Actionscript 3 将符号与Actionscript 3.0对齐
我一直在尝试在flash中创建一个漩涡般的催眠动画,随机单词淡入淡出。起初,我用定时器随机显示的运动tweens设置东西,但定时器不可避免地与动画不同步,导致动画中的单词切换 经过一些研究,使用ENTER_FRAME事件触发Actionscript中编码的动画似乎是正确同步事情的解决方案。然而,虽然修改可见性和初始淡入非常容易编码,但在舞台上保持适当对齐的同时进行缩放却非常困难 据我所知,我应该使用stage.stageWidth(and Height)/2-实例的宽度/高度/2来设置适当的x/y坐标,以便在通过调整实例的scaleX/y来重新调整实例的大小后,在舞台的中心重新对齐实例,但所有内容都稍微不对齐 我使用的每个实例在Flash Professional CS5.5中都以文本对象的形式启动,并已转换为电影剪辑对象,其实例名称在下面的代码中列出 选择并修改单词的初始函数Actionscript 3 将符号与Actionscript 3.0对齐,actionscript-3,Actionscript 3,我一直在尝试在flash中创建一个漩涡般的催眠动画,随机单词淡入淡出。起初,我用定时器随机显示的运动tweens设置东西,但定时器不可避免地与动画不同步,导致动画中的单词切换 经过一些研究,使用ENTER_FRAME事件触发Actionscript中编码的动画似乎是正确同步事情的解决方案。然而,虽然修改可见性和初始淡入非常容易编码,但在舞台上保持适当对齐的同时进行缩放却非常困难 据我所知,我应该使用stage.stageWidth(and Height)/2-实例的宽度/高度/2来设置适当的x/
function runMany(event:Event):void {
if (cnt == 0) {
randomWord = Math.floor(Math.random() * 10);
scaling(randomWord, scale);
setAlpha(randomWord, alphaLevel);
visibility(randomWord, true);
cnt++;
} else if (cnt <= 50) {
alphaLevel = alphaLevel + .02;
setAlpha(randomWord, alphaLevel);
cnt++;
} else if (cnt < 97) {
alphaLevel = alphaLevel - .02;
scale = scale - .02;
scaling(randomWord, scale);
setAlpha(randomWord, alphaLevel);
if (scale > 0) {
cnt++;
} else {
cnt = 97;
}
} else if (cnt == 97) {
cnt = 0;
alphaLevel = 0;
scale = .8;
visibility(randomWord, false);
scaling(randomWord, scale);
setAlpha(randomWord, alphaLevel);
}
}
它们是如何不同步的?你可能想看看格林斯托克的tween类。他们将允许你做你需要的一切,包括同步@Gone3d当我使用计时器时,它会通过动画的一部分来输入一个单词,然后跳到另一个单词。我考虑过greensock,但我没有看到任何应用对齐的东西,只是设置了动画it@user1942867当cnt@Pixel大象是设计出来的时候,你似乎不会称之为缩放。在cnt达到50之前,它会调用setAlpha来增加实例的alpha以创建淡入效果。您可能会遇到问题,因为缩放是从注册点开始的,注册点通常位于左上角,因此在缩放时会将对象向下推到右侧,您可能希望从对象的中心点缩放对象。如果您在AS3中查看关于点的旋转,我相信同样的概念也适用于缩放,因此您可以使用矩阵上的平移将每个电影剪辑向上滑动到左侧,然后在转换完成后进行缩放。这对我来说也从来都不是一件容易的事,但最终还是成功了。
function scaling(ref, setting):void {
if (ref == 0) {
if (setting == 1) {
watch.width = 515.50;
watch.height = 209;
} else {
watch.scaleX = setting;
watch.scaleY = setting;
}
watch.x = stage.stageWidth/2 - watch.width/2;
watch.y = stage.stageHeight/2 - watch.height/2;
}
if (ref == 1) {
if (setting == 1) {
slave.width = 552.55;
slave.height = 266.75;
}else {
slave.scaleX = setting;
slave.scaleY = setting;
}
slave.x = stage.stageWidth/2 - slave.width/2;
slave.y = stage.stageHeight/2 - slave.height/2;
}
if (ref == 2) {
if (setting == 1) {
letGo.width = 574.45;
letGo.height = 271;
} else {
letGo.scaleX = setting;
letGo.scaleY = setting;
}
letGo.x = stage.stageWidth/2 - letGo.width/2;
letGo.y = stage.stageHeight/2 - letGo.height/2;
}
if (ref == 3) {
if (setting == 1) {
obey.width = 536.95;
obey.height = 339.15;
} else {
obey.scaleX = setting;
obey.scaleY = setting;
}
obey.x = stage.stageWidth/2 - obey.width/2;
obey.y = stage.stageHeight/2 - obey.height/2;
}
if (ref == 4) {
if (setting == 1) {
dontThink.width = 629.60;
dontThink.height = 184.90
} else {
dontThink.scaleX = setting;
dontThink.scaleY = setting;
}
dontThink.x = stage.stageWidth/2 - dontThink.width/2;
dontThink.y = stage.stageHeight/2 - dontThink.height/2;
}
if (ref == 5) {
if (setting == 1) {
blank.width = 601.30;
blank.height = 195.85;
} else {
blank.scaleX = setting;
blank.scaleY = setting;
}
blank.x = stage.stageWidth/2 - blank.width/2;
blank.y = stage.stageHeight/2 - blank.height/2;
}
if (ref == 6) {
if (setting == 1) {
mindless.width = 800.20;
mindless.height = 187.25;
} else {
mindless.scaleX = setting;
mindless.scaleY = setting;
}
mindless.x = stage.stageWidth/2 - mindless.width/2;
mindless.y = stage.stageHeight/2 - mindless.height/2;
}
if (ref == 7) {
if (setting == 1) {
property1.width = 632.60;
property1.height = 326.85;
} else {
property1.scaleX = setting;
property1.scaleY = setting;
}
property1.x = stage.stageWidth/2 - property1.width/2;
property1.y = stage.stageHeight/2 - property1.height/2;
}
if (ref == 8) {
if (setting == 1) {
owned.width = 670.65;
owned.height = 209.75;
} else {
owned.scaleX = setting;
owned.scaleY = setting;
}
owned.x = stage.stageWidth/2 - owned.width/2;
owned.y = stage.stageHeight/2 - owned.height/2;
}
if (ref == 9) {
if (setting == 1) {
dontResist.width = 791.05;
dontResist.height = 142.45;
} else {
dontResist.scaleX = setting;
dontResist.scaleY = setting;
}
dontResist.x = stage.stageWidth/2 - dontResist.width/2;
dontResist.y = stage.stageHeight/2 - dontResist.height/2;
}
if (ref == 10) {
if (setting == 1) {
submit.width = 793.40;
submit.height = 244.35;
} else {
submit.scaleX = setting;
submit.scaleY = setting;
}
submit.x = stage.stageWidth/2 - submit.width/2;
submit.y = stage.stageHeight/2 - submit.height/2;
}
}