Java JFrame更新不工作
我的Java项目需要一些真正的帮助。它是一个控制台控制的JFrame,您在控制台中键入的命令应该对JFrame窗口作出反应,只是它没有。这是一个大问题。以下是我的代码(Engine.java): CommandControl.java:Java JFrame更新不工作,java,swing,jframe,Java,Swing,Jframe,我的Java项目需要一些真正的帮助。它是一个控制台控制的JFrame,您在控制台中键入的命令应该对JFrame窗口作出反应,只是它没有。这是一个大问题。以下是我的代码(Engine.java): CommandControl.java: package com.boldchicky.commandsrpg.Main; import java.util.ArrayList; import java.io.*; public class CommandControl { static Array
package com.boldchicky.commandsrpg.Main;
import java.util.ArrayList;
import java.io.*;
public class CommandControl {
static ArrayList inv = new ArrayList();
public static boolean add = false;
public static boolean remove = false;
public static boolean move = false;
public static String commandReact = "";
public static String command(String command){
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
if(command.equalsIgnoreCase("inventory")){
if(inv.size() == 0){
commandReact = "Empty!";
} else {
commandReact = "";
for(int i = 0; i<inv.size(); i++){
commandReact += (String) inv.get(i) + "\n";
}
}
}
else if(command.equalsIgnoreCase("add")){
add = true;
commandReact = "What do you want to add?";
}
else if(command.equalsIgnoreCase("remove")){
remove = true;
commandReact = "Waht do you want to remove from your inventory?";
}
else{
commandReact = "Please try again!";
}
return commandReact;
}
public static String add(String command){
if(add){
inv.add(command);
commandReact = "Added!";
}
return commandReact;
}
public static String remove(String command){
if(remove){
if(inv.indexOf(command) != -1){
inv.remove(inv.indexOf(command));
commandReact = "Removed!";
} else {
commandReact = "Sorry! There is no " + command;
}
}
return commandReact;
}
}
ImagePanel.java:
package com.boldchicky.commandsrpg.Main;
import java.awt.*;
import javax.swing.JPanel;
public class ImagePanel extends JPanel{
private Image backgroundImage;
private Image player;
public ImagePanel(Image background, Image player){
super();
this.backgroundImage = background;
this.player = player;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(this.backgroundImage, 0, 0, null);
g.drawImage(this.player, GenerateWorld.x, GenerateWorld.y, null);
}
}
谢谢D您的
gw
对象,尽管是JFrame的实例,但并不是您正在显示的JFrame,因为在GenerateWorld
构造函数中,会创建、设计并显示构造函数本身的本地JFrame。使用super
构造函数并将方法应用于super实例,而不是创建本地JFrame
public GenerateWorld() throws IOException {
super("Frame");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// ... etc
此外,在这种情况下,您应该使用
repaint()
,而不是update(Graphics)
,并且应该在修改后而不是之前调用它。这可能是一个愚蠢的问题,但是我应该在哪里初始化帧变量呢?GenerateWorld是“frame”变量,它是通过调用super来实例化的(“帧”)
。
package com.boldchicky.commandsrpg.Main;
import java.awt.*;
import javax.swing.JPanel;
public class ImagePanel extends JPanel{
private Image backgroundImage;
private Image player;
public ImagePanel(Image background, Image player){
super();
this.backgroundImage = background;
this.player = player;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(this.backgroundImage, 0, 0, null);
g.drawImage(this.player, GenerateWorld.x, GenerateWorld.y, null);
}
}
public GenerateWorld() throws IOException {
super("Frame");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// ... etc