应用程序无法在Android上启动并强制关闭
我在Unity中创建了一个测试场景,它只有一个立方体和一个定向照明。当安装在AVD中时,应用程序的名称为display,不显示任何内容 我想不出是什么错误。。或者是什么让我的应用程序停止运行 使用的AVD设置是应用程序无法在Android上启动并强制关闭,android,unity3d,avd,Android,Unity3d,Avd,我在Unity中创建了一个测试场景,它只有一个立方体和一个定向照明。当安装在AVD中时,应用程序的名称为display,不显示任何内容 我想不出是什么错误。。或者是什么让我的应用程序停止运行 使用的AVD设置是 目标:4.0.3 API 15级 皮肤:HVGA 内存:512虚拟机:32 内部存储:200MB SD卡:2GB I/AndroidRuntime( 474): NOTE: attach of thread 'Binder Thread #3' failed D/Androi
目标:4.0.3 API 15级
皮肤:HVGA
内存:512虚拟机:32
内部存储:200MB
SD卡:2GB
I/AndroidRuntime( 474): NOTE: attach of thread 'Binder Thread #3' failed
D/AndroidRuntime( 549):
D/AndroidRuntime( 549): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<
D/AndroidRuntime( 549): CheckJNI is ON
D/AndroidRuntime( 549): Calling main entry com.android.commands.am.Am
I/ActivityManager( 77): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity} from pid 549
D/PermissionCache( 36): checking android.permission.READ_FRAME_BUFFER for uid=1000 => granted (22624 us)
W/WindowManager( 77): Failure taking screenshot for (130x195) to layer 21005
D/AndroidRuntime( 549): Shutting down VM
D/dalvikvm( 549): GC_CONCURRENT freed 99K, 77% free 480K/2048K, paused 0ms+1ms
I/AndroidRuntime( 549): NOTE: attach of thread 'Binder Thread #3' failed
I/ActivityManager( 77): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=559 uid=10041 gids={}
W/NetworkManagementSocketTagger( 77): setKernelCountSet(10041, 1) failed with errno -2
I/dalvikvm( 77): Jit: resizing JitTable from 4096 to 8192
I/ARMAssembler( 36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) at [0x413fba80:0x413fbcd4] in 869530 ns
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
D/dalvikvm( 559): Trying to load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78
D/dalvikvm( 559): Added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
W/ActivityManager( 77): Launch timeout has expired, giving up wake lock!
W/ActivityManager( 77): Activity idle timeout for ActivityRecord{411e1ab0 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}
D/dalvikvm( 77): GC_CONCURRENT freed 294K, 11% free 8687K/9671K, paused 5ms+7ms
D/dalvikvm( 160): GC_CONCURRENT freed 436K, 8% free 6992K/7559K, paused 4ms+4ms
为了让游戏更好地使用genymotion,不要使用不支持EGL渲染的AVD,在android 4.4中使用dalvik而不是ART。。。
希望你明白我的意思。我的应用程序终于开始工作了D问题通过更新和应用最新补丁unity 4.6.6p1解决。。这将删除旧版本中的错误。希望这将有助于有类似问题的用户在手机上安装应用程序时显示类似行为,即在第一个屏幕上显示应用程序标题时停止。。。我的手机运行的是安卓4。0.4和unity设置设置为最低api级别15(android 4.0.3)。我已经编辑了帖子并从我的设备添加了日志。您的代码中没有错误。。。确保您使用了正确的库,并尝试在不同的设备上运行。在应用程序中看起来像ANR。请查收。
I/ActivityManager( 289): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity bnds=[12,433][125,592]} from pid 546
I/ActivityManager( 289): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=4268 uid=10130 gids={}
W/ResourceType( 289): Skipping entry 0x7f040010 in package table 0 because it is not complex!
W/ResourceType( 289): Skipping entry 0x7f04003d in package table 0 because it is not complex!
D/dalvikvm( 4268): Trying to load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
D/dalvikvm( 4268): Added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
D/SurfaceFlinger( 136): Release buffer at 0xcddd0
W/ActivityManager( 289): Launch timeout has expired, giving up wake lock!
W/ActivityManager( 289): Activity idle timeout for ActivityRecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}