Flutter 使用Dart(颤振)为我的应用程序创建屏幕截图按钮的问题
我正试图捕获小部件的屏幕截图并将其保存到手机图库中,但它给我的错误如下。我需要帮助>您可以复制粘贴运行下面的完整代码Flutter 使用Dart(颤振)为我的应用程序创建屏幕截图按钮的问题,flutter,dart,screenshot,Flutter,Dart,Screenshot,我正试图捕获小部件的屏幕截图并将其保存到手机图库中,但它给我的错误如下。我需要帮助>您可以复制粘贴运行下面的完整代码 您需要权限写入外部存储 步骤1:在AndroidManifest.xml中添加权限 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 工作演示 完整代码 import 'dart:io'; import 'dart:typed_data'; import 'p
您需要权限
写入外部存储
步骤1:在AndroidManifest.xml
中添加权限
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
工作演示
完整代码
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:screenshot/screenshot.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:simple_permissions/simple_permissions.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Screenshot Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
File _imageFile;
bool _allowWriteFile = false;
//Create an instance of ScreenshotController
ScreenshotController screenshotController = ScreenshotController();
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
super.initState();
_requestWritePermission();
}
_requestWritePermission() async {
PermissionStatus permissionStatus = await SimplePermissions.requestPermission(Permission.WriteExternalStorage);
if (permissionStatus == PermissionStatus.authorized) {
setState(() {
_allowWriteFile = true;
});
}
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Container(
child: new Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Screenshot(
controller: screenshotController,
child: Column(
children: <Widget>[
Text(
'You have pushed the button this many times:' +
_counter.toString(),
),
FlutterLogo(),
],
),
),
_imageFile != null ? Image.file(_imageFile) : Container(),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
_incrementCounter();
_imageFile = null;
screenshotController
.capture(delay: Duration(seconds: 3))
.then((File image) async {
print("image path ${image.path}");
setState(() {
_imageFile = image;
});
final result =
await ImageGallerySaver.saveImage(image.readAsBytesSync());
print("File Saved to Gallery");
}).catchError((onError) {
print(onError);
});
},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
_saved(File image) async {
final result = await ImageGallerySaver.saveImage(image.readAsBytesSync());
print("File Saved to Gallery");
}
}
导入'dart:io';
导入“dart:键入的_数据”;
进口“包装:颤振/材料.省道”;
导入“package:screenshot/screenshot.dart”;
导入“package:image_gallery_saver/image_gallery_saver.dart”;
导入“package:simple_permissions/simple_permissions.dart”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。蓝色,
),
主页:MyHomePage(标题:“截图演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
文件imageFile;
bool\u allowWriteFile=false;
//创建ScreenshotController的实例
ScreenshotController ScreenshotController=ScreenshotController();
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
void initState(){
super.initState();
_requestWritePermission();
}
_requestWritePermission()异步{
PermissionStatus PermissionStatus=等待SimplePermissions.requestPermission(Permission.WriteExternalStorage);
if(permissionStatus==permissionStatus.authorized){
设置状态(){
_allowWriteFile=true;
});
}
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(widget.title),
),
主体:容器(
孩子:新中心(
子:列(
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
截图(
控制器:屏幕快照控制器,
子:列(
儿童:[
正文(
“你已经按下按钮这么多次了:”+
_counter.toString(),
),
徽标(),
],
),
),
_imageFile!=null?Image.file(_imageFile):Container(),
],
),
),
),
浮动操作按钮:浮动操作按钮(
已按下:(){
_递增计数器();
_imageFile=null;
屏幕快照控制器
.捕获(延迟:持续时间(秒:3))
.then((文件映像)异步{
打印(“图像路径${image.path}”);
设置状态(){
_图像文件=图像;
});
最终结果=
等待ImageGallerySaver.saveImage(image.readAsBytesSync());
打印(“保存到图库的文件”);
}).catchError((onError){
打印(onError);
});
},
工具提示:“增量”,
子:图标(Icons.add),
),//此尾随逗号使生成方法的自动格式设置更方便。
);
}
_已保存(文件映像)异步{
最终结果=等待ImageGallerySaver.saveImage(image.readAsBytesSync());
打印(“保存到图库的文件”);
}
}
您可以复制粘贴运行下面的完整代码
您需要权限写入外部存储
步骤1:在AndroidManifest.xml
中添加权限
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
工作演示
完整代码
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:screenshot/screenshot.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:simple_permissions/simple_permissions.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Screenshot Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
File _imageFile;
bool _allowWriteFile = false;
//Create an instance of ScreenshotController
ScreenshotController screenshotController = ScreenshotController();
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
super.initState();
_requestWritePermission();
}
_requestWritePermission() async {
PermissionStatus permissionStatus = await SimplePermissions.requestPermission(Permission.WriteExternalStorage);
if (permissionStatus == PermissionStatus.authorized) {
setState(() {
_allowWriteFile = true;
});
}
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Container(
child: new Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Screenshot(
controller: screenshotController,
child: Column(
children: <Widget>[
Text(
'You have pushed the button this many times:' +
_counter.toString(),
),
FlutterLogo(),
],
),
),
_imageFile != null ? Image.file(_imageFile) : Container(),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
_incrementCounter();
_imageFile = null;
screenshotController
.capture(delay: Duration(seconds: 3))
.then((File image) async {
print("image path ${image.path}");
setState(() {
_imageFile = image;
});
final result =
await ImageGallerySaver.saveImage(image.readAsBytesSync());
print("File Saved to Gallery");
}).catchError((onError) {
print(onError);
});
},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
_saved(File image) async {
final result = await ImageGallerySaver.saveImage(image.readAsBytesSync());
print("File Saved to Gallery");
}
}
导入'dart:io';
导入“dart:键入的_数据”;
进口“包装:颤振/材料.省道”;
导入“package:screenshot/screenshot.dart”;
导入“package:image_gallery_saver/image_gallery_saver.dart”;
“导入”包:简单权限/s