Eclipse:Java,未找到主方法
我最近把我所有的代码都从BlueJ手动导入到eclipse项目中,然后我习惯了“运行配置”的设置,最后我认为我是自由的。然后我运行代码,得到了这个错误Eclipse:Java,未找到主方法,java,eclipse,swing,Java,Eclipse,Swing,我最近把我所有的代码都从BlueJ手动导入到eclipse项目中,然后我习惯了“运行配置”的设置,最后我认为我是自由的。然后我运行代码,得到了这个错误 java.lang.NoSuchMethodError: main Exception in thread "main" 所以我想我必须添加一个主方法(我从来没有在BlueJ中这样做过,为什么?)。所以我只是调用了构造函数方法(在BlueJ中,我只是创建了一个新对象,JFrame就会显示出来)。所以我犯了同样的错误。在尝试不同的事情后(例如将
java.lang.NoSuchMethodError: main
Exception in thread "main"
所以我想我必须添加一个主方法(我从来没有在BlueJ中这样做过,为什么?)。所以我只是调用了构造函数方法(在BlueJ中,我只是创建了一个新对象,JFrame就会显示出来)。所以我犯了同样的错误。在尝试不同的事情后(例如将构造函数中的代码移动到不同的方法等)。我只是把它作为主要方法:
public void main(String[] args)
{
System.out.println("Hello, this is main why won't Java find this.");
}
在那之后,我仍然得到相同的错误,所以我决定将它添加到我的所有类中,以确保它没有使用另一个类作为主类。还是同样的错误,所以我来问你们是否有人遇到过这个问题。我也在谷歌上搜索过,我发现的只是私有类等的问题,感觉我所有的类都是公共类(嘿,我来自Python:))。我知道这不是问题所在。请帮忙:)
我的跑步配置图片
这是我的主要方法代码
警告:长
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
public class AppFrame extends JFrame
{
public String status = "Status:";// Status of Applet
public int paint_count = 1;// Number of times applet has been painted
public int[] mousePos = {-1, -1};// Stores Mouse's Last Clicked X and Y Cordinates
public int[] boardPos = {-1, -1};//Stores The Board's X and Y Cordinates
public int[] selectedSquarePos = {-1, -1};
public int[] boardSquare = {-1, -1};//Stores Last Clicked Square
public Color P1_Color = Color.GRAY;
public Color P2_Color = Color.WHITE;
public Color SquareEven = Color.BLACK;
public Color SquareOdd = Color.RED;// pieces move on this one
public int boardHeight = 400;
public int boardWidth = 400;
public boolean pieceSelected = false;
public boolean CheckersPiece = false;
public Board CheckersBoard = new Board();
public Image buffer = null;
public Graphics bg = null;
public void main(String[] args)
{
System.out.println("Hello, this is main why won't Java find this.");
}
public AppFrame()
{
super("JCheckers");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(900,900);
setVisible(true);
buffer = createImage(getWidth(), getHeight());
boardHeight = getHeight() - 40; // 20 pixel border at top and bottom and 20 pixels for blue bar
boardWidth = getWidth() - 40; // 20 pixel border at left and right
bg = buffer.getGraphics();
addMouseListener(new MouseAdapter()
{
public void mouseClicked (MouseEvent e)
{
handleClick(e);
}
}
);
}
public void handleClick(MouseEvent e)
{
/* Handles tracking of mouse clicks; DOES NOT HANDLE DISPLAY, it just updates the data and calls redraw */
mousePos[0] = e.getX();
mousePos[1] = e.getY();
repaint();
}
public void paint(Graphics g)
{
super.paint(g);
render(g);
}
public void render(Graphics g)
{
bg.clearRect(0,0, getWidth(), getHeight());
//Draw Chess Board and Pieces
renderChessBoard(bg, 20, 20);
// Display Info
System.out.println(status);
System.out.println(String.format("Last Mouse Click @ (X:%d Y:%d)", mousePos[0], mousePos[1]) );
System.out.println("Paint #" + paint_count );
System.out.println(String.format("Board Square (x:%s, y:%s) %b", boardSquare[0], boardSquare[1], CheckersPiece) );
System.out.println(CheckersBoard.status );
paint_count += 1;
// Draw Image to Screen
g.drawImage(buffer, 0, 25, null);// so it does not get hidden by the blue close/min/max room
}
public boolean isValidSquare(int col, int row)
{
if (col > -1 & col < 8) {return true;}
return false;
}
public void renderChessBoard(Graphics g, int x, int y)
{
/* Renders board and pieces*/
// sense the row squares are well squares then the
// board will be a square also; so we draw it with whatever
// side is smallest, width or height
boardPos[0] = x;
boardPos[1] = y;
drawBoard(g, x, y, boardWidth, boardHeight);
boardSquare = getBoardSquare(mousePos[0], mousePos[1]);
CheckersPiece = isCheckersPiece(boardSquare[0], boardSquare[1]);
boolean validSquare = isValidSquare(boardSquare[0], boardSquare[1]);
if (validSquare)
{
if (CheckersPiece)
{
selectSquare(g, boardSquare[0], boardSquare[1]);
}
else
{
if (pieceSelected)
{
int selectedCol = selectedSquarePos[0];
int selectedRow = selectedSquarePos[1];
int toCol = boardSquare[0];
int toRow = boardSquare[1];
System.out.println(selectedCol + " " + selectedRow + " " + toCol + " " + toRow);
if (!CheckersBoard.move(selectedSquarePos, boardSquare)) // not a valid move;
{
pieceSelected = false;
}
}
}
}
parseBoard(CheckersBoard.board, g);
}
public void drawBoard(Graphics g, int Bx, int By, int Bw, int Bh)
{
int numberRowsDrawed = 0;
int rH = Bh / 8;
int rW = Bw; // Row width is the same as the Board's width because the board and the row share the same sides
while (numberRowsDrawed < 8)
{
int rY = (numberRowsDrawed * rH) + By;
// Row X is the same as the Board X because the board and the row share the same sides
int rX = Bx;
Color EVEN = SquareEven;
Color ODD = SquareOdd;
// Yes Yes The EVEN Color is now odd and vica versa its because rows only now there row counts and so they start at 0 and don't
// include the rows above
if ((numberRowsDrawed % 2) != 0) {EVEN = SquareOdd; ODD = SquareEven;}
drawRow(g, rX, rY, rW, rH, EVEN, ODD);
numberRowsDrawed +=1;
}
}
public void drawRow(Graphics g, int x, int y, int width, int height, Color EVEN, Color ODD)
{
System.out.println("Board Y: " + y);
int squareW = width / 8;
int squareH = height;
int numberSquaresCreated = 0;
while (numberSquaresCreated < 8)
{
// needs a special case because Java's modulo uses division (so it would give a divide by 0 error) STUPID JAVA!!!!!!
if (numberSquaresCreated == 0)
{
g.setColor(EVEN);
g.fillRect(x, y, squareW, squareH);
}
else
{
if (numberSquaresCreated % 2 == 0){g.setColor(EVEN);}
else {g.setColor(ODD);}
int sX = x + (squareW * numberSquaresCreated);
g.fillRect(sX, y, squareW, squareH);
}
numberSquaresCreated +=1;
}
}
public void drawMan(Graphics g, int boardRow, int boardCol, Color pieceColor)
{
int x = boardPos[0];
int y = boardPos[1];
int pixelPosX = x + ((boardWidth / 8) * boardRow);
int pixelPosY = y + ((boardHeight / 8) * boardCol);
g.setColor(pieceColor);
g.fillOval(pixelPosX + 13, pixelPosY + 13, (boardWidth / 8) - 26, (boardHeight / 8) - 26);
}
public void drawKing(Graphics g, int boardRow, int boardCol, Color pieceColor, Color crownColor)
{
drawMan(g, boardRow, boardCol, pieceColor);
g.setColor(crownColor);
int x = boardPos[0];
int y = boardPos[1];
double DsizeFactor = ( (float) boardHeight / 8.0) / 3.75;
int sizeFactor = (int) DsizeFactor;
int pixelPosX = x + ((boardWidth / 8) - sizeFactor) / 2 + ((boardWidth / 8) * boardRow);
int pixelPosY = y + ((boardHeight / 8) - sizeFactor) / 2 + ((boardHeight / 8) * boardCol);
int[] xPoints = {pixelPosX, pixelPosX, pixelPosX + sizeFactor, pixelPosX + sizeFactor, pixelPosX + ((sizeFactor * 3) / 4), pixelPosX + (sizeFactor / 2), pixelPosX + (sizeFactor / 4) };
int[] yPoints = {pixelPosY, pixelPosY + sizeFactor, pixelPosY + sizeFactor, pixelPosY, pixelPosY + (sizeFactor / 2), pixelPosY, pixelPosY + (sizeFactor / 2)};
g.fillPolygon(xPoints, yPoints, 7);
}
public void selectSquare(Graphics g, int bSX, int bSY)
{
g.setColor(Color.YELLOW);
/*+10 is to offset text (the xy cordinates are the bottom left side of the text NOT top left.*/
pieceSelected = true;
int squareX = boardPos[0] + (boardWidth / 8) * bSX;
int squareY = 10 + boardPos[1] + (boardHeight / 8) * bSY;
selectedSquarePos[0] = bSX;
selectedSquarePos[1] = bSY;
g.drawString("Selected", squareX, squareY);
}
// Data Handling and Retreiving methods
public void parseBoard(String[][] Board, Graphics g)
{
int row = 0;
int col = 0;
for (String[] rowOfPieces : Board)
{
for (String piece : rowOfPieces)
{
if (piece != "X")
{
Color PIECE_COLOR = P1_Color;
if (piece.contains("P2")) {PIECE_COLOR = P2_Color;}
if (piece.contains("C"))
{
drawMan(g, col, row, PIECE_COLOR);
}
if (piece.contains("K"))
{
Color Crown_Color = P2_Color;
if (PIECE_COLOR != P1_Color) {Crown_Color = P1_Color;}
drawKing(g, col, row, PIECE_COLOR, Crown_Color);
}
}
col+=1;
}
row +=1;
col = 0;
}
}
public int[] getBoardSquare(int x, int y)
{
//row or col = boardpos - offset / row height or width
if ((x < boardPos[0]) | (y < boardPos[1]) | (x > (boardPos[0] + boardWidth)) | (y > (boardPos[1] + boardHeight)) )
{
int[] BS = {-1, -1};
return BS;
}
int col = (x - boardPos[0]) / (boardWidth / 8);
int row = (y - boardPos[1]) / (boardHeight / 8);
int[] BS = {col, row};
return BS;
}
public boolean isCheckersPiece(int BoardSquareX, int BoardSquareY)
{
int Px = BoardSquareX;
int Py = BoardSquareY;
if (Px == -1 & Py == -1)
{
return false;
}
String Square = CheckersBoard.board[Py][Px];
return Square != "X";
}
}
导入java.awt.event.*;
导入java.awt.*;
导入javax.swing.*;
公共类AppFrame扩展了JFrame
{
public String status=“status:;//小程序的状态
public int paint_count=1;//小程序被绘制的次数
public int[]mousePos={-1,-1};//存储鼠标最后单击的X和Y坐标
public int[]boardPos={-1,-1};//存储板的X和Y坐标
public int[]selectedSquarePos={-1,-1};
public int[]boardSquare={-1,-1};//存储上次单击的正方形
公共颜色P1_Color=Color.GRAY;
公共颜色P2_Color=Color.WHITE;
公共颜色square偶数=Color.BLACK;
public Color SquareOdd=Color.RED;//在这一块上移动
公共内板高度=400;
公共int boardWidth=400;
public boolean piecelected=false;
公共布尔CheckersPiece=false;
公共棋盘checkerboard=新棋盘();
公共图像缓冲区=空;
公共图形bg=null;
公共void main(字符串[]参数)
{
println(“你好,这是Java找不到这个的主要原因。”);
}
公共应用程序框架()
{
超级(“JCheckers”);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
设置大小(900900);
setVisible(真);
buffer=createImage(getWidth(),getHeight());
boardHeight=getHeight()-40;//顶部和底部的边框为20像素,蓝色条为20像素
boardWidth=getWidth()-40;//20像素左右边框
bg=buffer.getGraphics();
addMouseListener(新的MouseAdapter()
{
公共无效mouseClicked(MouseEvent e)
{
handleClick(e);
}
}
);
}
公共无效handleClick(MouseeEvent e)
{
/*处理鼠标单击的跟踪;不处理显示,它只是更新数据并调用重画*/
mousePos[0]=e.getX();
mousePos[1]=e.getY();
重新油漆();
}
公共空间涂料(图g)
{
超级油漆(g);
渲染(g);
}
公共空间渲染(图形g)
{
clearRect(0,0,getWidth(),getHeight());
//画棋盘
渲染测试板(bg,20,20);
//显示信息
系统输出打印项次(状态);
System.out.println(String.format(“最后一次鼠标点击@(X:%d Y:%d)”,鼠标点[0],鼠标点[1]);
System.out.println(“绘制”+“绘制计数”);
System.out.println(String.format(“Board Square(x:%s,y:%s)%b”、boardSquare[0]、boardSquare[1]、CheckersPiece));
System.out.println(checkerboard.status);
油漆计数+=1;
//将图像绘制到屏幕
g、 drawImage(buffer,0,25,null);//因此它不会被蓝色close/min/max room隐藏
}
公共布尔值isValidSquare(整数列,整数行)
{
如果(col>-1&col<8){return true;}
返回false;
}
公共void renderChessBoard(图形g、整数x、整数y)
{
/*渲染木板和碎片*/
//感觉行方格是好方格,然后
//木板也是正方形的,所以我们用任何东西画它
//边是最小的,宽度或高度
boardPos[0]=x;
boardPos[1]=y;
绘图板(g、x、y、板宽、板高);
boardSquare=getBoardSquare(鼠标点[0],鼠标点[1]);
CheckersPiece=isCheckersPiece(boardSquare[0],boardSquare[1]);
布尔值validSquare=isValidSquare(boardSquare[0],boardSquare[1]);
如果(有效方)
{
if(棋盘格)
{
选择Square(g,boardSquare[0],boardSquare[1]);
}
其他的
{
如果(已选定)
{
int selectedCol=selectedSquarePos[0];
int selectedRow=selectedSquarePos[1];
int toCol=boardSquare[0];
int toRow=boardSquare[1];
System.out.println(selectedCol+“”+selectedRow+“”+toCol+“”+toRow);
如果(!checkerboard.move(selectedSquarePos,boardSquare))//不是有效的移动;
{
pieceSelected=false;
}
}
}
}
parseBoard(checkerboard.board,g);
}
公共真空抽油板(图形g、int Bx、int By、int Bw、int Bh)
{
int numberrowDrawed=0;
int-rH=Bh/8;
int rW=Bw;//行宽度与线路板的宽度相同,因为线路板和行共用同一侧
while(编号小于8)
{
int rY=(numberrowsdrauded*rH)+By;
//行X与板X相同,因为板和行共享sa
public static void main(String[] args)
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
AppFrame frame = new AppFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
});
}