Actionscript 3 actionscript 3错误1136:参数数量不正确。预期1

Actionscript 3 actionscript 3错误1136:参数数量不正确。预期1,actionscript-3,flash-cs5,Actionscript 3,Flash Cs5,当我调用一个方法时,我得到了1136错误,它说我需要一个参数,但我没有请求任何参数: function tutorial() { main.arcade.gotoAndStop(5); gotoAndPlay(2); Main(); } 这是我要叫的班级 package { import flash.display.MovieClip; import flash.events.Event; import flash.events.Event; import flash.events.Key

当我调用一个方法时,我得到了1136错误,它说我需要一个参数,但我没有请求任何参数:

function tutorial()
{
main.arcade.gotoAndStop(5);
gotoAndPlay(2);
Main();
}
这是我要叫的班级

package 
{

import flash.display.MovieClip;
import flash.events.Event;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;


public class Main extends MovieClip
{

    var temp:int;
    var temp2:int;
    var onLeft:Boolean = true;
    var coolDown:int;
    var distance:int;
    var p2h= new hitBar2();
    var p1h= new hitBar();
    var roy = new Roy();
    var shane = new Shane();

    public function Main(){
        combat(roy,shane);

    }

我对actionscript和编程非常陌生,请帮助

你不能像这样调用构造函数

Main();
试一试

另外,如果主类是应用程序主类(入口点),则可以执行以下操作

package 
{
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;

    public class Main extends MovieClip
    {
    var temp:int;
    var temp2:int;
    var onLeft:Boolean = true;
    var coolDown:int;
    var distance:int;
    var p2h= new hitBar2();
    var p1h= new hitBar();
    var roy = new Roy();
    var shane = new Shane();

    public function Main()
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }

    private function init():void
    {
       removeEventListener(Event.ADDED_TO_STAGE,init);
       combat(roy,shane);
    }

    private function combat(roy:Roy,shane:Shane):void
    {

    }
}

这个错误很容易解决,但是如果你能将你得到的错误作为一个整体(输出中的所有内容)发布出来,这将提供非常有用的信息,比如你调用的方法是什么导致了这个错误。谢谢你的帮助,我仍然会遇到错误,但我想我可以自己解决。
package 
{
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;

    public class Main extends MovieClip
    {
    var temp:int;
    var temp2:int;
    var onLeft:Boolean = true;
    var coolDown:int;
    var distance:int;
    var p2h= new hitBar2();
    var p1h= new hitBar();
    var roy = new Roy();
    var shane = new Shane();

    public function Main()
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }

    private function init():void
    {
       removeEventListener(Event.ADDED_TO_STAGE,init);
       combat(roy,shane);
    }

    private function combat(roy:Roy,shane:Shane):void
    {

    }
}