Java 从不同类向JTable添加数据
所以我有一个测试客户机,它将运行这个程序,我希望这个类在一个名为StartScreenPlayerPanel的JPanel类中填充一个JTable。 我试过几种方法,但都失败了 TestClient类Java 从不同类向JTable添加数据,java,swing,jtable,Java,Swing,Jtable,所以我有一个测试客户机,它将运行这个程序,我希望这个类在一个名为StartScreenPlayerPanel的JPanel类中填充一个JTable。 我试过几种方法,但都失败了 TestClient类 import view.MainFrame; import view.StartScreenPlayerPanel; public class TestClientGUI { private static final Logger logger = Logger.getLogger(Si
import view.MainFrame;
import view.StartScreenPlayerPanel;
public class TestClientGUI {
private static final Logger logger = Logger.getLogger(SimpleTestClientGUI.class.getName());
private static Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
MainFrame mainframe;
StartScreenPlayerPanel startScreenPlayerPanel;
public static void main(String args[]) {
final GameEngine gameEngine = new GameEngineImpl();
//GUI - new MainFrame
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
System.out.println(screenSize);
frame.setMinimumSize(new Dimension(screenSize.width/2, screenSize.height/2));
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
使用JTable“StartScreenPlayerPanel”的类
到目前为止我所尝试的
//Add players to GUI
StartScreenPlayerPanel startScreenPlayerPanel = new StartScreenPlayerPanel();
startScreenPlayerPanel.setModel("CoinMaster","TheLoser");
startScreenPlayerPanel.getModel().addRow(new Object[]{"CoinMaster", "TheLoser"});
startScreenPlayerPanel.getModel().setValueAt("TheLoser", 2, 2);
除了在同一个班上做之外,我试过的都不管用
谢谢你的帮助
编辑-为大型机添加了代码:
public class MainFrame extends JFrame {
static Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
private StartScreenPlayerPanel startScreenPlayerPanel;
private JPanel contentPane;
private JTable table;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
System.out.println(screenSize);
frame.setMinimumSize(new Dimension(screenSize.width/2, screenSize.height/2));
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MainFrame() {
startScreenPlayerPanel = new StartScreenPlayerPanel();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, (screenSize.width * 2 / 3), (screenSize.height * 2 / 3));
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
GridBagLayout gbl_contentPane = new GridBagLayout();
gbl_contentPane.columnWidths = new int[]{1200, 0};
gbl_contentPane.rowHeights = new int[]{74, 0, 446, 0, 0};
gbl_contentPane.columnWeights = new double[]{1.0, Double.MIN_VALUE};
gbl_contentPane.rowWeights = new double[]{0.0, 0.0, 1.0, 0.0, Double.MIN_VALUE};
contentPane.setLayout(gbl_contentPane);
JLabel lblTitle = new JLabel("The Coin Game",SwingConstants.CENTER);
lblTitle.setFont(new Font("Arial", Font.PLAIN, (int)screenSize.width/30));
GridBagConstraints gbc_lblTitle = new GridBagConstraints();
gbc_lblTitle.gridwidth = 2;
gbc_lblTitle.insets = new Insets(0, 0, 5, 0);
gbc_lblTitle.anchor = GridBagConstraints.NORTH;
gbc_lblTitle.fill = GridBagConstraints.HORIZONTAL;
gbc_lblTitle.gridx = 0;
gbc_lblTitle.gridy = 0;
contentPane.add(lblTitle, gbc_lblTitle);
JPanel StartScreenBtnPanel = new JPanel();
GridBagConstraints gbc_StartScreenBtnPanel = new GridBagConstraints();
gbc_StartScreenBtnPanel.gridwidth = 0;
gbc_StartScreenBtnPanel.insets = new Insets(0, 0, 5, 0);
gbc_StartScreenBtnPanel.fill = GridBagConstraints.BOTH;
gbc_StartScreenBtnPanel.gridx = 0;
gbc_StartScreenBtnPanel.gridy = 1;
contentPane.add(StartScreenBtnPanel, gbc_StartScreenBtnPanel);
StartScreenBtnPanel.setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5));
JButton btnAddPlayer = new JButton("Add Player");
btnAddPlayer.setFont(new Font("Tahoma", Font.PLAIN, 16));
StartScreenBtnPanel.add(btnAddPlayer);
JButton btnStartGame = new JButton("Start Game");
btnStartGame.setFont(new Font("Tahoma", Font.PLAIN, 16));
StartScreenBtnPanel.add(btnStartGame);
GridBagConstraints gbc_playerPanel = new GridBagConstraints();
gbc_playerPanel.gridwidth = 2;
gbc_playerPanel.insets = new Insets(0, 0, 5, 0);
gbc_playerPanel.fill = GridBagConstraints.BOTH;
gbc_playerPanel.gridx = 0;
gbc_playerPanel.gridy = 2;
contentPane.add(startScreenPlayerPanel, gbc_playerPanel);
}
public StartScreenPlayerPanel getStartScreenPlayerPanel() {
return startScreenPlayerPanel;
}
}
我没有看到任何代码将StartScreenPlayerPanel添加到您的大型机中。我没有包含它们。它们会有帮助吗?是的。此外,请告诉我们您正在运行的确切代码。
TestClientGUI
是否真的声明了两个大型机变量(即frame
和MainFrame
)?TestClientGUI
是否真的声明了一个它从未使用过的startScreenPlayerPanel
字段?我怀疑您可能正在修改StartScreenPlayerPanel,它与您添加到大型机的实例不同。嘿,伙计,我添加了大型机的代码,thanksMainFrame包含自己的StartScreenPlayerPanel。删除大型机类之外的所有代码,该类包含新的StartScreenPlayerPanel()
。更改单独的新面板不会影响主机中的面板。
public class MainFrame extends JFrame {
static Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
private StartScreenPlayerPanel startScreenPlayerPanel;
private JPanel contentPane;
private JTable table;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
System.out.println(screenSize);
frame.setMinimumSize(new Dimension(screenSize.width/2, screenSize.height/2));
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MainFrame() {
startScreenPlayerPanel = new StartScreenPlayerPanel();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, (screenSize.width * 2 / 3), (screenSize.height * 2 / 3));
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
GridBagLayout gbl_contentPane = new GridBagLayout();
gbl_contentPane.columnWidths = new int[]{1200, 0};
gbl_contentPane.rowHeights = new int[]{74, 0, 446, 0, 0};
gbl_contentPane.columnWeights = new double[]{1.0, Double.MIN_VALUE};
gbl_contentPane.rowWeights = new double[]{0.0, 0.0, 1.0, 0.0, Double.MIN_VALUE};
contentPane.setLayout(gbl_contentPane);
JLabel lblTitle = new JLabel("The Coin Game",SwingConstants.CENTER);
lblTitle.setFont(new Font("Arial", Font.PLAIN, (int)screenSize.width/30));
GridBagConstraints gbc_lblTitle = new GridBagConstraints();
gbc_lblTitle.gridwidth = 2;
gbc_lblTitle.insets = new Insets(0, 0, 5, 0);
gbc_lblTitle.anchor = GridBagConstraints.NORTH;
gbc_lblTitle.fill = GridBagConstraints.HORIZONTAL;
gbc_lblTitle.gridx = 0;
gbc_lblTitle.gridy = 0;
contentPane.add(lblTitle, gbc_lblTitle);
JPanel StartScreenBtnPanel = new JPanel();
GridBagConstraints gbc_StartScreenBtnPanel = new GridBagConstraints();
gbc_StartScreenBtnPanel.gridwidth = 0;
gbc_StartScreenBtnPanel.insets = new Insets(0, 0, 5, 0);
gbc_StartScreenBtnPanel.fill = GridBagConstraints.BOTH;
gbc_StartScreenBtnPanel.gridx = 0;
gbc_StartScreenBtnPanel.gridy = 1;
contentPane.add(StartScreenBtnPanel, gbc_StartScreenBtnPanel);
StartScreenBtnPanel.setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5));
JButton btnAddPlayer = new JButton("Add Player");
btnAddPlayer.setFont(new Font("Tahoma", Font.PLAIN, 16));
StartScreenBtnPanel.add(btnAddPlayer);
JButton btnStartGame = new JButton("Start Game");
btnStartGame.setFont(new Font("Tahoma", Font.PLAIN, 16));
StartScreenBtnPanel.add(btnStartGame);
GridBagConstraints gbc_playerPanel = new GridBagConstraints();
gbc_playerPanel.gridwidth = 2;
gbc_playerPanel.insets = new Insets(0, 0, 5, 0);
gbc_playerPanel.fill = GridBagConstraints.BOTH;
gbc_playerPanel.gridx = 0;
gbc_playerPanel.gridy = 2;
contentPane.add(startScreenPlayerPanel, gbc_playerPanel);
}
public StartScreenPlayerPanel getStartScreenPlayerPanel() {
return startScreenPlayerPanel;
}
}