentation/blocs/language/language_bloc.dart';
import 'package:movie_app/presentation/journeys/home/home_screen.dart';
class MovieApp extends StatefulWidget {
@override
_MovieAppState createState() => _MovieAppState();
}
class _MovieAppState extends State<MovieApp> {
LanguageBloc _languageBloc;
@override
void initState() {
_languageBloc = LanguageBloc();
super.initState();
}
@override
void dispose() {
_languageBloc.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
return BlocProvider<LanguageBloc>.value(
value: _languageBloc,
child: BlocBuilder<LanguageBloc, LanguageState>(
builder: (context, state) {
if (state is LanguageLoaded) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Movie App',
home: HomeScreen(),
supportedLocales:
Languages.languages.map((e) => Locale(e.code)).toList(),
locale: state.locale,
localizationsDelegates: [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
);
}
return SizedBox.shrink();
},
),
);
}
}
class LanguageEntity {
final String code;
final String value;
const LanguageEntity({
this.code,
this.value,
});
}
class Languages {
const Languages._();
static const languages = [
LanguageEntity(code: 'en', value: 'English'),
LanguageEntity(code: 'es', value: 'Spanish'),
];
}
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:movie_app/common/constants/languages.dart';
class AppLocalizations {
final Locale locale;
AppLocalizations(this.locale);
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationDelagate();
static AppLocalizations of(context) =>
Localizations.of<AppLocalizations>(context, AppLocalizations);
Map<String, String> _localisedString;
Future<bool> load() async {
final jsonString = await rootBundle
.loadString('assets/languages/${locale.languageCode}.json');
final Map<String, dynamic> jsonMap = json.decode(jsonString);
_localisedString =
jsonMap.map((key, value) => MapEntry(key, value.toString()));
return true;
}
String translate(String key) {
return _localisedString[key];
}
}
class _AppLocalizationDelagate extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationDelagate();
@override
bool isSupported(Locale locale) {
return Languages.languages
.map((e) => e.code)
.toList()
.contains(locale.languageCode);
}
@override
bool shouldReload(covariant LocalizationsDelegate old) {
return false;
}
@override
Future<AppLocalizations> load(Locale locale) async {
AppLocalizations appLocalizations = AppLocalizations(locale);
await appLocalizations.load();
return appLocalizations;
}
}
import 'dart:async';
import 'package:bloc/bloc.dart';
// import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/domain/entities/language_entity.dart';
part 'language_event.dart';
part 'language_state.dart';
class LanguageBloc extends Bloc<LanguageEvent, LanguageState> {
LanguageBloc() : super(LanguageLoaded(Locale(Languages.languages[0].code)));
@override
Stream<LanguageState> mapEventToState(
LanguageEvent event,
) async* {
if (event is ToggleLanguageEvent) {
yield LanguageLoaded(Locale(event.language.code));
}
}
}
part of 'language_bloc.dart';
abstract class LanguageEvent {
const LanguageEvent();
}
class ToggleLanguageEvent extends LanguageEvent {
final LanguageEntity language;
ToggleLanguageEvent(this.language);
}
part of 'language_bloc.dart';
abstract class LanguageState {
const LanguageState();
}
class LanguageLoaded extends LanguageState {
final Locale locale;
LanguageLoaded(this.locale);
}
RaisedButton(child: ,RaisedButton(child: Text('Switch',
onPressed: (int index) {
BlocProvider.of<LanguageBloc>(context).add(
ToggleLanguageEvent(
Languages.languages[index], // index value can be 0 or 1 in our case
), // 0 - en, 1 - es
);
Navigator.of(context).pop();
},
);
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized(); //To solve problem (ServicesBinding.defaultBinaryMessenger was accessed before the binding was initialized)
runApp(MainApp());
}
class MainApp extends StatefulWidget {
const MainApp({Key? key}) : super(key: key);
/*
To Change Locale of App
*/
static void setLocale(BuildContext context, Locale newLocale) async {
_MainAppState? state = context.findAncestorStateOfType<_MainAppState>();
var prefs = await SharedPreferences.getInstance();
prefs.setString('languageCode', newLocale.languageCode);
prefs.setString('countryCode', "");
state?.setState(() {
state._locale = newLocale;
});
}
@override
_MainAppState createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
Locale _locale = Locale('ar', 'ps');
@override
void initState() {
super.initState();
this._fetchLocale().then((locale) {
setState(() {
this._locale = locale;
});
});
}
/*
To get local from SharedPreferences if exists
*/
Future<Locale> _fetchLocale() async {
var prefs = await SharedPreferences.getInstance();
String languageCode = prefs.getString('languageCode') ?? 'ar';
String countryCode = prefs.getString('countryCode') ?? 'ps';
return Locale(languageCode, countryCode);
}
@override
Widget build(BuildContext context) {
return MaterialApp(
locale: _locale,
localizationsDelegates: [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
const FallbackCupertinoLocalisationsDelegate(),
],
supportedLocales: [
const Locale('en', ''), // English, no country code
const Locale('ar', ''), // Arabic, no country code
],
theme: ThemeData(
primarySwatch: Colors.deepPurple,
),
home: InitializeApp(), // here use your own home name...
);
}
}
/*
To solve problem of hold press on inputs
*/
class FallbackCupertinoLocalisationsDelegate extends LocalizationsDelegate<CupertinoLocalizations> {
const FallbackCupertinoLocalisationsDelegate();
@override
bool isSupported(Locale locale) => true;
@override
Future<CupertinoLocalizations> load(Locale locale) =>
DefaultCupertinoLocalizations.load(locale);
@override
bool shouldReload(FallbackCupertinoLocalisationsDelegate old) => false;
}
import 'package:yout_project_name/main.dart';
DropdownButton(
onChanged: (v) => setState(() {
MainApp.setLocale(context, Locale(v.toString(), ""));
}),
value: AppLocalizations.of(context)!.locale.toString(), // change this line with your way to get current locale to select it as default in dropdown
items: [
DropdownMenuItem(
child: Text( 'English'), value: 'en'
),
DropdownMenuItem(
child: Text( 'العربية'), value: 'ar'
),
],
)