C# MicrosoftUnity-xml代码
是否有人可以提供我应该在Enterprise Library 4.1中与Microsoft Unity application block一起使用的XML配置,以获得与以下相同的结果C# MicrosoftUnity-xml代码,c#,inversion-of-control,aop,ioc-container,C#,Inversion Of Control,Aop,Ioc Container,是否有人可以提供我应该在Enterprise Library 4.1中与Microsoft Unity application block一起使用的XML配置,以获得与以下相同的结果 using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 {
using System;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Interception>();
container.RegisterType<ILogger, Logger>();
container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
{
Console.Write("Hello, ");
return getNext()(input, getNext);
}
}
}
使用XML配置文件。我自己找到了答案:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" />
</configSections>
<unity>
<typeAliases>
<typeAlias alias="ILogger" type="ConsoleApplication1.ILogger, ConsoleApplication1" />
<typeAlias alias="Logger" type="ConsoleApplication1.Logger, ConsoleApplication1" />
<typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute, ConsoleApplication1" />
<typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler, ConsoleApplication1" />
<typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor, Microsoft.Practices.Unity.Interception, Version=1.2.0.0" />
</typeAliases>
<containers>
<container name="ConfigureInterceptorForType">
<extensions>
<add type="Microsoft.Practices.Unity.InterceptionExtension.Interception, Microsoft.Practices.Unity.Interception" />
</extensions>
<extensionConfig>
<add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement, Microsoft.Practices.Unity.Interception.Configuration">
<interceptors>
<interceptor type="interface">
<key type="ILogger"/>
</interceptor>
</interceptors>
</add>
</extensionConfig>
<types>
<type type="ILogger" mapTo="Logger" />
</types>
</container>
</containers>
</unity>
</configuration>
同样,C代码:
使用系统;
使用系统配置;
使用Microsoft.Practices.Unity;
使用Microsoft.Practices.Unity.Configuration;
使用Microsoft.Practices.Unity.InterceptionExtension;
命名空间控制台应用程序1
{
班级计划
{
静态void Main(字符串[]参数)
{
//IUnityContainer容器=新的UnityContainer();
//container.AddNewExtension();
//container.RegisterType();
//container.Configure();
IUnityContainer容器=新的UnityContainer();
UnityConfiguration节=(UnityConfiguration节)ConfigurationManager.GetSection(“unity”);
节.Containers[“ConfigureInterceptorForType”]。配置(容器);
var logger=container.Resolve();
写(“世界”);
Console.ReadKey();
}
}
公共接口ILogger
{
[测试]
无效写入(字符串消息);
}
公共类记录器:ILogger
{
公共无效写入(字符串消息)
{
控制台。写入(消息);
}
}
公共类TestAttribute:HandlerAttribute
{
公共重写ICallHandler CreateHandler(IUnityContainer容器)
{
返回新的TestHandler();
}
}
公共类TestHandler:ICallHandler
{
公共整数顺序{get;set;}
公共IMethodReturn调用(IMethodInvoke输入,GetNextHandlereGate getNext)
{
控制台。写(“你好,”);
返回getNext()(输入,getNext);
}
}
}
在没有测试属性的情况下是否可以执行此操作?完全来自XML。只需指定要截取的接口,它将截取所有或匹配的方法?我使用Unity 2编写了一个示例,它与前面的答案非常相似。
可以在以下位置进行检查:
致以最良好的祝愿,
Herber您需要将匹配规则与策略一起使用
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers.Default.Configure(container);
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" />
</configSections>
<unity>
<typeAliases>
<typeAlias alias="ILogger" type="ConsoleApplication1.ILogger, ConsoleApplication1" />
<typeAlias alias="Logger" type="ConsoleApplication1.Logger, ConsoleApplication1" />
<typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute, ConsoleApplication1" />
<typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler, ConsoleApplication1" />
<typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor, Microsoft.Practices.Unity.Interception, Version=1.2.0.0" />
</typeAliases>
<containers>
<container name="ConfigureInterceptorForType">
<extensions>
<add type="Microsoft.Practices.Unity.InterceptionExtension.Interception, Microsoft.Practices.Unity.Interception" />
</extensions>
<extensionConfig>
<add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement, Microsoft.Practices.Unity.Interception.Configuration">
<interceptors>
<interceptor type="interface">
<key type="ILogger"/>
</interceptor>
</interceptors>
</add>
</extensionConfig>
<types>
<type type="ILogger" mapTo="Logger" />
</types>
</container>
</containers>
</unity>
</configuration>
using System;
using System.Configuration;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
//IUnityContainer container = new UnityContainer();
//container.AddNewExtension<Interception>();
//container.RegisterType<ILogger, Logger>();
//container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers["ConfigureInterceptorForType"].Configure(container);
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
{
Console.Write("Hello, ");
return getNext()(input, getNext);
}
}
}