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C# 基于无序参数集的重载方法_C#_.net_Overloading_Dynamictype - Fatal编程技术网

C# 基于无序参数集的重载方法

C# 基于无序参数集的重载方法,c#,.net,overloading,dynamictype,C#,.net,Overloading,Dynamictype,我有以下形状层次结构: public abstract class Shape { ... } public class Rectangle : Shape { ... } public class Circle : Shape { ... } public class Triangle : Shape { ... } 我实现了以下功能来确定两个形状是否相交。我使用以下IsOverlapping扩展方法,它使用dynamic在运行时调用适当的重载isoverlappingspeciali

我有以下形状层次结构:

public abstract class Shape
{ ... }

public class Rectangle : Shape
{ ... }

public class Circle : Shape
{ ... }

public class Triangle : Shape
{ ... }
我实现了以下功能来确定两个形状是否相交。我使用以下
IsOverlapping
扩展方法,它使用
dynamic
在运行时调用适当的重载
isoverlappingspecialization
方法。我相信这就是所谓的双重派遣

static class ShapeActions
{
    public static bool IsOverlapping(this Shape shape1, Shape shape2)
    {
        return IsOverlappingSpecialisation(shape1 as dynamic, shape2 as dynamic);
    }

    private static bool IsOverlappingSpecialisation(Rectangle rect, Circle circle)
    {
        // Do specialised geometry
        return true;
    }

    private static bool IsOverlappingSpecialisation(Rectangle rect, Triangle triangle)
    {
        // Do specialised geometry
        return true;
    }
这意味着我可以执行以下操作:

Shape rect = new Rectangle();
Shape circle = new Circle();

bool isOverlap = rect.IsOverlapping(circle);
我现在面临的问题是,我还必须在
ShapeActions
中为
circle.IsOverlapping(rect)
实现以下功能:

private static bool IsOverlappingSpecialisation(Circle circle, Rectangle rect)
{
    // The same geometry maths is used here
    return IsOverlappingSpecialisation(rect, circle); 
}

这是多余的(因为我需要为创建的每个新形状执行此操作)。有什么办法可以让我绕过这件事吗?我曾想过将
Tuple
参数传递到
IsOverlapping
,但仍然存在问题。本质上,我希望基于唯一的无序参数集发生重载(我知道这是不可能的,所以正在寻找解决方法)。

我可能在这里将事情过度复杂化,但它可以

public static class OverlapCalculator
{
    private static readonly Dictionary<Tuple<Type, Type>, Delegate> Calculations = new Dictionary<Tuple<Type, Type>, Delegate>();

    public static bool IsOverlapping<TShape, TOtherShape>(this TShape shape, TOtherShape otherShape)
        where TShape : Shape
        where TOtherShape : Shape
    {
        var calculation = GetCalculationDelegate<TShape, TOtherShape>();
        if (calculation != null)
        {
            return calculation(shape, otherShape);
        }

        throw new InvalidOperationException(string.Format("Could not find calculation for {0} and {1}", typeof(TShape).Name, typeof(TOtherShape).Name));
    }

    public static void AddCalculation<TShape, TOtherShape>(Func<TShape, TOtherShape, bool> calculation)
        where TShape : Shape
        where TOtherShape : Shape
    {
        var key = new Tuple<Type, Type>(typeof(TShape), typeof(TOtherShape));
        Calculations[key] = calculation;

        var reverseKey = new Tuple<Type, Type>(typeof(TOtherShape), typeof(TShape));
        var reverseCalculation = new Func<TOtherShape, TShape, bool>((otherShape, shape) => calculation(shape, otherShape));
        Calculations[reverseKey] = reverseCalculation;
    }

    private static Func<TShape, TOtherShape, bool> GetCalculationDelegate<TShape, TOtherShape>()
    {
        var key = new Tuple<Type, Type>(typeof(TShape), typeof(TOtherShape));

        Delegate calculationDelegate;
        if (Calculations.TryGetValue(key, out calculationDelegate))
        {
            return (Func<TShape, TOtherShape, bool>) calculationDelegate;
        }

        return null;
    }
}
这应该是一个简洁、快速(无反射)的解决方案


此解决方案的一个缺点是,您必须使用
AddCalculation
方法“声明”计算方法。

您看到了吗?只是出于兴趣,为什么您在这里使用
dynamic
而不只是打开类型?(或提供方法重写?)因为我的类型被引用为
Shape
。我需要运行时对象类型来分派正确的方法。
public class Program
{
    public static void Main()
    {
        // Add the calculation algorithm defined below.
        OverlapCalculator.AddCalculation<Rectangle, Triangle>(IsOverlapping);

        var rect = new Rectangle();
        var triangle = new Triangle();
        var circle = new Circle();

        // These will work since we have a two way calculation for Rectangle and Triangle
        rect.IsOverlapping(triangle);
        triangle.IsOverlapping(rect);

        // This will throw since we have no calculation between Circle and Triangle.
        circle.IsOverlapping(triangle);
    }

    private static bool IsOverlapping(Rectangle rectangle, Triangle triangle)
    {
        // Do specialised geometry
        return true;
    }
}