C# 在Windows Phone 8.1应用程序中添加侧栏
我正在构建WindowsPhone8.1应用程序,我想要一个类似android应用程序的侧栏。我怎么做C# 在Windows Phone 8.1应用程序中添加侧栏,c#,windows-phone-8.1,win-universal-app,C#,Windows Phone 8.1,Win Universal App,我正在构建WindowsPhone8.1应用程序,我想要一个类似android应用程序的侧栏。我怎么做 我尝试了这个示例,但没有编译,操纵事件的Dot fire也没有启动。这里是一个非常简单的velocity处理示例 确保将网格的操纵属性设置为All 将网格背景从DarkSalmon更改为Transparent XAML <Canvas Name="RootCanvas"> <Canvas.Resources> <Storyboard x:
我尝试了这个示例,但没有编译,操纵事件的Dot fire也没有启动。这里是一个非常简单的velocity处理示例 确保将网格的
操纵
属性设置为All
将网格背景从DarkSalmon
更改为Transparent
XAML
<Canvas Name="RootCanvas">
<Canvas.Resources>
<Storyboard x:Name="MoveAnimation">
<DoubleAnimation Duration="0:0:0.2" To="0" Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="Sidebar" d:IsOptimized="True" />
</Storyboard>
</Canvas.Resources>
<Grid Name="Sidebar" Background="DarkSalmon" Width="360" Height="640" Canvas.Left="-340" ManipulationDelta="Sidebar_ManipulationDelta" ManipulationMode="All" ManipulationCompleted="Sidebar_ManipulationCompleted">
<Grid Background="DarkSlateBlue" Margin="0,0,20,0">
<StackPanel Orientation="Vertical">
<Button Content="Mailbox" />
<Button Content="Calendar" />
<Button Content="Tasks" />
<Button Content="Documents" />
</StackPanel>
</Grid>
</Grid>
</Canvas>
代码隐藏
private bool _triggerCompleted;
private const double SideMenuCollapsedLeft = -340;
private const double SideMenuExpandedLeft = 0;
private void Sidebar_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
_triggerCompleted = true;
double finalLeft = Canvas.GetLeft(Sidebar) + e.Delta.Translation.X;
if (finalLeft < -340 || finalLeft > 0)
return;
Canvas.SetLeft(Sidebar, finalLeft);
if (e.IsInertial && e.Velocities.Linear.X > 1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuExpandedLeft);
}
if (e.IsInertial && e.Velocities.Linear.X < -1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuCollapsedLeft);
}
if (e.IsInertial && Math.Abs(e.Velocities.Linear.X) <= 1)
e.Complete();
}
private void Sidebar_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
if (_triggerCompleted == false)
return;
double finalLeft = Canvas.GetLeft(Sidebar);
if (finalLeft > -170)
MoveLeft(SideMenuExpandedLeft);
else
MoveLeft(SideMenuCollapsedLeft);
}
private void MoveLeft(double left)
{
double finalLeft = Canvas.GetLeft(Sidebar);
Storyboard moveAnivation = ((Storyboard)RootCanvas.Resources["MoveAnimation"]);
DoubleAnimation direction = ((DoubleAnimation)((Storyboard)RootCanvas.Resources["MoveAnimation"]).Children[0]);
direction.From = finalLeft;
moveAnivation.SkipToFill();
direction.To = left;
moveAnivation.Begin();
}
private bool\u触发器已完成;
private const双边菜单collapsedleft=-340;
private const双边函数expandedleft=0;
私有void边栏_操纵delta(对象发送方,操纵deltaroutedventargs e)
{
_triggerCompleted=true;
double finalLeft=Canvas.GetLeft(边栏)+e.Delta.Translation.X;
如果(最终英尺<-340 | |最终英尺>0)
返回;
Canvas.SetLeft(边栏,finalLeft);
如果(e.i能量和e.e速度.Linear.X>1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单Expandedleft);
}
if(e.i能量和e.e速度。线性X<-1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单左对齐);
}
if(e.i能量和数学Abs(e.velociations.Linear.X)-170)
向左移动(侧菜单Expandedleft);
其他的
向左移动(侧菜单左对齐);
}
私有空间左移(双左)
{
double finalLeft=Canvas.GetLeft(侧边栏);
情节提要MoveAnimation=((情节提要)RootCanvas.Resources[“MoveAnimation”]);
DoubleAnimation方向=((DoubleAnimation)((故事板)RootCanvas.Resources[“MoveAnimation”]).Children[0]);
方向。从=最终英尺;
moveAnivation.SkipToFill();
方向。到=左;
moveAnivation.Begin();
}
这是一个非常简单的速度处理示例
确保将网格的操纵
属性设置为All
将网格背景从DarkSalmon
更改为Transparent
XAML
<Canvas Name="RootCanvas">
<Canvas.Resources>
<Storyboard x:Name="MoveAnimation">
<DoubleAnimation Duration="0:0:0.2" To="0" Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="Sidebar" d:IsOptimized="True" />
</Storyboard>
</Canvas.Resources>
<Grid Name="Sidebar" Background="DarkSalmon" Width="360" Height="640" Canvas.Left="-340" ManipulationDelta="Sidebar_ManipulationDelta" ManipulationMode="All" ManipulationCompleted="Sidebar_ManipulationCompleted">
<Grid Background="DarkSlateBlue" Margin="0,0,20,0">
<StackPanel Orientation="Vertical">
<Button Content="Mailbox" />
<Button Content="Calendar" />
<Button Content="Tasks" />
<Button Content="Documents" />
</StackPanel>
</Grid>
</Grid>
</Canvas>
代码隐藏
private bool _triggerCompleted;
private const double SideMenuCollapsedLeft = -340;
private const double SideMenuExpandedLeft = 0;
private void Sidebar_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
_triggerCompleted = true;
double finalLeft = Canvas.GetLeft(Sidebar) + e.Delta.Translation.X;
if (finalLeft < -340 || finalLeft > 0)
return;
Canvas.SetLeft(Sidebar, finalLeft);
if (e.IsInertial && e.Velocities.Linear.X > 1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuExpandedLeft);
}
if (e.IsInertial && e.Velocities.Linear.X < -1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuCollapsedLeft);
}
if (e.IsInertial && Math.Abs(e.Velocities.Linear.X) <= 1)
e.Complete();
}
private void Sidebar_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
if (_triggerCompleted == false)
return;
double finalLeft = Canvas.GetLeft(Sidebar);
if (finalLeft > -170)
MoveLeft(SideMenuExpandedLeft);
else
MoveLeft(SideMenuCollapsedLeft);
}
private void MoveLeft(double left)
{
double finalLeft = Canvas.GetLeft(Sidebar);
Storyboard moveAnivation = ((Storyboard)RootCanvas.Resources["MoveAnimation"]);
DoubleAnimation direction = ((DoubleAnimation)((Storyboard)RootCanvas.Resources["MoveAnimation"]).Children[0]);
direction.From = finalLeft;
moveAnivation.SkipToFill();
direction.To = left;
moveAnivation.Begin();
}
private bool\u触发器已完成;
private const双边菜单collapsedleft=-340;
private const双边函数expandedleft=0;
私有void边栏_操纵delta(对象发送方,操纵deltaroutedventargs e)
{
_triggerCompleted=true;
double finalLeft=Canvas.GetLeft(边栏)+e.Delta.Translation.X;
如果(最终英尺<-340 | |最终英尺>0)
返回;
Canvas.SetLeft(边栏,finalLeft);
如果(e.i能量和e.e速度.Linear.X>1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单Expandedleft);
}
if(e.i能量和e.e速度。线性X<-1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单左对齐);
}
if(e.i能量和数学Abs(e.velociations.Linear.X)-170)
向左移动(侧菜单Expandedleft);
其他的
向左移动(侧菜单左对齐);
}
私有空间左移(双左)
{
double finalLeft=Canvas.GetLeft(侧边栏);
情节提要MoveAnimation=((情节提要)RootCanvas.Resources[“MoveAnimation”]);
DoubleAnimation方向=((DoubleAnimation)((故事板)RootCanvas.Resources[“MoveAnimation”]).Children[0]);
方向。从=最终英尺;
moveAnivation.SkipToFill();
方向。到=左;
moveAnivation.Begin();
}
这是一个非常简单的速度处理示例
确保将网格的操纵
属性设置为All
将网格背景从DarkSalmon
更改为Transparent
XAML
<Canvas Name="RootCanvas">
<Canvas.Resources>
<Storyboard x:Name="MoveAnimation">
<DoubleAnimation Duration="0:0:0.2" To="0" Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="Sidebar" d:IsOptimized="True" />
</Storyboard>
</Canvas.Resources>
<Grid Name="Sidebar" Background="DarkSalmon" Width="360" Height="640" Canvas.Left="-340" ManipulationDelta="Sidebar_ManipulationDelta" ManipulationMode="All" ManipulationCompleted="Sidebar_ManipulationCompleted">
<Grid Background="DarkSlateBlue" Margin="0,0,20,0">
<StackPanel Orientation="Vertical">
<Button Content="Mailbox" />
<Button Content="Calendar" />
<Button Content="Tasks" />
<Button Content="Documents" />
</StackPanel>
</Grid>
</Grid>
</Canvas>
代码隐藏
private bool _triggerCompleted;
private const double SideMenuCollapsedLeft = -340;
private const double SideMenuExpandedLeft = 0;
private void Sidebar_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
_triggerCompleted = true;
double finalLeft = Canvas.GetLeft(Sidebar) + e.Delta.Translation.X;
if (finalLeft < -340 || finalLeft > 0)
return;
Canvas.SetLeft(Sidebar, finalLeft);
if (e.IsInertial && e.Velocities.Linear.X > 1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuExpandedLeft);
}
if (e.IsInertial && e.Velocities.Linear.X < -1)
{
_triggerCompleted = false;
e.Complete();
MoveLeft(SideMenuCollapsedLeft);
}
if (e.IsInertial && Math.Abs(e.Velocities.Linear.X) <= 1)
e.Complete();
}
private void Sidebar_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
if (_triggerCompleted == false)
return;
double finalLeft = Canvas.GetLeft(Sidebar);
if (finalLeft > -170)
MoveLeft(SideMenuExpandedLeft);
else
MoveLeft(SideMenuCollapsedLeft);
}
private void MoveLeft(double left)
{
double finalLeft = Canvas.GetLeft(Sidebar);
Storyboard moveAnivation = ((Storyboard)RootCanvas.Resources["MoveAnimation"]);
DoubleAnimation direction = ((DoubleAnimation)((Storyboard)RootCanvas.Resources["MoveAnimation"]).Children[0]);
direction.From = finalLeft;
moveAnivation.SkipToFill();
direction.To = left;
moveAnivation.Begin();
}
private bool\u触发器已完成;
private const双边菜单collapsedleft=-340;
private const双边函数expandedleft=0;
私有void边栏_操纵delta(对象发送方,操纵deltaroutedventargs e)
{
_triggerCompleted=true;
double finalLeft=Canvas.GetLeft(边栏)+e.Delta.Translation.X;
如果(最终英尺<-340 | |最终英尺>0)
返回;
Canvas.SetLeft(边栏,finalLeft);
如果(e.i能量和e.e速度.Linear.X>1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单Expandedleft);
}
if(e.i能量和e.e速度。线性X<-1)
{
_triggerCompleted=false;
e、 完全();
向左移动(侧菜单左对齐);
}
if(e.i能量和数学Abs(e.velociations.Linear.X)-170)
向左移动(侧菜单Expandedleft);
其他的
向左移动(侧菜单左对齐);
}
私有空间左移(双左)
{
double finalLeft=Canvas.GetLeft(侧边栏);
情节提要MoveAnimation=((情节提要)RootCanvas.Resources[“MoveAnimation”]);
DoubleAnimation方向=((DoubleAnimation)((故事板)RootCanvas.Resources[“MoveAnimation”]).Children[0]);
方向。从=最终英尺;
斯基普托夫