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JAVA SWING:无法更改JTextField的文本_Java_Swing_User Interface_Jtextfield - Fatal编程技术网

JAVA SWING:无法更改JTextField的文本

JAVA SWING:无法更改JTextField的文本,java,swing,user-interface,jtextfield,Java,Swing,User Interface,Jtextfield,我正在开发一个程序,使用SwingGUI在java中生成和解决数独难题。我遇到了一个问题,在JTextField上使用.setText()方法,但是文本没有更新 这是我的密码: 主要类别: package sudoku; public class SudokuSolver { public static void main(String[] args) { GUI gui = new GUI(); gui.setVisible(true);

我正在开发一个程序,使用SwingGUI在java中生成和解决数独难题。我遇到了一个问题,在JTextField上使用.setText()方法,但是文本没有更新

这是我的密码:

主要类别:

package sudoku;

public class SudokuSolver {

    public static void main(String[] args) {

        GUI gui = new GUI();
        gui.setVisible(true);

    }

}
GUI类:

package sudoku;

import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JButton;
import java.awt.Window.Type;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class GUI extends JFrame implements ActionListener {

    private JPanel contentPane;
    private Puzzle puzzle = new Puzzle();
    private Board board = new Board();
    private int[][] puzz = new int[9][9];

    // GUI Constructor
    public GUI() {

        // set up window
        setResizable(false);
        setTitle("Sudoku Solver");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setBounds(100, 100, 300, 300);
        contentPane = new JPanel();
        contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
        contentPane.setLayout(new BorderLayout(0, 0));
        setContentPane(contentPane);

        // set up button panel
        JPanel buttons = new JPanel();
        contentPane.add(buttons, BorderLayout.SOUTH);

        // set up generate button
        JButton genButton = new JButton("Generate");
        genButton.setMnemonic('g');
        buttons.add(genButton);
        genButton.addActionListener(this);

        // set up solve button
        JButton solveButton = new JButton("Solve");
        solveButton.setMnemonic('s');
        buttons.add(solveButton);
        solveButton.addActionListener(this);

        // set up board
        contentPane.add(board, BorderLayout.CENTER);
    }

    // Button listener
    public void actionPerformed(ActionEvent e) {

        String cmd = e.getActionCommand();

        if (cmd == "Generate") {
            // generate puzzle
            puzz = puzzle.generate();

        } else if (cmd == "Solve") {
            // solve puzzle
            puzz = puzzle.solve(puzz);

        }

        // display puzzle on the board
        board.fill(puzz);

    }

}
董事会级别:

package sudoku;

import java.awt.Color;
import java.awt.GridLayout;

import javax.swing.BorderFactory;
import javax.swing.JPanel;

public class Board extends JPanel {

    // 9x9 board sections
    private BoardSection nw = new BoardSection();
    private BoardSection n = new BoardSection();
    private BoardSection ne = new BoardSection();
    private BoardSection w = new BoardSection();
    private BoardSection c = new BoardSection();
    private BoardSection e = new BoardSection();
    private BoardSection sw = new BoardSection();
    private BoardSection s = new BoardSection();
    private BoardSection se = new BoardSection();

    // array of sections
    private BoardSection[] sections = { nw, n, ne, w, c, e, sw, s, se };

    // Board Constructor
    public Board() {

        // 3x3 grid layout
        setLayout(new GridLayout(3, 3));

        // border
        setBorder(BorderFactory.createLineBorder(Color.BLACK, 2));

        // add board sections to board
        for (int i = 0; i < sections.length; i++) {
            sections[i] = new BoardSection();
            add(sections[i]);
        }

    }

    // fill the board with data
    public void fill(int[][] data) {

        // create data sections
        String[][] nwData = new String[3][3];
        String[][] nData = new String[3][3];
        String[][] neData = new String[3][3];
        String[][] wData = new String[3][3];
        String[][] cData = new String[3][3];
        String[][] eData = new String[3][3];
        String[][] swData = new String[3][3];
        String[][] sData = new String[3][3];
        String[][] seData = new String[3][3];

        // break data into data sections
        nwData = createSection(data, 0, 0);
        nData = createSection(data, 3, 0);
        neData = createSection(data, 6, 0);
        wData = createSection(data, 0, 3);
        cData = createSection(data, 3, 3);
        eData = createSection(data, 6, 3);
        swData = createSection(data, 0, 6);
        sData = createSection(data, 3, 6);
        seData = createSection(data, 6, 6);

        // fill board section with data section
        nw.fillSection(nwData);
        n.fillSection(nData);
        ne.fillSection(neData);
        w.fillSection(wData);
        c.fillSection(cData);
        e.fillSection(eData);
        sw.fillSection(swData);
        s.fillSection(sData);
        se.fillSection(seData);

    }

    // split data into 3x3 section with 0,0 starting at x, y then convert to
    // string
    private String[][] createSection(int[][] data, int x, int y) {

        int[][] intSection = new int[3][3];
        String[][] strSection = new String[3][3];

        // break into section
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                intSection[i][j] = data[i + x][j + y];
            }
        }
        // convert section to string
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {

                strSection[i][j] = Integer.toString(intSection[i][j]);

            }

        }

        return strSection;
    }

}
我没有收到任何错误消息,但是它没有更新文本。我试着用“Z”替换数据[I][j],看看问题是否出在我传递的数据上,但仅仅用一个简单的字符串还是不行。但是,我确实尝试将下面的行放入BoardSection构造函数方法内部的for循环中,它确实显示了出来

fields[i].setText("0");
有人能解释为什么它在构造函数中工作,而不是在调用fillSection()方法时工作吗?

调用
setText()
只会更新
JTextField
的模型。换句话说,
JTextField
存储一个内部字符串,其中包含您发送的值。但是,视图(即屏幕上显示的内容)不会更新。这实际上是一件好事,因为绘画速度很慢。如果每次在数独程序中调用
setText()
时都会更新UI,那么它必须更新81次

您可以通过对
组件的任何子类调用
invalidate()
来强制更新视图。在您的情况下,您可能应该在主
JFrame
或包含所有
JTextField
JPanel
上调用
invalidate()
。这将导致GUI刷新一次,而不是前面提到的81次


另外,有关更多信息,我建议您研究模型-视图-控制器设计模式。

您的意思是只填写第一个字段吗?您从未将
x
变量更新为
0
以外的任何变量

public void fillSection(String[][] data) {
    data = new String[3][3];
    int x = 0; // This never changes?
    for (int i = 0; i < 3; i++) {
        for (int j = 0; j < 3; j++) {
            fields[x].setText(data[i][j]);
        }
    }
}
或者相应地修改
x
参数

已更新…

您遇到的另一个问题是对传递给
fillSection
方法的
数据
变量进行阴影处理

public void fillSection(String[][] data) {
    // Oh look, I've overridden every thing
    // you just gave with my own copy of the data!!
    data = new String[3][3];
    //...
}
已更新…

不知道这是否相关,但这仍然是一个问题

您的
String
比较是错误的…
=
检查两个对象是否共享相同的内存空间,这在
String
中永远不会是正确的(以这种方式)

相反,您应该使用
String#equals
来比较对象的内容

if ("Generate".equals(cmd)) {
这意味着
puzz
从未更新过,因此当您将其传递到字段时,它可能是空的

已更新…

还有一个问题;)

Board
类中,您正在定义9个Board部分

private BoardSection nw = new BoardSection();
private BoardSection n = new BoardSection();
private BoardSection ne = new BoardSection();
private BoardSection w = new BoardSection();
private BoardSection c = new BoardSection();
private BoardSection e = new BoardSection();
private BoardSection sw = new BoardSection();
private BoardSection s = new BoardSection();
private BoardSection se = new BoardSection();
// array of sections
private BoardSection[] sections = {nw, n, ne, w, c, e, sw, s, se};
但是在构造器中,您正在重新编译它们(在
部分中)
数组中)


首先,
repaitmanager
将重新绘制请求合并为尽可能少的调用,因此您可以随时调用
repaint
,并且
repaitmanager
将决定何时以及重新绘制多少。第二,我不确定你的答案是否成立,即使是在最简单的测试中,调用
setText
也会立即在屏幕上更新…
invalidate
只处理组件的布局,它会产生副作用。@madProgrammergah!我被使用
invalidate()
搞混了……我想在回答这些问题之前我需要好好研究一下。谢谢,我错过了。我在setText()之后添加了“x++;”。但是没有解决问题。也解决了阴影问题,谢谢。我不知道我在想什么,加上这个。但仍然没有解决问题。我用你的补丁编辑了我的主要帖子。轰!上次的更新就是问题所在。现在一切正常。非常感谢。作为提示,调试器是您的朋友;)-我建议您启动一个调试器,在程序运行时查看代码中变量的值。
public void fillSection(String[][] data) {
    // Oh look, I've overridden every thing
    // you just gave with my own copy of the data!!
    data = new String[3][3];
    //...
}
if (cmd == "Generate") {
if ("Generate".equals(cmd)) {
private BoardSection nw = new BoardSection();
private BoardSection n = new BoardSection();
private BoardSection ne = new BoardSection();
private BoardSection w = new BoardSection();
private BoardSection c = new BoardSection();
private BoardSection e = new BoardSection();
private BoardSection sw = new BoardSection();
private BoardSection s = new BoardSection();
private BoardSection se = new BoardSection();
// array of sections
private BoardSection[] sections = {nw, n, ne, w, c, e, sw, s, se};
// Board Constructor
public Board() {

    //...//

    // add board sections to board
    for (int i = 0; i < sections.length; i++) {
        // Look ma, new Board!!
        sections[i] = new BoardSection();
        add(sections[i]);
    }

}
public class Board extends JPanel {

    // array of sections
    private BoardSection[] sections;

    // Board Constructor
    public Board() {

        //...//

        // add board sections to board
        sections = new BoardSection[9];
        for (int i = 0; i < sections.length; i++) {
            sections[i] = new BoardSection();
            add(sections[i]);
        }

    }

    // fill the board with data
    public void fill(int[][] data) {

        // create data sections
        String[][] nwData = new String[3][3];
        String[][] nData = new String[3][3];
        String[][] neData = new String[3][3];
        String[][] wData = new String[3][3];
        String[][] cData = new String[3][3];
        String[][] eData = new String[3][3];
        String[][] swData = new String[3][3];
        String[][] sData = new String[3][3];
        String[][] seData = new String[3][3];

        // break data into data sections
        nwData = createSection(data, 0, 0);
        nData = createSection(data, 3, 0);
        neData = createSection(data, 6, 0);
        wData = createSection(data, 0, 3);
        cData = createSection(data, 3, 3);
        eData = createSection(data, 6, 3);
        swData = createSection(data, 0, 6);
        sData = createSection(data, 3, 6);
        seData = createSection(data, 6, 6);

        // fill board section with data section
        sections[0].fillSection(nwData);
        sections[1].fillSection(nData);
        sections[2].fillSection(neData);
        sections[3].fillSection(wData);
        sections[4].fillSection(cData);
        sections[5].fillSection(eData);
        sections[6].fillSection(swData);
        sections[7].fillSection(sData);
        sections[8].fillSection(seData);

    }