Android ImageReader YUV 420 888重复数据

Android ImageReader YUV 420 888重复数据,android,opencv,Android,Opencv,我正在尝试使用Camera 2 API将从ImageReader接收到的图像转换为OpenCV矩阵,并使用CameraBridgeViewBase在屏幕上显示它,更具体地说是函数deliverAndDrawFrame。读取器的ImageFormat是YUV_420_888,据我所知,它有一个Y平面,每个像素有灰度值,和一个U平面,每个U/V都有,每4个像素有1个。但是,当我尝试显示此图像时,它似乎是重复的图像,并且旋转了90度。下面的代码应该将YUV数据放入OpenCV矩阵中(目前只是灰度,而不

我正在尝试使用Camera 2 API将从
ImageReader
接收到的
图像转换为OpenCV矩阵,并使用
CameraBridgeViewBase
在屏幕上显示它,更具体地说是函数
deliverAndDrawFrame
。读取器的
ImageFormat
YUV_420_888
,据我所知,它有一个Y平面,每个像素有灰度值,和一个U平面,每个U/V都有,每4个像素有1个。但是,当我尝试显示此图像时,它似乎是重复的图像,并且旋转了90度。下面的代码应该将YUV数据放入OpenCV矩阵中(目前只是灰度,而不是rgba):

接收框架图纸的代码:

private final ImageReader.OnImageAvailableListener mOnImageAvailableListener = new ImageReader.OnImageAvailableListener() {

    @Override
    public void onImageAvailable(ImageReader reader) {

        final Image yuvImage = reader.acquireLatestImage();

        yuv420888imageToRgbaMat(yuvImage, mRgbaMat);

        deliverAndDrawFrame(mFrame);

        yuvImage.close();
    }
};
这是制作图像阅读器的代码:

mRgbaMat = new Mat(mFrameHeight, mFrameWidth, CvType.CV_8UC4);

mFrame = new CameraFrame(mRgbaMat);

mImageReader = ImageReader.newInstance(mFrameWidth, mFrameHeight, ImageFormat.YUV_420_888, 1);

mImageReader.setOnImageAvailableListener(mOnImageAvailableListener, mBackgroundHandler);

AllocateCache();
这是阵列的初始化:

protected static byte[] mRawRGBAFrameData = new byte[640*480*4], mYdata = new byte[640*480], mUandVData = new byte[640*480 / 2];
注:
mFrameWidth
为480,
mFrameHeight
为640。一件奇怪的事情是,
ImageReader
的高度和宽度以及从中接收到的
图像
的尺寸是反向的

以下是带有上述代码的图像:

这是在
yuv420888imageToRgbaMat

for(int i=0;i<640*480;i++){
mrawgbaframedata[i]=mYdata[i];
}

我们可以看到数据在Y帧中重复,出于某种原因,这提供了一个真实的好看的图像。

对于任何试图将OpenCV与Camera 2 API一起使用的人,我提出了一个解决方案。我发现的第一件事是,
ImageReader
提供的
ByteBuffer
中有填充,因此如果不考虑,这可能会导致输出失真。我选择做的另一件事是创建我自己的
SurfaceView
,并使用
Bitmap
而不是使用
CameraViewBase
来绘制它,到目前为止,它的效果非常好。OpenCV有一个函数
Util.matToBitmap
,它接受BGR矩阵并将其转换为android
位图
,因此非常有用。通过将
ImageReader
提供的前两个
Image.Plane
s中的信息放入格式为YUV 420的OpenCV单通道矩阵,并使用
Imgproc.cvtColor
Imgproc.COLOR\u YUV420p2BGR
获得BGR矩阵。需要知道的重要一点是,图像的Y平面具有完整像素,但第二个UV平面具有交错像素,这些像素映射一到四个Y像素,因此UV平面的总长度是Y平面的一半。看见无论如何,这里有一些代码:

矩阵的初始化

m_BGRMat = new Mat(Constants.VISION_IMAGE_HEIGHT, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC3);
m_Yuv420FrameMat = new Mat(Constants.VISION_IMAGE_HEIGHT * 3 / 2, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC1);
每帧:

// Convert image to YUV 420 matrix
ImageUtils.imageToMat(image, m_Yuv420FrameMat, m_RawFrameData, m_RawFrameRowData);
// Convert YUV matrix to BGR matrix
Imgproc.cvtColor(m_Yuv420FrameMat, m_BGRMat, Imgproc.COLOR_YUV420p2BGR);
// Flip width and height then mirror vertically
Core.transpose(m_BGRMat, m_BGRMat);
Core.flip(m_BGRMat, m_BGRMat, 0);
// Draw to Surface View
m_PreviewView.drawImageMat(m_BGRMat);
以下是到YUV 420矩阵的转换:

/**
 * Takes an Android {@link Image} in the {@link ImageFormat#YUV_420_888} format and returns an OpenCV {@link Mat}.
 *
 * @param image {@link Image} in the {@link ImageFormat#YUV_420_888} format
 */
public static void imageToMat(final Image image, final Mat mat, byte[] data, byte[] rowData) {
    ByteBuffer buffer;
    int rowStride, pixelStride, width = image.getWidth(), height = image.getHeight(), offset = 0;
    Image.Plane[] planes = image.getPlanes();
    if (data == null || data.length != width * height) data = new byte[width * height * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8];
    if (rowData == null || rowData.length != planes[0].getRowStride()) rowData = new byte[planes[0].getRowStride()];
    for (int i = 0; i < planes.length; i++) {
        buffer = planes[i].getBuffer();
        rowStride = planes[i].getRowStride();
        pixelStride = planes[i].getPixelStride();
        int
            w = (i == 0) ? width : width / 2,
            h = (i == 0) ? height : height / 2;
        for (int row = 0; row < h; row++) {
            int bytesPerPixel = ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8;
            if (pixelStride == bytesPerPixel) {
                int length = w * bytesPerPixel;
                buffer.get(data, offset, length);
                // Advance buffer the remainder of the row stride, unless on the last row.
                // Otherwise, this will throw an IllegalArgumentException because the buffer
                // doesn't include the last padding.
                if (h - row != 1)
                    buffer.position(buffer.position() + rowStride - length);
                offset += length;
            } else {
                // On the last row only read the width of the image minus the pixel stride
                // plus one. Otherwise, this will throw a BufferUnderflowException because the
                // buffer doesn't include the last padding.
                if (h - row == 1)
                    buffer.get(rowData, 0, width - pixelStride + 1);
                else
                    buffer.get(rowData, 0, rowStride);
                for (int col = 0; col < w; col++)
                    data[offset++] = rowData[col * pixelStride];
            }
        }
    }
    mat.put(0, 0, data);
}

这种方法可行,但我认为最好的方法是设置OpenGL渲染上下文并编写某种简单的着色器来显示矩阵。

我认为这行
Core.flip(m_bgrat,m_bgrat,0)有问题图像看起来颠倒了,所以我将其更改为
Core.flip(m_bgrat,m_bgrat,1)
COLOR\u yuv420 p2bgr
COLOR\u yuv420 p2rgb
进行jpeg转换。
m_BGRMat = new Mat(Constants.VISION_IMAGE_HEIGHT, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC3);
m_Yuv420FrameMat = new Mat(Constants.VISION_IMAGE_HEIGHT * 3 / 2, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC1);
// Convert image to YUV 420 matrix
ImageUtils.imageToMat(image, m_Yuv420FrameMat, m_RawFrameData, m_RawFrameRowData);
// Convert YUV matrix to BGR matrix
Imgproc.cvtColor(m_Yuv420FrameMat, m_BGRMat, Imgproc.COLOR_YUV420p2BGR);
// Flip width and height then mirror vertically
Core.transpose(m_BGRMat, m_BGRMat);
Core.flip(m_BGRMat, m_BGRMat, 0);
// Draw to Surface View
m_PreviewView.drawImageMat(m_BGRMat);
/**
 * Takes an Android {@link Image} in the {@link ImageFormat#YUV_420_888} format and returns an OpenCV {@link Mat}.
 *
 * @param image {@link Image} in the {@link ImageFormat#YUV_420_888} format
 */
public static void imageToMat(final Image image, final Mat mat, byte[] data, byte[] rowData) {
    ByteBuffer buffer;
    int rowStride, pixelStride, width = image.getWidth(), height = image.getHeight(), offset = 0;
    Image.Plane[] planes = image.getPlanes();
    if (data == null || data.length != width * height) data = new byte[width * height * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8];
    if (rowData == null || rowData.length != planes[0].getRowStride()) rowData = new byte[planes[0].getRowStride()];
    for (int i = 0; i < planes.length; i++) {
        buffer = planes[i].getBuffer();
        rowStride = planes[i].getRowStride();
        pixelStride = planes[i].getPixelStride();
        int
            w = (i == 0) ? width : width / 2,
            h = (i == 0) ? height : height / 2;
        for (int row = 0; row < h; row++) {
            int bytesPerPixel = ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8;
            if (pixelStride == bytesPerPixel) {
                int length = w * bytesPerPixel;
                buffer.get(data, offset, length);
                // Advance buffer the remainder of the row stride, unless on the last row.
                // Otherwise, this will throw an IllegalArgumentException because the buffer
                // doesn't include the last padding.
                if (h - row != 1)
                    buffer.position(buffer.position() + rowStride - length);
                offset += length;
            } else {
                // On the last row only read the width of the image minus the pixel stride
                // plus one. Otherwise, this will throw a BufferUnderflowException because the
                // buffer doesn't include the last padding.
                if (h - row == 1)
                    buffer.get(rowData, 0, width - pixelStride + 1);
                else
                    buffer.get(rowData, 0, rowStride);
                for (int col = 0; col < w; col++)
                    data[offset++] = rowData[col * pixelStride];
            }
        }
    }
    mat.put(0, 0, data);
}
/**
 * Given an {@link Mat} that represents a BGR image, draw it on the surface canvas.
 * use the OpenCV helper function {@link Utils#matToBitmap(Mat, Bitmap)} to create a {@link Bitmap}.
 *
 * @param bgrMat BGR frame {@link Mat}
 */
public void drawImageMat(final Mat bgrMat) {
    if (m_HolderReady) {
        // Create bitmap from BGR matrix
        Utils.matToBitmap(bgrMat, m_Bitmap);
        // Obtain the canvas and draw the bitmap on top of it
        final SurfaceHolder holder = getHolder();
        final Canvas canvas = holder.lockCanvas();
        canvas.drawBitmap(m_Bitmap, null, new Rect(0, 0, m_HolderWidth, m_HolderHeight), null);
        holder.unlockCanvasAndPost(canvas);
    }
}