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Unreal engine4 启动基于Ubuntu20.04的虚幻编辑器4时遇到问题_Unreal Engine4 - Fatal编程技术网

Unreal engine4 启动基于Ubuntu20.04的虚幻编辑器4时遇到问题

Unreal engine4 启动基于Ubuntu20.04的虚幻编辑器4时遇到问题,unreal-engine4,Unreal Engine4,我已经在Ubuntu 20.04上安装了Unreal Engine 4,如下所示: 编译和make进行得很顺利,但在启动UE4Editor时崩溃,出现以下错误: Fatal error: [File:/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitIn

我已经在Ubuntu 20.04上安装了Unreal Engine 4,如下所示:

编译和make进行得很顺利,但在启动UE4Editor时崩溃,出现以下错误:

Fatal error: [File:/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at /opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71 with error VK_ERROR_DEVICE_LOST 0x00007fb25e26e1df libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0x00007fb25e245518 libUE4Editor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*, unsigned int, VkSemaphore_T**) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71] 0x00007fb25e1ddbfa libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int, VkSemaphore_T**) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:547] 0x00007fb25e2a6471 libUE4Editor-VulkanRHI.so!FVulkanSurface::InternalLockWrite(FVulkanCommandListContext&, FVulkanSurface*, VkImageSubresourceRange const&, VkBufferImageCopy const&, VulkanRHI::FStagingBuffer*) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:170] 0x00007fb25e2af4d7 libUE4Editor-VulkanRHI.so!FRHICommand<FRHICommandLockWriteTexture, FUnnamedRhiCommand>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763] 0x00007fb30abdb65e libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373] 0x00007fb30ac5b1c6 libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428] 0x00007fb30ac5a832 libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x00007fb31042863c libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x00007fb310426d3e libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x00007fb30ae17f4d libUE4Editor-RenderCore.so!FRHIThread::Run() [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319] 0x00007fb3104d84e7 libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x00007fb31049c8b3 libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fb310e1e609 libpthread.so.0!UnknownFunction(0x9608) 0x00007fb3077e5293 libc.so.6!clone(+0x42)

libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
libUE4Editor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*, unsigned int, VkSemaphore_T**) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71]
libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int, VkSemaphore_T**) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:547]
libUE4Editor-VulkanRHI.so!FVulkanSurface::InternalLockWrite(FVulkanCommandListContext&, FVulkanSurface*, VkImageSubresourceRange const&, VkBufferImageCopy const&, VulkanRHI::FStagingBuffer*) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:170]
libUE4Editor-VulkanRHI.so!FRHICommand<FRHICommandLockWriteTexture, FUnnamedRhiCommand>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x9608)
libc.so.6!clone(+0x42)
致命错误:[文件:/opt/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp][Line:803]vukanrhi::vkQueueSubmit(Queue,1,&SubmitInfo,Fence->GetHandle())失败,VkResult=-4 at/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71,错误为VK_error_DEVICE_丢失0x00007fb25e26e1df libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult,char const*,char const*,unsigned int)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]0x00007fb25e245518 libUE4Editor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*,unsigned int,VkSemaphore_T**)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71]0x00007fb25e1ddbfa libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int,VkSemaphore_T**)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:547]0x00007fb25e2a6471 libUE4Editor-VulkanRHI.so!FVulkanSurface::InternalLockWrite(FVulkanCommandListContext&,FVulkanSurface*,VkImageSubresourceRange常量&,VkBufferImageCopy常量&,VulkanRHI::FStagingBuffer*)[/opt/unreal/UnrealEngine release/Engine/Runtime/VulkanRHI/Private/VulkanTexture.cpp:170]0x00007fb25e2af4d7 libUE4Editor-VulkanRHI.so!FRHICommand::ExecuteAndDestruct(FRHICommand ListBase&,FRHICommand ListDebugContext&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]0x00007fb30abdb65e libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]0x00007fb30ac5b1c6 libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr const&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Private/rhimandlist.cpp:428]0x00007fb30ac5a832 libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray&,ENamedThreads::Type)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Public/Async/taskGraphEnterFaces.h:886]0x00007fb31042863c libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNameThread(int,bool)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]0x00007fb310426d3e libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]0x00007fb30ae17f4d libUE4Editor-RenderCore.so!FRHIThread::Run()[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]0x00007fb3104d84e7 libUE4Editor-Core.so!FrunnableThread::Run()[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/HAL/pthread runnablethread.cpp:25]0x00007fb31049c8b3 libUE4Editor-Core.so!FrunnableThread::_ThreadProc(void*)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/HAL/pthread runnablethread.h:185]0x00007fb310e1e609 libpthread.so.0!未知函数(0x9608)0x00007fb3077e5293 libc.so.6!克隆(+0x42)
libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*,…)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult,char const*,char const*,unsigned int)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
libUE4Editor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*,unsigned int,VkSemaphore_T**)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71]
libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int,VkSemaphore_T**)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:547]
libUE4Editor-VulkanRHI.so!FVulkanSurface::InternalLockWrite(FVulkanCommandListContext&,FVulkanSurface*,VkImageSubresourceRange常量&,VkBufferImageCopy常量&,VulkanRHI::FStagingBuffer*)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:170]
libUE4Editor-VulkanRHI.so!FRHICommand::ExecuteAndDestruct(FRHICommand ListBase&,FRHICommand ListDebugContext&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr const&)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RHI/Private/rhimcommandlist.cpp:428]
libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray&,ENamedThreads::Type)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Public/Async/taskGraphEnterFaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNameThread(int,bool)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int)[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run()[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FrunnableThread::Run()[/opt/unreal/UnrealEngine release/Engine/Source/Runtime/Core/Private/HAL/pthread runnablethread.cpp:25]
libUE4Editor公司