图像赢得';不要在Lua L和xD6中移动;虚拟游戏
我正在Lua LÖVE框架下为LudumDare26编写一个游戏。我似乎不明白为什么我的“播放器”在按下WASD键时不动图像赢得';不要在Lua L和xD6中移动;虚拟游戏,lua,love2d,Lua,Love2d,我正在Lua LÖVE框架下为LudumDare26编写一个游戏。我似乎不明白为什么我的“播放器”在按下WASD键时不动 function love.draw() playerX = 10 playerY = 10 if love.keyboard.isDown ("w") then playerY = playerY - 1 elseif love.keyboard.isDown ("s") then playerY = pl
function love.draw()
playerX = 10
playerY = 10
if love.keyboard.isDown ("w") then
playerY = playerY - 1
elseif love.keyboard.isDown ("s") then
playerY = playerY + 1
elseif love.keyboard.isDown ("a") then
playerX = playerX - 1
elseif love.keyboard.isDown ("d") then
playerX = playerX + 1
end
local x = love.mouse.getX()
local y = love.mouse.getY()
love.graphics.setColor(0, 200, 255, 100)
love.graphics.rectangle("fill", 0, 0, 800, 300)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.rectangle("fill", xCloud, 128, 128, 50)
love.graphics.setColor(50, 160, 80, 255)
love.graphics.rectangle("fill", 0, 300, 800, 300)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.draw(corsair, x - 16, y - 16, 0, 1, 1, 0, 0)
love.graphics.draw(player, playerX, playerY)
love.graphics.line(playerX, playerY, x, y)
end
从
love.draw()方法中去掉这些行:
playerX = 10
playerY = 10