Discord.js Ping“;“南”;

Discord.js Ping“;“南”;,discord.js,Discord.js,我正在尝试为我的机器人发出ping命令 const Discord = require('discord.js'); const client = new Discord.Client(); module.exports = { name: 'ping', description: 'Shows the bot\'s ping', execute(message) { const embed = new Discord.MessageEmbed();

我正在尝试为我的机器人发出ping命令

const Discord = require('discord.js');
const client = new Discord.Client();
module.exports = {
    name: 'ping',
    description: 'Shows the bot\'s ping',
    execute(message) {
        const embed = new Discord.MessageEmbed();
        embed.setTitle('You will need to pass client from your base code (where you do 
client.login()
and
client.on('message',...)
.

If you had something like this

client.commands.get('ping').execute(message);
const Discord=require('Discord.js');
const client=new Discord.client();
module.exports={
名称:'平',
description:'显示bot的ping',
执行(消息){
const embed=new Discord.MessageEmbed();

embed.setTitle(“您将需要从基本代码传递客户端(您在这里执行
client.login()
client.on('message',…)

如果你有这样的东西

client.commands.get('ping')execute(message,client);
在要传递的参数中添加客户端

execute(message, client) {...}
在模块中,不再声明新客户机,而是将其包含在execute的参数中


请显示您的命令处理程序。