Actionscript 3 在as3中向不同方向射击
我正在做的游戏有些麻烦。我的角色射出子弹,但当涉及到向不同方向射出子弹时,它不能正常工作。当它射击时,子弹跟随角色的方向。下面我发布代码Actionscript 3 在as3中向不同方向射击,actionscript-3,Actionscript 3,我正在做的游戏有些麻烦。我的角色射出子弹,但当涉及到向不同方向射出子弹时,它不能正常工作。当它射击时,子弹跟随角色的方向。下面我发布代码 var Bulli:Array = new Array(); var ShootTimer:Timer = new Timer(0); stage.addEventListener(MouseEvent.MOUSE_DOWN, startShootTimer); stage.addEventListener(MouseEvent.MOUSE_UP, stopS
var Bulli:Array = new Array();
var ShootTimer:Timer = new Timer(0);
stage.addEventListener(MouseEvent.MOUSE_DOWN, startShootTimer);
stage.addEventListener(MouseEvent.MOUSE_UP, stopShootTimer);
ShootTimer.addEventListener(TimerEvent.TIMER, shootBullo);
stage.addEventListener(Event.ENTER_FRAME, mainLoop);
function startShootTimer(e:MouseEvent):void
{
ShootTimer.start();
}
function stopShootTimer(e:MouseEvent):void
{
ShootTimer.stop();
}
function shootBullo(e:TimerEvent):void
{
var bullo:Bullo = new Bullo();
bullo.x = Jumbo.x;
bullo.y = Jumbo.y - 50;
if(destra)
{
bullo.dir = destra;
}
else
{
bullo.dir = sinistra;
}
addChild(bullo);
Bulli.push(bullo);
}
function mainLoop (e:Event):void
{
for (var b:int = 0; b < Bulli.length; b++)
{
if (Bulli[b].dir == destra)
{
Bulli[b].x += 10;
}
else
{
Bulli[b].x -= 10;
}
}
}
var Bulli:Array=new Array();
var SHOTETIMER:定时器=新定时器(0);
stage.addEventListener(MouseEvent.MOUSE_DOWN,startShootTimer);
stage.addEventListener(MouseEvent.MOUSE_UP,stopShootTimer);
ShootTimer.addEventListener(TimerEvent.TIMER,shootBullo);
stage.addEventListener(Event.ENTER_FRAME,mainLoop);
函数startShootTimer(e:MouseeEvent):无效
{
ShootTimer.start();
}
函数stopShootTimer(e:MouseEvent):无效
{
ShootTimer.stop();
}
函数shootBullo(e:TimerEvent):void
{
var bullo:bullo=新的bullo();
bullo.x=Jumbo.x;
bullo.y=Jumbo.y-50;
if(destra)
{
bullo.dir=destra;
}
其他的
{
bullo.dir=左旋;
}
addChild(bullo);
Bulli.push(bullo);
}
函数mainLoop(e:事件):void
{
for(变量b:int=0;b
不要将该侦听器添加到舞台,而是将其添加到每个独特的bullo
//# not to Stage...
//stage.addEventListener(Event.ENTER_FRAME, mainLoop);
尝试以下方法(未经测试,但可能对某些想法有用):
请告诉我destra是什么类型的变量,您在哪里设置它?
function shootBullo(e:TimerEvent):void
{
var bullo:Bullo = new Bullo();
bullo.x = Jumbo.x;
bullo.y = Jumbo.y - 50;
if(destra) { bullo.dir = destra; }
else { bullo.dir = sinistra; }
bullo.addEventListener(Event.ENTER_FRAME, mainLoop);
}
function mainLoop (e:Event):void //the "e" of this function parameter is each unique "Bullo"
{
//# currentTarget is whichever "bullo" is talking to this Event (via Listener).
if (e.currentTarget.dir == destra)
{ e.currentTarget.x += 10; }
else { e.currentTarget.x -= 10; }
}