Java 为什么我的游戏中有两种玩家速度?
出于某种原因,在我的游戏“橙色探索”中有两种玩家速度。我的意思是,当我在eclipse中测试我的游戏时,我的耳机是关闭的。游戏的速度是我戴着耳机时的两倍。 我把游戏发给了我的朋友,他也遇到了同样的问题。我试着调试代码,看看是否有什么问题,但我没有看到任何问题。我还试着调整播放器的速度,但这也没有帮助,因为当我的耳机关闭时,速度仍然是原来的两倍。 这是游戏面板的代码 哦,对了,画面是700乘700Java 为什么我的游戏中有两种玩家速度?,java,user-interface,Java,User Interface,出于某种原因,在我的游戏“橙色探索”中有两种玩家速度。我的意思是,当我在eclipse中测试我的游戏时,我的耳机是关闭的。游戏的速度是我戴着耳机时的两倍。 我把游戏发给了我的朋友,他也遇到了同样的问题。我试着调试代码,看看是否有什么问题,但我没有看到任何问题。我还试着调整播放器的速度,但这也没有帮助,因为当我的耳机关闭时,速度仍然是原来的两倍。 这是游戏面板的代码 哦,对了,画面是700乘700 import javax.imageio.ImageIO; import javax.swing.
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.awt.*;
import java.util.*;
import java.util.concurrent.CopyOnWriteArrayList;
public class GamePanel extends JPanel implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
Player player;
boolean running = true;
CopyOnWriteArrayList<Wall> walls = new CopyOnWriteArrayList<>();
CopyOnWriteArrayList<LavaWall> lavaWalls = new CopyOnWriteArrayList<>();
CopyOnWriteArrayList<Enemy> enemies = new CopyOnWriteArrayList<>();
CopyOnWriteArrayList<Orange> oranges = new CopyOnWriteArrayList<>();
java.util.Timer gameTimer;
int cameraX;
int offset;
int count = 0;
int index = 0;
int set;
int s = 50;
int r = 75;
BufferedImage dirt;
BufferedImage grass;
BufferedImage lava;
BufferedImage cloud;
BufferedImage spike;
BufferedImage undergroundLava;
BufferedImage character;
BufferedImage thumbnail;
JLabel timeLabel = new JLabel();
JLabel orangeLabel = new JLabel(": 0/7");
double orangeCount = 0;
int elapsedTime = 0;
int minutes = 0;
int seconds = 0;
int ms = 0;
String minutesString = String.format("%02d", minutes);
String secondsString = String.format("%02d", seconds);
String msString = String.format("%02d", ms);
java.util.Timer timer = new java.util.Timer();
TimerTask task = new TimerTask() {
@Override
public void run() {
elapsedTime += 10;
minutes = (elapsedTime / 60000);
seconds = (elapsedTime / 1000) % 60;
ms = (elapsedTime / 10) % 100;
minutesString = String.format("%02d", minutes);
secondsString = String.format("%02d", seconds);
msString = String.format("%02d", ms);
timeLabel.setText(minutesString + ":" + secondsString + ":" + msString);
}
};
GamePanel() {
if (running) {
player = new Player(400, 300, this);
reset();
setLayout(null);
gameTimer = new java.util.Timer();
add(player.death);
player.death.setBounds(550, 15, 300, 100);
player.death.setFont(new Font("Verdana", Font.PLAIN, 20));
add(orangeLabel);
orangeLabel.setBounds(320, 15, 200, 50);
orangeLabel.setFont(new Font("Verdana", Font.PLAIN, 20));
gameTimer.schedule(new TimerTask() {
@Override
public void run() {
try {
if (walls.get(walls.size() - 1).x < 800) {
offset += 700;
makeWalls(offset);
}
player.set();
for (Wall wall : walls)
wall.set(cameraX);
for (int i = 0; i < walls.size(); i++) {
if (walls.get(i).x < -800)
walls.remove(i);
}for(Enemy enemy : enemies)
enemy.set(cameraX);
for (LavaWall lava : lavaWalls)
lava.set(cameraX);
for (int i = 0; i < lavaWalls.size(); i++) {
if (lavaWalls.get(i).x < -800)
lavaWalls.remove(i);
}
for(Orange orange : oranges)
orange.set(cameraX);
for(int i = 0; i < oranges.size(); i++) {
if(oranges.get(i).x < -800)
oranges.remove(i);
}
repaint();
} catch (Throwable e) {
e.printStackTrace();
}
}
}, 0, 17);
add(timeLabel);
timeLabel.setText(minutesString + ":" + secondsString + ":" + msString);
timeLabel.setBounds(10, 15, 300, 100);
timeLabel.setFont(new Font("Verdana", Font.PLAIN, 25));
timer.scheduleAtFixedRate(task, 0, 10);
} else if (!running) {
System.exit(0);
}
}
public void makeWalls(int offset) {
Random rnd = new Random();
try {
dirt = ImageIO.read(getClass().getResourceAsStream("/art/dirt block.png"));
grass = ImageIO.read(getClass().getResourceAsStream("/art/grass block.png"));
lava = ImageIO.read(getClass().getResourceAsStream("/art/lava block.png"));
cloud = ImageIO.read(getClass().getResourceAsStream("/art/cloud block.png"));
undergroundLava = ImageIO.read(getClass().getResourceAsStream("/art/underground lava.png"));
thumbnail = ImageIO.read(getClass().getResourceAsStream("/art/thumbnail.png"));
} catch (Exception e) {
e.printStackTrace();
}
if (count == 7) {
oranges.add(new Orange(offset + 50, 500, s, s, thumbnail));
for (int i = 1; i <= 14; i++) {
walls.add(new Wall(offset + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + i * 50, 650, s, s, dirt));
}
}
else if(count != 10) {
if (index == 0) {
for (int i = 1; i <= 14; i++) {
walls.add(new Wall(offset + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + i * 50, 650, s, s, dirt));
if(i == 6) {
enemies.add(new Enemy(offset + 350, 550, r, s));
}
}
set = 0;
} else if (index == 1) {
for (int j = 1; j <= 14; j++) {
for (int i = 650; i >= 350; i -= 50) {
if (i == 350)
walls.add(new Wall(offset, i, s, s, grass));
else
walls.add(new Wall(offset, i, s, s, dirt));
}
offset += 50;
set = 1;
}
} else if (index == 2) {
if(set == 0) {
walls.add(new Wall(offset - 50, 500, s, s, cloud));
walls.add(new Wall(offset - 200, 400, s, s, cloud));
walls.add(new Wall(offset, 300, s, s, cloud));
for (int i = 0; i < 9; i++) {
walls.add(new Wall(offset + 300 + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + 300 + i * 50, 650, s, s, dirt));
}
}else {
for (int i = 1; i <= 14; i++) {
walls.add(new Wall(offset + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + i * 50, 650, s, s, dirt));
if(i == 6) {
enemies.add(new Enemy(offset + 350, 550, r, s));
}
}
}
} else if (index == 3) {
for (int i = 1; i <= 2; i++) {
walls.add(new Wall(offset + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + i * 50, 650, s, s, dirt));
}
lavaWalls.add(new LavaWall(offset + 150, 600, s, s, lava));
lavaWalls.add(new LavaWall(offset + 200, 600, s, s, lava));
lavaWalls.add(new LavaWall(offset + 250, 600, s, s, lava));
lavaWalls.add(new LavaWall(offset + 300, 600, s, s, lava));
lavaWalls.add(new LavaWall(offset + 350, 600, s, s, lava));
lavaWalls.add(new LavaWall(offset + 150, 650, s, s, undergroundLava));
lavaWalls.add(new LavaWall(offset + 200, 650, s, s, undergroundLava));
lavaWalls.add(new LavaWall(offset + 250, 650, s, s, undergroundLava));
lavaWalls.add(new LavaWall(offset + 300, 650, s, s, undergroundLava));
lavaWalls.add(new LavaWall(offset + 350, 650, s, s, undergroundLava));
for (int i = 6; i <= 12; i++) {
walls.add(new Wall(offset + 100 + i * 50, 600, s, s, grass));
walls.add(new Wall(offset + 100 + i * 50, 650, s, s, dirt));
}
}
for(Wall wall : walls) {
for(LavaWall lava : lavaWalls) {
if(lava.hitBox.getBounds() == wall.hitBox.getBounds()) {
lavaWalls.remove(lava);
}
}
}
count++;
index = rnd.nextInt(4);
}
}
public void reset() {
count = 0;
index = 0;
player.x = 200;
player.y = 150;
cameraX = 150;
player.xspeed = 0;
player.yspeed = 0;
walls.clear();
enemies.clear();
lavaWalls.clear();
oranges.clear();
offset = -150;
makeWalls(offset);
player.isDed = false;
}
public void paint(Graphics g) {
try {
super.paint(g);
Graphics2D gtd = (Graphics2D) g;
player.draw(gtd);
for(int i = 0; i < walls.size(); i++) {
try {
walls.get(i).draw(gtd);
} catch (Throwable e) {
}
}for(Enemy enemy : enemies)
enemy.draw(gtd);
for(LavaWall lava : lavaWalls)
lava.draw(gtd);
g.drawImage(thumbnail, 270, 15, 50, 50, null);
for(Orange orange : oranges)
orange.draw(gtd);
} catch (Throwable e) {
e.printStackTrace();
}
}
@Override
public void actionPerformed(ActionEvent e) {
}
public void keyPressed(KeyEvent e) {
if (e.getKeyChar() == 'a')
player.keyLeft = true;
if (e.getKeyChar() == 'w' || e.getKeyCode() == 32)
player.keyUp = true;
if (e.getKeyChar() == 's')
player.keyDown = true;
if (e.getKeyChar() == 'd')
player.keyRight = true;
if (e.getKeyChar() == 'h')
Player.keyGlide = true;
if (e.getKeyChar() == 'j')
player.keyMega = true;
if (e.getKeyChar() == 'l')
player.keyRush = true;
}
public void keyReleased(KeyEvent e) {
if (e.getKeyChar() == 'a')
player.keyLeft = false;
if (e.getKeyChar() == 'w' || e.getKeyCode() == 32)
player.keyUp = false;
if (e.getKeyChar() == 's')
player.keyDown = false;
if (e.getKeyChar() == 'd')
player.keyRight = false;
if (e.getKeyCode() == 27)
System.exit(0);
if (e.getKeyChar() == 'h')
Player.keyGlide = false;
if (e.getKeyChar() == 'j')
player.keyMega = false;
if (e.getKeyChar() == 'l')
player.keyRush = false;
}
}
导入javax.imageio.imageio;
导入javax.swing.*;
导入java.awt.event.*;
导入java.awt.image.buffereImage;
导入java.awt.*;
导入java.util.*;
导入java.util.concurrent.CopyOnWriteArrayList;
公共类GamePanel扩展JPanel实现ActionListener{
/**
*
*/
私有静态最终长serialVersionUID=1L;
玩家;
布尔运行=真;
CopyOnWriteArrayList=新建CopyOnWriteArrayList();
CopyOnWriteArrayList=新建CopyOnWriteArrayList();
CopyOnWriteArrayList=新建CopyOnWriteArrayList();
CopyOnWriteArrayList oranges=新建CopyOnWriteArrayList();
java.util.Timer游戏计时器;
int cameraX;
整数偏移量;
整数计数=0;
int指数=0;
整数集;
int s=50;
int r=75;
缓冲图像污垢;
缓冲成像草;
缓冲影像熔岩;
缓冲影像云;
缓冲图像峰;
缓冲影像地下熔岩;
缓冲图像字符;
缓冲图像缩略图;
JLabel timeLabel=新的JLabel();
JLabel orangeLabel=新JLabel(“:0/7”);
双橙色计数=0;
int elapsedTime=0;
整数分钟=0;
整数秒=0;
int-ms=0;
字符串minuteString=String.format(“%02d”,分钟);
字符串secondsString=String.format(“%02d”,秒);
字符串msString=String.format(“%02d”,ms);
java.util.Timer Timer=新的java.util.Timer();
TimerTask任务=新的TimerTask(){
@凌驾
公开募捐{
elapsedTime+=10;
分钟=(延迟时间/60000);
秒=(延迟时间/1000)%60;
ms=(elapsedTime/10)%100;
minuteString=String.format(“%02d”,分钟);
secondsString=String.format(“%02d”,秒);
msString=String.format(“%02d”,ms);
timeLabel.setText(minuteString+“:”+secondssString+“:”+msString);
}
};
游戏面板(){
如果(正在运行){
玩家=新玩家(400300,这个);
重置();
setLayout(空);
gameTimer=new java.util.Timer();
添加(玩家死亡);
玩家。死亡。挫折(550,15300100);
player.death.setFont(新字体(“Verdana”,Font.PLAIN,20));
添加(橙色标签);
橘红色的后退(320,15200,50);
setFont(新字体(“Verdana”,Font.PLAIN,20));
gameTimer.schedule(新的TimerTask(){
@凌驾
公开募捐{
试一试{
if(walls.get(walls.size()-1).x<800){
偏移量+=700;
makeWalls(偏移);
}
player.set();
用于(墙:墙)
壁装(cameraX);
对于(int i=0;iimport java.awt.*;
import java.awt.event.*;
import java.io.File;
import java.io.IOException;
import java.util.Iterator;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.*;
public class Player {
GamePanel panel;
int x;
int y;
int width;
int height;
double xspeed;
double yspeed;
boolean keyLeft;
boolean keyRight;
boolean keyUp;
static boolean keyGlide;
boolean keyDown;
boolean keyMega;
boolean keyRush;
boolean falling;
boolean isDeathSound;
boolean isDed;
Graphics2D gtd;
long time = 0;
Timer timer;
long start;
long stop;
double deaths = 0;
JLabel death = new JLabel("Deaths: 0");
Rectangle hitBox;
long waitTime;
static Clip clip;
static boolean onGround;
Player(){
}
Player(int x, int y, GamePanel panel){
this.panel = panel;
this.x = x;
this.y = y;
width = 50;
height = 100;
hitBox = new Rectangle(x, y, width, height);
}
public void set() throws Throwable{
Iterator<Orange> orangeItr = panel.oranges.iterator();
if(keyLeft && keyRight || !keyLeft && !keyRight) xspeed *= 0.8;
else if(keyLeft && !keyRight)xspeed--;
else if(keyRight && !keyLeft)xspeed++;
if(keyUp && keyGlide) {keyUp = false;}
if(yspeed > 0)onGround = false;
if(keyMega && keyGlide) {keyMega = false;}
if(onGround && keyGlide)keyGlide = false;
if(xspeed > 0 && xspeed < 0.75)xspeed = 0;
if(xspeed < 0 && xspeed > -0.75)xspeed = 0;
if(xspeed > 7 && !keyRush)xspeed = 7;
if(xspeed < -7 && !keyRush)xspeed = -7;
if(xspeed > 12 && keyRush)xspeed = 12;
if(xspeed < -12 && keyRush)xspeed = -12;
if(yspeed < -12.75) yspeed = -12.75;
if(keyUp && onGround) {
jumpSound();
hitBox.y++;
onGround = false;
for(Wall wall : panel.walls) {
if(wall.hitBox.intersects(hitBox)) {
yspeed = -8;
}
}hitBox.y--;
}if(keyMega && onGround) {
megaSound();
onGround = false;
hitBox.y++;
for(Wall wall : panel.walls) {
if(wall.hitBox.intersects(hitBox)) yspeed = -12.75;
}hitBox.y--;
}
yspeed += 0.3;
if(keyGlide && !onGround && yspeed > 1.2) {
glideSound();
yspeed -= 0.25;
}if(keyDown && !onGround) {
yspeed += 0.4;
}
//horizontal collision
hitBox.x += xspeed;
for(Wall wall : panel.walls) {
if(hitBox.intersects(wall.hitBox)) {
hitBox.x -= xspeed;
while(!wall.hitBox.intersects(hitBox))hitBox.x += Math.signum(xspeed);
hitBox.x -= Math.signum(xspeed);
panel.cameraX += x - hitBox.x;
xspeed = 0;
hitBox.x = x;
}
}
for(Orange orange : panel.oranges){
isDed = false;
if(hitBox.intersects(orange.hitBox)) {
isDed = false;
if(panel.orangeCount != 6) {
isDed = false;
keyGlide = false;
hitBox.x -= xspeed;
while(!orange.hitBox.intersects(hitBox))hitBox.x += Math.signum(xspeed);
hitBox.x -= Math.signum(xspeed);
panel.cameraX += x - hitBox.x;
xspeed = 0;
x = hitBox.x;
panel.orangeCount++;
panel.reset();
panel.orangeLabel.setText(": " +(int)panel.orangeCount + "/7");
onGround = true;
isDed = false;
deathSound();
}
else {
keyGlide = false;
hitBox.x -= xspeed;
while(!orange.hitBox.intersects(hitBox))hitBox.x += Math.signum(xspeed);
hitBox.x -= Math.signum(xspeed);
xspeed = 0;
x = hitBox.x;
onGround = true;
panel.orangeCount++;
panel.orangeLabel.setText(": " + (int)panel.orangeCount + "/7");
orangeSound();
System.out.println("Well done");
Thread.sleep(1100);
System.out.print("your time is ");
System.out.println(panel.timeLabel.getText());
System.out.println("you died " + (int)deaths + " time(s)");
System.exit(0);
}
}
}
//vertical collision
hitBox.y += yspeed;
for(Wall wall : panel.walls) {
if(hitBox.intersects(wall.hitBox)) {
keyGlide = false;
hitBox.y -= yspeed;
while(!wall.hitBox.intersects(hitBox))hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
onGround = true;
}
}
try {
for(LavaWall lava : panel.lavaWalls) {
if(hitBox.intersects(lava.hitBox)) {
isDed = true;
isDeathSound = true;
keyGlide = false;
hitBox.y -= yspeed;
while(!lava.hitBox.intersects(hitBox))hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
onGround = true;
isDed = true;
die();
}
}
for(Orange orange : panel.oranges){
isDed = false;
if(hitBox.intersects(orange.hitBox)) {
isDed = false;
if(!(panel.orangeCount == 7)) {
keyGlide = false;
hitBox.y -= yspeed;
while(!orange.hitBox.intersects(hitBox))hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
onGround = true;
panel.orangeCount++;
panel.reset();
panel.orangeLabel.setText(": " +(int)panel.orangeCount + "/7");
isDed = false;
deathSound();
}
else if(panel.orangeCount == 7) {
keyGlide = false;
hitBox.y -= yspeed;
while(!orange.hitBox.intersects(hitBox))hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
onGround = true;
panel.orangeCount++;
panel.orangeLabel.setText(": " + (int)panel.orangeCount + "/7");
orangeSound();
System.out.println("Well done");
Thread.sleep(1100);
System.out.print("your time is ");
System.out.println(panel.timeLabel.getText());
System.out.println("you died " + (int)deaths + " time(s)");
Thread.sleep(4500);
System.out.println("press v to exit");
}
}
}
}catch(Throwable e) {
}
panel.cameraX -= xspeed;
y += yspeed;
hitBox.x = x;
hitBox.y = y;
//death code
if(y > 800) {
isDed = true;
onGround = true;
die();
}enemyScript();
}void enemyScript() {
for(Enemy enemy : panel.enemies) {
if(hitBox.intersects(enemy.hitBox)) {
isDed = true;
isDeathSound = true;
keyGlide = false;
hitBox.y -= yspeed;
while(!enemy.hitBox.intersects(hitBox))hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
onGround = true;
isDed = true;
die();
}
}
}
void jumpSound(){
soundEffect("res\\musicAndSoundEffects\\jump.wav");
}void megaSound(){
soundEffect("res\\musicAndSoundEffects\\megajump.wav");
}void glideSound(){
soundEffect("res\\musicAndSoundEffects\\shorterGlide.wav");
}void deathSound(){
if(isDed) {
soundEffect("res\\musicAndSoundEffects\\death.wav");
}else if(!isDed) {
soundEffect("res\\musicAndSoundEffects\\orangeSound.wav");
}
}void notDie(){
stopSound();
}
void orangeSound(){
soundEffect("res\\musicAndSoundEffects\\orangeSound.wav");
}void stopSound(){
clip.stop();
}
void die() {
deathSound();
panel.reset();
deaths++;
death.setText("Deaths: " + (int)deaths);
onGround = true;
}
static void soundEffect(String filePath) {
try {
File file = new File(filePath);
AudioInputStream sound = AudioSystem.getAudioInputStream(file);
clip = AudioSystem.getClip();
if(onGround && !filePath.equals("res\\musicAndSoundEffects\\shorterGlide.wav")) {
clip.open(sound);
clip.setFramePosition(0);
clip.start();
}else if(filePath.equals("res\\musicAndSoundEffects\\shorterGlide.wav")) {
clip.open(sound);
clip.setFramePosition(0);
clip.start();
}
}catch(Exception e) {
JOptionPane.showMessageDialog(null, e.getStackTrace());
}
}
public void draw(Graphics2D g) {
g.setColor(Color.BLACK);
g.fillRect(x, y, width, height);
}
}
class Example {
private static final long NANOS_PER_MILLI =
TimeUnit.MILLISECONDS.toNanos(1);
private static final long NANOS_PER_FRAME =
TimeUnit.SECONDS.toNanos(1) / 60;
private static final long ADJUST_EXPECTATIONS_TRESHOLD =
NANOS_PER_FRAME * 5;
private long start = System.nanoTime();
private long frameCounter = 0;
public void run() {
while (running) {
gameLoop();
}
}
void gameLoop() {
frameCounter++;
long target = startTime + NANOS_PER_FRAME * frameCounter;
// target now holds the exact time at which point we should
// be done with this game loop.
recalcGameState();
redrawStuff();
long end = System.nanoTime();
long delta = target - System.nanoTime();
if (delta > 0) {
// We had time to spare!
// Let's sleep most of that away, giving us
// a little bit of leeway (5msec worth) in case the system is
// going to blip on us.
// Also, CPU waiting is generally granularized at millis,
// so let's convert to millis first, and be 5 millis 'early'
long millisToWait = (delta / NANOS_PER_MILLI) - 5;
if (millisToWait > 0) sleep(millisToWait);
else if (-delta > READJUST_EXPECTATIONS_TRESHOLD) {
// Rats - we missed the boat, and by a lot!
// we are over 5 frames behind, let's readjust
// expectations and slow down the game logic, too:
start = end;
frameCounter = 0;
}
}
}
}