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Lua 无法修复此脚本_Lua_Scripting_Roblox - Fatal编程技术网

Lua 无法修复此脚本

Lua 无法修复此脚本,lua,scripting,roblox,Lua,Scripting,Roblox,我的剧本有问题。我认为这与结局有关,但我真的不知道如何解决它 你所做的一切都是错误的顺序!哦,你需要在末尾加一个括号,就像这样: game.Players.PlayerAdded:Connect(function(player) if player.Name == 'MateoGaming_YT' then player.CharacterAdded:Connect(function(char) local trail = game.ServerStora

我的剧本有问题。我认为这与结局有关,但我真的不知道如何解决它


你所做的一切都是错误的顺序!哦,你需要在末尾加一个括号,就像这样:

game.Players.PlayerAdded:Connect(function(player)
    if player.Name == 'MateoGaming_YT' then
        player.CharacterAdded:Connect(function(char)
        local trail = game.ServerStorage.Trail:Clone()
        trail.Parent = char.Head
        --And all the rest of the trail bit
        end)
    end)
end)   

如果你还需要帮助,请尽管问

借用维格斯·维迪康比·加森的答案。看起来您在截图之前已经更正了脚本

输出窗口中以红色显示的错误告诉您如何找出此处的错误

 ServerScriptService.Script:14: ')' Expected (to close '(' at line 3) near <eof>

这个代码是正确的。我想让它在我加入游戏时只显示给我的角色
game.Players.PlayerAdded:Connect(function(player)    
    if player.name == 'MateoGaming_YT' then
        player.CharacterAdded:Connect(function(char)    -- << this line needed a close parenthesis

            -- be careful how you indent here, try to keep everything in the correct tab
            local attachment0 = Instance.new("Attachement", char.Head)
            local attachment1 = Instance.new("Attachement", char.HumanoidRootPart)
            local trail = game.ServerStorage.Trail:Clone()
            trail.Parent = char.Head
            trail.Attachment0 = attachment0
            trail.Attachment1 = attachment1

        end) -- end player.CharacterAdded
     end -- end if
end) -- end game.Players.PlayerAdded