Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/three.js/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181

Warning: file_get_contents(/data/phpspider/zhask/data//catemap/3/gwt/3.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Three.js 在运行时更新管几何体的半径_Three.js - Fatal编程技术网

Three.js 在运行时更新管几何体的半径

Three.js 在运行时更新管几何体的半径,three.js,Three.js,如何在运行时基于TubeGeometry动态更改网格半径 以下是创建网格的方法: var points = new THREE.SplineCurve3([ new THREE.Vector3(source.x, source.y, source.z), new THREE.Vector3(target.x, target.y, target.z) ]); var geometry = new THREE.TubeGeometry(points, 10, 1, 10, false, fa

如何在运行时基于TubeGeometry动态更改网格半径

以下是创建网格的方法:

var points = new THREE.SplineCurve3([
  new THREE.Vector3(source.x, source.y, source.z),
  new THREE.Vector3(target.x, target.y, target.z)
]);
var geometry = new THREE.TubeGeometry(points, 10, 1, 10, false, false);
geometry.dynamic = true;
var material =  new THREE.MeshLambertMaterial({color:0x0000cc});
var mesh = new THREE.Mesh(geometry, material);
下面是我如何尝试更新管道的半径:

var geometry = mesh.geometry;
geometry.radius = 200;
geometry.verticesNeedUpdate = true;
mesh.updateMatrix();

不幸的是,它不会更新管半径。它是如何正确完成的?可能吗?

半径参数仅在构造几何体时使用。改变它不会有任何效果

您可以更改
mesh.scale
,但由于样条曲线的原因,这可能不会像您希望的那样工作。(它适用于
圆柱体测力计


three.js r.58

事实上,管道的半径不容易通过缩放来改变。我现在使用圆柱体(因为我只连接两个点)使用(如果其他人被卡住,请参考)。