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C# 每次重复使用套接字还是创建新的套接字?_C#_Sockets_Unreal Engine4 - Fatal编程技术网

C# 每次重复使用套接字还是创建新的套接字?

C# 每次重复使用套接字还是创建新的套接字?,c#,sockets,unreal-engine4,C#,Sockets,Unreal Engine4,我有两个应用程序在同一台机器上运行,需要通信。一个是用虚幻引擎制作的,另一个是C#桌面应用程序 以(虚幻引擎)和(C#)为参考,我成功地从C#向UE发送了一条消息 问题是我只能发送一条信息;第二次我没有收到错误,但是没有收到消息 解决这个问题的正确方法是关闭套接字并为每条消息创建一个新的套接字,还是重用同一个套接字 如果两种选择都有可能,那么在任何一种选择上是否有显著的优势/劣势 作为参考,在我的特定场景中,通信是单向的(C#到UE),每10-60秒发送的消息只有几个字节 欢迎提供任何帮助或意见

我有两个应用程序在同一台机器上运行,需要通信。一个是用虚幻引擎制作的,另一个是C#桌面应用程序

以(虚幻引擎)和(C#)为参考,我成功地从C#向UE发送了一条消息

问题是我只能发送一条信息;第二次我没有收到错误,但是没有收到消息

解决这个问题的正确方法是关闭套接字并为每条消息创建一个新的套接字,还是重用同一个套接字

如果两种选择都有可能,那么在任何一种选择上是否有显著的优势/劣势

作为参考,在我的特定场景中,通信是单向的(C#到UE),每10-60秒发送的消息只有几个字节

欢迎提供任何帮助或意见。

中显示,在关闭套接字之前,该套接字仅用于连接、发送和接收一次(所有操作都是同步完成的-即,除非方法调用完成,否则无法继续下一行):

sender.Connect(remoteEP);

Console.WriteLine("Socket connected to {0}",
    sender.RemoteEndPoint.ToString());

// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");

// Send the data through the socket.
int bytesSent = sender.Send(msg);

// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
    Encoding.ASCII.GetString(bytes,0,bytesRec));

// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
客户端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace TcpClientConsoleApplication {
    class Program {
        const int PORT_NO = 2201;
        const string SERVER_IP = "127.0.0.1";
        static Socket clientSocket; //put here
        static void Main(string[] args) {
            //Similarly, start defining your client socket as soon as you start. 
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            loopConnect(3, 3); //for failure handling
            string result = "";
            do {
                result = Console.ReadLine(); //you need to change this part
                if (result.ToLower().Trim() != "exit") {
                    byte[] bytes = Encoding.ASCII.GetBytes(result); //Again, note that your data is actually of byte[], not string
                    //do something on bytes by using the reference such that you can type in HEX STRING but sending thing in bytes
                    clientSocket.Send(bytes);
                }
            } while (result.ToLower().Trim() != "exit");
        }

        static void loopConnect(int noOfRetry, int attemptPeriodInSeconds) {
            int attempts = 0;
            while (!clientSocket.Connected && attempts < noOfRetry) {
                try {
                    ++attempts;
                    IAsyncResult result = clientSocket.BeginConnect(IPAddress.Parse(SERVER_IP), PORT_NO, endConnectCallback, null);
                    result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(attemptPeriodInSeconds));
                    System.Threading.Thread.Sleep(attemptPeriodInSeconds * 1000);
                } catch (Exception e) {
                    Console.WriteLine("Error: " + e.ToString());
                }
            }
            if (!clientSocket.Connected) {
                Console.WriteLine("Connection attempt is unsuccessful!");
                return;
            }
        }

        private const int BUFFER_SIZE = 4096;
        private static byte[] buffer = new byte[BUFFER_SIZE]; //buffer size is limited to BUFFER_SIZE per message
        private static void endConnectCallback(IAsyncResult ar) {
            try {
                clientSocket.EndConnect(ar);
                if (clientSocket.Connected) {
                    clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), clientSocket);
                } else {
                    Console.WriteLine("End of connection attempt, fail to connect...");
                }
            } catch (Exception e) {
                Console.WriteLine("End-connection attempt is unsuccessful! " + e.ToString());
            }
        }

        const int MAX_RECEIVE_ATTEMPT = 10;
        static int receiveAttempt = 0;
        private static void receiveCallback(IAsyncResult result) {
            System.Net.Sockets.Socket socket = null;
            try {
                socket = (System.Net.Sockets.Socket)result.AsyncState;
                if (socket.Connected) {
                    int received = socket.EndReceive(result);
                    if (received > 0) {
                        receiveAttempt = 0;
                        byte[] data = new byte[received];
                        Buffer.BlockCopy(buffer, 0, data, 0, data.Length); //There are several way to do this according to http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c in general, System.Buffer.memcpyimpl is the fastest
                        //DO ANYTHING THAT YOU WANT WITH data, IT IS THE RECEIVED PACKET!
                        //Notice that your data is not string! It is actually byte[]
                        //For now I will just print it out
                        Console.WriteLine("Server: " + Encoding.UTF8.GetString(data));
                        socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
                    } else if (receiveAttempt < MAX_RECEIVE_ATTEMPT) { //not exceeding the max attempt, try again
                        ++receiveAttempt;
                        socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
                    } else { //completely fails!
                        Console.WriteLine("receiveCallback is failed!");
                        receiveAttempt = 0;
                        clientSocket.Close();
                    }
                }
            } catch (Exception e) { // this exception will happen when "this" is be disposed...
                Console.WriteLine("receiveCallback is failed! " + e.ToString());
            }
        }
    }
}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
Net系统;
使用System.Net.Sockets;
使用系统文本;
使用System.Threading.Tasks;
命名空间TCPClientConsolleApplication{
班级计划{
const int PORT_NO=2201;
const string SERVER_IP=“127.0.0.1”;
静态套接字clientSocket;//放在这里
静态void Main(字符串[]参数){
//类似地,一开始就开始定义客户机套接字。
clientSocket=新套接字(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
loopConnect(3,3);//用于故障处理
字符串结果=”;
做{
result=Console.ReadLine();//您需要更改此部分
如果(result.ToLower().Trim()!=“退出”){
byte[]bytes=Encoding.ASCII.GetBytes(result);//请再次注意,您的数据实际上是byte[]而不是string
//通过使用引用对字节执行某些操作,这样您可以键入十六进制字符串,但可以以字节发送内容
发送(字节);
}
}while(result.ToLower().Trim()!=“exit”);
}
静态void loopConnect(int noOfRetry、int attemptperiods){
int=0;
而(!clientSocket.Connected&&truments0){
receivetrust=0;
字节[]数据=新字节[已接收];
BlockCopy(Buffer,0,data,0,data.Length);//根据http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c 通常,System.Buffer.memcpyimpl是最快的
//用数据做任何你想做的事情,它就是接收到的数据包!
//请注意,您的数据不是字符串!它实际上是字节[]
//现在我就把它打印出来
WriteLine(“服务器:”+Encoding.UTF8.GetString(数据));
socket.BeginReceive(buffer,0,buffer.Length,SocketFlags.None,新异步回调(receiveCallback),socket);
}否则,如果(receivetrunt
我已将发送和接收更改为循环(synchrono
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace TcpClientConsoleApplication {
    class Program {
        const int PORT_NO = 2201;
        const string SERVER_IP = "127.0.0.1";
        static Socket clientSocket; //put here
        static void Main(string[] args) {
            //Similarly, start defining your client socket as soon as you start. 
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            loopConnect(3, 3); //for failure handling
            string result = "";
            do {
                result = Console.ReadLine(); //you need to change this part
                if (result.ToLower().Trim() != "exit") {
                    byte[] bytes = Encoding.ASCII.GetBytes(result); //Again, note that your data is actually of byte[], not string
                    //do something on bytes by using the reference such that you can type in HEX STRING but sending thing in bytes
                    clientSocket.Send(bytes);
                }
            } while (result.ToLower().Trim() != "exit");
        }

        static void loopConnect(int noOfRetry, int attemptPeriodInSeconds) {
            int attempts = 0;
            while (!clientSocket.Connected && attempts < noOfRetry) {
                try {
                    ++attempts;
                    IAsyncResult result = clientSocket.BeginConnect(IPAddress.Parse(SERVER_IP), PORT_NO, endConnectCallback, null);
                    result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(attemptPeriodInSeconds));
                    System.Threading.Thread.Sleep(attemptPeriodInSeconds * 1000);
                } catch (Exception e) {
                    Console.WriteLine("Error: " + e.ToString());
                }
            }
            if (!clientSocket.Connected) {
                Console.WriteLine("Connection attempt is unsuccessful!");
                return;
            }
        }

        private const int BUFFER_SIZE = 4096;
        private static byte[] buffer = new byte[BUFFER_SIZE]; //buffer size is limited to BUFFER_SIZE per message
        private static void endConnectCallback(IAsyncResult ar) {
            try {
                clientSocket.EndConnect(ar);
                if (clientSocket.Connected) {
                    clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), clientSocket);
                } else {
                    Console.WriteLine("End of connection attempt, fail to connect...");
                }
            } catch (Exception e) {
                Console.WriteLine("End-connection attempt is unsuccessful! " + e.ToString());
            }
        }

        const int MAX_RECEIVE_ATTEMPT = 10;
        static int receiveAttempt = 0;
        private static void receiveCallback(IAsyncResult result) {
            System.Net.Sockets.Socket socket = null;
            try {
                socket = (System.Net.Sockets.Socket)result.AsyncState;
                if (socket.Connected) {
                    int received = socket.EndReceive(result);
                    if (received > 0) {
                        receiveAttempt = 0;
                        byte[] data = new byte[received];
                        Buffer.BlockCopy(buffer, 0, data, 0, data.Length); //There are several way to do this according to http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c in general, System.Buffer.memcpyimpl is the fastest
                        //DO ANYTHING THAT YOU WANT WITH data, IT IS THE RECEIVED PACKET!
                        //Notice that your data is not string! It is actually byte[]
                        //For now I will just print it out
                        Console.WriteLine("Server: " + Encoding.UTF8.GetString(data));
                        socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
                    } else if (receiveAttempt < MAX_RECEIVE_ATTEMPT) { //not exceeding the max attempt, try again
                        ++receiveAttempt;
                        socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
                    } else { //completely fails!
                        Console.WriteLine("receiveCallback is failed!");
                        receiveAttempt = 0;
                        clientSocket.Close();
                    }
                }
            } catch (Exception e) { // this exception will happen when "this" is be disposed...
                Console.WriteLine("receiveCallback is failed! " + e.ToString());
            }
        }
    }
}