Warning: file_get_contents(/data/phpspider/zhask/data//catemap/1/visual-studio-2012/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
使用默认libgdx皮肤_Libgdx - Fatal编程技术网

使用默认libgdx皮肤

使用默认libgdx皮肤,libgdx,Libgdx,通过创建我的小项目学习了一点libGDX,我决定我需要文本输入、创建文本字段和一个皮肤,但是导入默认皮肤时会出现错误 Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json at com.badlogic.gdx.

通过创建我的小项目学习了一点libGDX,我决定我需要文本输入、创建文本字段和一个皮肤,但是导入默认皮肤时会出现错误

 Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException:
 com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json
 at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
 Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:72)
at com.me.bpmtest.BpmTest.create(BpmTest.java:47)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:127)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file:  data/uiskin.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:613)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:93)
... 4 more
Caused by: com.badlogic.gdx.utils.SerializationException: Field not found: scrollStyle (com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle)
at com.badlogic.gdx.utils.Json.readFields(Json.java:703)
at com.badlogic.gdx.utils.Json.readValue(Json.java:816)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:409)
at com.badlogic.gdx.utils.Json.readValue(Json.java:766)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.readNamedObjects(Skin.java:434)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:422)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:415)
at com.badlogic.gdx.utils.Json.readValue(Json.java:791)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:409)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:611)
... 5 more

我只是一个初学者,也许有更简单的方法来获取文本输入?我需要从用户那里获取整数。

检查libgdx启动屏幕上的工具框。然后您将拥有许多libgdx示例中使用的所有默认文件,包括uiskin.json。完成此操作后,您可以调用
Gdx.files.internal(“uiskin.json”)

的可能副本
 public void create() {  
 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
 //Gdx.input.setOnscreenKeyboardVisible(true);      - for android later.
 AndroidInput listener = new AndroidInput();
 stage = new Stage();
 textfield = new TextField("", skin);
 textfield.setMessageText("Enter Push number");

 ....

 }