Angular 电容相机预览';的预览被动作按钮覆盖
我使用这个库来使用设备的摄像头功能,但由于一些奇怪的原因,当导出到android设备时,摄像头的按钮与预览重叠。这很奇怪,因为只有在安卓系统中才会发生,而在chrome(甚至是chrome移动方面的模拟)上使用它时,效果很好 这是运行它的代码 组件Angular 电容相机预览';的预览被动作按钮覆盖,angular,typescript,android-studio,ionic-framework,capacitor,Angular,Typescript,Android Studio,Ionic Framework,Capacitor,我使用这个库来使用设备的摄像头功能,但由于一些奇怪的原因,当导出到android设备时,摄像头的按钮与预览重叠。这很奇怪,因为只有在安卓系统中才会发生,而在chrome(甚至是chrome移动方面的模拟)上使用它时,效果很好 这是运行它的代码 组件 cameraStart() { const cameraPreviewOptions: CameraPreviewOptions = { position: 'rear', parent: 'cameraPreview
cameraStart() {
const cameraPreviewOptions: CameraPreviewOptions = {
position: 'rear',
parent: 'cameraPreview',
className: 'cameraPreview'
}
CameraPreview.start(cameraPreviewOptions)
this.cameraActive = true
}
async stopCamera() {
await CameraPreview.stop()
this.cameraActive= false
}
async captureImage() {
const cameraPreviewPictureOptions: CameraPreviewPictureOptions = {
quality:90
}
const result = await CameraPreview.capture(cameraPreviewPictureOptions)
let image = `data:image/jpeg;base64,${result.value}`
this.user.person.photo = image
this.imgUploader.selectProfilePic(this.imgUploader.dataURLtoFile(image, `pp-img_${new Date().getTime()}`), this.user.firebase_id)
this.stopCamera()
}
async turnFlashOn() {
const flashModes = await CameraPreview.getSupportedFlashModes();
//const supportedFlashModes: CameraPreviewFlashMode[] = flashModes.result;
//console.log(supportedFlashModes)
this.flashActive = !this.flashActive
const cameraPreviewFlashMode: CameraPreviewFlashMode = this.flashActive ? 'torch' : 'off'
CameraPreview.setFlashMode(cameraPreviewFlashMode);
}
flipCamera() { CameraPreview.flip() }
<ion-header *ngIf="!cameraActive">
<ion-toolbar>
<ion-buttons slot="start" (click)="dismiss()">
<ion-button>
<ion-icon slot="icon-only" name="close-outline"></ion-icon>
</ion-button>
</ion-buttons>
<ion-title>{{ 'image-editing' | translate }}</ion-title>
</ion-toolbar>
</ion-header>
<ion-content>
<div id="cameraPreview" class="cameraPreview">
<div *ngIf="cameraActive">
<ion-button color="light" (click)="stopCamera()" expand="block" id="close">
<ion-icon name="arrow-undo" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="captureImage()" expand="block" id="capture">
<ion-icon name="camera" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="flipCamera()" expand="block" id="flip">
<ion-icon name="camera-reverse" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="turnFlashOn()" expand="block" id="flash">
<ion-icon *ngIf="flashActive" color="warning" name="flash" slot="icon-only"></ion-icon>
<ion-icon *ngIf="!flashActive" name="flash-off" slot="icon-only"></ion-icon>
</ion-button>
</div>
</div>
</ion-content>
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cameraStart() {
const cameraPreviewOptions: CameraPreviewOptions = {
position: 'rear',
parent: 'cameraPreview',
className: 'cameraPreview'
}
CameraPreview.start(cameraPreviewOptions)
this.cameraActive = true
}
async stopCamera() {
await CameraPreview.stop()
this.cameraActive= false
}
async captureImage() {
const cameraPreviewPictureOptions: CameraPreviewPictureOptions = {
quality:90
}
const result = await CameraPreview.capture(cameraPreviewPictureOptions)
let image = `data:image/jpeg;base64,${result.value}`
this.user.person.photo = image
this.imgUploader.selectProfilePic(this.imgUploader.dataURLtoFile(image, `pp-img_${new Date().getTime()}`), this.user.firebase_id)
this.stopCamera()
}
async turnFlashOn() {
const flashModes = await CameraPreview.getSupportedFlashModes();
//const supportedFlashModes: CameraPreviewFlashMode[] = flashModes.result;
//console.log(supportedFlashModes)
this.flashActive = !this.flashActive
const cameraPreviewFlashMode: CameraPreviewFlashMode = this.flashActive ? 'torch' : 'off'
CameraPreview.setFlashMode(cameraPreviewFlashMode);
}
flipCamera() { CameraPreview.flip() }
<ion-header *ngIf="!cameraActive">
<ion-toolbar>
<ion-buttons slot="start" (click)="dismiss()">
<ion-button>
<ion-icon slot="icon-only" name="close-outline"></ion-icon>
</ion-button>
</ion-buttons>
<ion-title>{{ 'image-editing' | translate }}</ion-title>
</ion-toolbar>
</ion-header>
<ion-content>
<div id="cameraPreview" class="cameraPreview">
<div *ngIf="cameraActive">
<ion-button color="light" (click)="stopCamera()" expand="block" id="close">
<ion-icon name="arrow-undo" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="captureImage()" expand="block" id="capture">
<ion-icon name="camera" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="flipCamera()" expand="block" id="flip">
<ion-icon name="camera-reverse" slot="icon-only"></ion-icon>
</ion-button>
<ion-button color="light" (click)="turnFlashOn()" expand="block" id="flash">
<ion-icon *ngIf="flashActive" color="warning" name="flash" slot="icon-only"></ion-icon>
<ion-icon *ngIf="!flashActive" name="flash-off" slot="icon-only"></ion-icon>
</ion-button>
</div>
</div>
</ion-content>
以下是它在android studio上运行的图片:
下面是一张在实际android设备上运行的图片
这是在chrome上运行的(顺便说一句,不要介意边框,这台电脑有一个蹩脚的camara)
顺便说一句,flash似乎也不起作用,但我不知道它是否一定是库,或者我是否做错了什么。我犯了一个语法和逻辑错误。首先,在CSS中,需要将相机的覆盖设置为常量
.overlay {
position: absolute;
width: 100%;
height: 100%;
z-index: 10;
}
.cameraPreview {
display: flex;
width: 100%;
height: 100%;
position: absolute;
}
因此,z索引的顺序与按钮的顺序相同
第二,flash boolean witch可以工作,但当我通过一个常量发送命令时,值无论如何不会从false变为false,只要将它变为变量,它就应该工作了
async turnFlashOn() {
const flashModes = await CameraPreview.getSupportedFlashModes();
//const supportedFlashModes: CameraPreviewFlashMode[] = flashModes.result;
//console.log(supportedFlashModes)
this.flashActive = !this.flashActive
let cameraPreviewFlashMode: CameraPreviewFlashMode = this.flashActive ? 'on' : 'off'
CameraPreview.setFlashMode(cameraPreviewFlashMode);
}