Java扫描程序问题(JFrame)

Java扫描程序问题(JFrame),java,image,file,jframe,java.util.scanner,Java,Image,File,Jframe,Java.util.scanner,我试图用扫描仪来编辑我的塔防游戏的等级。但是,它不会将级别(平铺图像)更新为自定义文件的级别(0是草,1是石头,1是零,等等)。我发现了错误,但如何修复它,我需要添加/更改什么来消除此错误 java.lang.NullPointerException at Levels.loadLevels(Levels.java:11) at Window.define(Window.java:28) at Window.paintComponent(Window.java:44)

我试图用扫描仪来编辑我的塔防游戏的等级。但是,它不会将级别(平铺图像)更新为自定义文件的级别(0是草,1是石头,1是零,等等)。我发现了错误,但如何修复它,我需要添加/更改什么来消除此错误

java.lang.NullPointerException
    at Levels.loadLevels(Levels.java:11)
    at Window.define(Window.java:28)
    at Window.paintComponent(Window.java:44)

第11行:
for(int y=0;y一个快速而肮脏的解决方案是,测试Window.room是否不为null,以及.block:

        Scanner loadLevelsScanner = new Scanner (loadPath);
        if ((Window.room != null) && 
            (Window.room.block != null)) {
            // ... block until catch block 
        }
一个简单的Testapp我已经写了很多作品,如果这样做的话

但是你需要了解“static”是什么,为什么以及如何使用它。初学者的一个常见错误是,插入“static”关键字只是为了让编译器保持沉默

调查初始化类及其属性的顺序

在块中,要访问窗口,必须有一个引用。该引用可以传递给块的ctor:

class Block extends Rectangle {
    public int groundID;
    public int airID;
    Window window; 

    public Block (int x, int y, int width, int height, int groundID, int airID, Window window) {
        setBounds (x, y, width, height);
        this.groundID = groundID;
        this.airID = airID;
        this.window = window;
    }
    public void draw (Graphics g) {
        g.drawImage (window.tileset_ground [groundID], x, y, width, height, null);
        if (airID != Value.airAir) {
            g.drawImage (window.tileset_air [airID], x, y, width, height, null);
        }
    }
}
谁创建了块?这是房间,所以房间本身需要了解窗户(只要你不从根本上改变你的设计)


“最让我沮丧的是没有错误”
}catch(异常e){}
将它(以及每一个类似的语句)更改为
catch(异常e){e.printStackTrace();}
(…或者保持在黑暗中)。你如何知道在吞下异常后没有错误:
catch(异常e){}
。显然,如果忽略任何可能引发的异常,您会得到没有错误的印象。但是这种印象很有可能不是真实的。“很抱歉写了这么长的文章”为了更快地获得更好的帮助,请发布一个。
新的图像图标(“参考资料/tileset_ground.png”)
这提醒了我。在所有那些假定使用
字符串来表示
文件
路径的方法/构造函数中,它可能需要一个
URL
。这些类型的“嵌入式资源”在运行时将无法作为
文件
对象访问。int y=0;不能抛出NPE,也不能抛出y++。因此Window.room.block,or Window.room或Window为null。好吧,我知道只有Window.room.block为null,但我如何修复它?我想我需要在room.java中更改一些东西,但是什么?也许你可以将
block=
的初始化放入room的ctor中?我想知道为什么每次调用“draw”时都需要创建一个新的块数组。但我不确定你不仅要重新创建块数组,还要重新创建内部的块。
import java.awt.*;

public class Room {
    public int worldWidth = 40;
    public int worldHeight = 20;
    public int blockSize = 32;

    public Block[][] block;

    public Room () { }
    public void define () { }    
    public void physic () { }   

    public void draw(Graphics g) {

        block = new Block[worldHeight][worldWidth];         

        for(int y=0;y<block.length;y++) {
            for(int x=0;x<block[0].length;x++) {
                block[y][x] = new Block(x * blockSize, y * blockSize, blockSize, blockSize, Value.groundGrass, Value.airAir);
                block[y][x].draw(g);
            }
        }
    }    
}
import java.awt.*;

public class Block extends Rectangle {
    public int groundID;
    public int airID;

    public Block(int x, int y, int width, int height, int groundID, int airID) {
        setBounds(x, y, width, height);

        this.groundID = groundID;
        this.airID = airID;
    }

    public void draw(Graphics g) {
        g.drawImage(Window.tileset_ground[groundID], x, y, width, height, null);

        if(airID != Value.airAir) {
            g.drawImage(Window.tileset_air[airID], x, y, width, height, null);
        }           
    }       
}
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        Scanner loadLevelsScanner = new Scanner (loadPath);
        if ((Window.room != null) && 
            (Window.room.block != null)) {
            // ... block until catch block 
        }
class Block extends Rectangle {
    public int groundID;
    public int airID;
    Window window; 

    public Block (int x, int y, int width, int height, int groundID, int airID, Window window) {
        setBounds (x, y, width, height);
        this.groundID = groundID;
        this.airID = airID;
        this.window = window;
    }
    public void draw (Graphics g) {
        g.drawImage (window.tileset_ground [groundID], x, y, width, height, null);
        if (airID != Value.airAir) {
            g.drawImage (window.tileset_air [airID], x, y, width, height, null);
        }
    }
}
public Room (Window w) {
    block = new Block [worldHeight] [worldWidth];
    for (int y=0; y <block.length; y++) {
        for (int x=0; x <block [0].length; x++) {
            block [y] [x] = new Block (x * blockSize, y * blockSize, blockSize, blockSize, Value.groundGrass, Value.airAir, w);
        }
    }
}
public void draw (Graphics g) {
    for (int y=0; y <block.length; y++) {
        for (int x=0; x <block [0].length; x++) {
            block [y] [x].draw (g);
        }
    }
}
public void define () {
    room = new Room (this);
    levels = new Levels ();