Iphone 创建类似于UIAlertView演示的Pop动画
我想以与UIAlertView相同的方式呈现一个视图—pop/spring。不幸的是,对UIAlertView进行子类化不是我需要呈现的视图的选项。我已经写了一些代码,但是我似乎不能像我希望的那样实现它。如果有类似的建议(我在谷歌上找不到任何东西),我将不胜感激。多谢各位Iphone 创建类似于UIAlertView演示的Pop动画,iphone,cocoa-touch,core-animation,Iphone,Cocoa Touch,Core Animation,我想以与UIAlertView相同的方式呈现一个视图—pop/spring。不幸的是,对UIAlertView进行子类化不是我需要呈现的视图的选项。我已经写了一些代码,但是我似乎不能像我希望的那样实现它。如果有类似的建议(我在谷歌上找不到任何东西),我将不胜感激。多谢各位 - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.backgroundCol
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.backgroundColor = [UIColor whiteColor];
v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)];
v.backgroundColor = [UIColor blueColor];
[self addSubview:v];
[self animate];
}
return self;
}
- (void)animate {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:0.2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(popStep1Complete)];
v.frame = CGRectMake(90, 90, 140, 140);
[UIView commitAnimations];
}
- (void)popStep1Complete {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:0.15];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(popStep2Complete)];
v.frame = CGRectMake(110, 110, 100, 100);
[UIView commitAnimations];
}
- (void)popStep2Complete {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:0.15];
v.frame = CGRectMake(100, 100, 120, 120);
[UIView commitAnimations];
}
有一件事:如果使用
CAKeyframeAnimation
而不是使用多个UIView队列动画,那么像这样的多步骤动画就容易多了。指向delackner文章的指针也是我发现的最好的初始指针。我只为那些试图真正模仿我的人提供以下几点:
- (void) attachPopUpAnimation
{
CAKeyframeAnimation *animation = [CAKeyframeAnimation
animationWithKeyPath:@"transform"];
CATransform3D scale1 = CATransform3DMakeScale(0.5, 0.5, 1);
CATransform3D scale2 = CATransform3DMakeScale(1.2, 1.2, 1);
CATransform3D scale3 = CATransform3DMakeScale(0.9, 0.9, 1);
CATransform3D scale4 = CATransform3DMakeScale(1.0, 1.0, 1);
NSArray *frameValues = [NSArray arrayWithObjects:
[NSValue valueWithCATransform3D:scale1],
[NSValue valueWithCATransform3D:scale2],
[NSValue valueWithCATransform3D:scale3],
[NSValue valueWithCATransform3D:scale4],
nil];
[animation setValues:frameValues];
NSArray *frameTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:0.9],
[NSNumber numberWithFloat:1.0],
nil];
[animation setKeyTimes:frameTimes];
animation.fillMode = kCAFillModeForwards;
animation.removedOnCompletion = NO;
animation.duration = .2;
[self.layer addAnimation:animation forKey:@"popup"];
}
self.layer.cornerRadius = 10.0;
[self.layer setMasksToBounds:YES];
self.layer.backgroundColor = [[UIColor blueColor] colorWithAlphaComponent:0.60].CGColor;
self.layer.borderColor = [UIColor whiteColor].CGColor;
self.layer.borderWidth = 1.1;
if (self.hidden == YES) { // swoop in if coming from hidden, otherwise pulse in-place
self.transform = CGAffineTransformMakeScale(0.6, 0.6);
}
self.hidden = NO;
[UIView animateWithDuration:0.2
animations:^{
self.transform = CGAffineTransformMakeScale(1.05, 1.05);
self.alpha = 0.8;
}
completion:^(BOOL finished){
[UIView animateWithDuration:1/15.0
animations:^{
self.transform = CGAffineTransformMakeScale(0.9, 0.9);
self.alpha = 0.9;
}
completion:^(BOOL finished) {
[UIView animateWithDuration:1/7.5
animations:^{
self.transform = CGAffineTransformIdentity;
self.alpha = 1.0;
}
];
}
];
}
];
谢谢,但请删除您的答案并将其作为评论,因为此问题现在显示为已回答。不,我不会,抱歉。虽然我意识到我的答案不是你想听到的,只是部分解决方案,但我认为这是一个有效的答案,因为它比你发布的代码更好地解决问题。这是怎么回事?在“我的父视图”或“我的UIAlertView”?
UIView
的任何子类中。在本例中,自定义的UIAlertView
-类。第二次动画没有触发时,设置nil key为我解决了这个问题:[self.view.layer addAnimation:animation-forKey:nil];