Winsock-等待并调用accept(),直到客户端真正尝试连接 我用Winsock API在C++中创建一个服务器。我想知道是否只有在某些连接实际出现时才有可能调用accept()函数,这样我就不必阻塞accept()上的线程。换句话说,我想让我的线程等待并仅在客户端尝试连接时调用accept()函数。这可能吗?
当您使用Winsock时,可以使用Microsoft特定的扩展功能Winsock-等待并调用accept(),直到客户端真正尝试连接 我用Winsock API在C++中创建一个服务器。我想知道是否只有在某些连接实际出现时才有可能调用accept()函数,这样我就不必阻塞accept()上的线程。换句话说,我想让我的线程等待并仅在客户端尝试连接时调用accept()函数。这可能吗?,c++,winsock2,C++,Winsock2,当您使用Winsock时,可以使用Microsoft特定的扩展功能AcceptEx。这允许您以“重叠I/O”的形式执行接受,这在概念上意味着接受在后台运行,您偶尔可以通过检查OverlappedResult,或通过对OverlappedHandle执行等待来检查它是否发生AcceptEx还可以选择执行第一次接收 在不编写所有代码并对其进行彻底测试的情况下,类似以下内容应该可以工作: // The following: // Has no error checking // Assumes
AcceptEx
。这允许您以“重叠I/O”的形式执行接受,这在概念上意味着接受在后台运行,您偶尔可以通过检查OverlappedResult
,或通过对OverlappedHandle执行等待来检查它是否发生AcceptEx
还可以选择执行第一次接收
在不编写所有代码并对其进行彻底测试的情况下,类似以下内容应该可以工作:
// The following:
// Has no error checking
// Assumes sListen is a bound listening socket
// Some other assumptions I've not listed :)
// Allocate space to store the two sockaddr's that AcceptEx will give you
//
char lpOutputBuffer[sizeof((sockaddr_in)+16) * 2];
SOCKET sAccept = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
WSAOVERLAPPED olOverlap;
ZeroMemory(&olOverlap, sizeof(WSAOVERLAPPED));
olOverlap.hEvent = WSACreateEvent();
DWORD dwBytes;
BOOL bAcceptRet =
AcceptEx(sListen, // the listen socket
sAccept, // the socket to use for the accepted connection
lpOutputBuffer, // where to store the received information
0, // don't do a receive, just store the local and remote addresses
sizeof((sockaddr_in)+16), // size of the local address area
sizeof((sockaddr_in)+16), // size of the remote address area
&dwBytes, // set to received bytes if we complete synchronously
&olOverlap); // our overlapped structure
if (bAcceptRet) {
// the function completed synchronously.
// lpOutputBuffer should contain the address information.
// sAccept should be a connected socket
} else {
// the function didn't complete synchronously, so is the accept Pending?
if (ERROR_IO_PENDING == WSAGetLastError()) {
// in this case, our Accept hasn't happened yet...
// later in our code we can do the following to check if an accept has occurred:
// note that the FALSE tells WSAGetOverlappedResult not to wait for the I/O to complete
// it should return immediately
...
DWORD dwFlags;
if (WSAGetOverlappedResult(sListen, &olOverlap, &dwBytes, FALSE, &dwFlags)) {
// the accept has succeeded, so do whatever we need to do with sAccept.
}
...
}
}
当然,这是一个非常快速的、经过黑客攻击的、可能不工作、不可编译的代码,但它应该让您知道如何做类似于您想要做的事情,以及在哪里查找
顺便提一下,在技术上没有必要设置wsaooverlapped
结构的hEvent
参数,但这样做允许您实际等待请求完成:
if (WAIT_OBJECT_0 == WaitForSingleObject(olOverlap.hEvent, INFINITE)) {
// The accept occurred, so do something with it
}
现在,我将等待有人指出我代码中的巨大错误…使用select()告诉accept()何时不会阻塞。或者在异步模式下使用套接字。使用
WSAAsyncEvent()
或WSAAsyncSelect()
让Winsock在新连接挂起时通知您。