Java双缓冲-仅每隔绘制一帧
我正在尝试开发一个全屏应用程序,但是我遇到了双缓冲区的问题Java双缓冲-仅每隔绘制一帧,java,fullscreen,doublebuffered,Java,Fullscreen,Doublebuffered,我正在尝试开发一个全屏应用程序,但是我遇到了双缓冲区的问题 public void create () { window = new JWindow (); window.setIgnoreRepaint (true); GraphicsEnvironment.getLocalGraphicsEnvironment ().getDefaultScreenDevice ().setFullScreenWindow (window); window.setVisibl
public void create ()
{
window = new JWindow ();
window.setIgnoreRepaint (true);
GraphicsEnvironment.getLocalGraphicsEnvironment ().getDefaultScreenDevice ().setFullScreenWindow (window);
window.setVisible (true);
window.createBufferStrategy (2);
}
public void renderCycle ()
{
BufferStrategy strategy = window.getBufferStrategy ();
while (true)
{
render ((Graphics2D) strategy.getDrawGraphics ());
strategy.show ();
}
}
public void render (Graphics2D g)
{
g.setColor (Color.WHITE);
g.drawString ("Veikia", 100, 100);
}
我看到一个沉重的闪烁-似乎文本只绘制在其他缓冲区,其余缓冲区包含白色背景。有什么问题吗?我刚试过这个。直到lag
周期低于监视器相应的刷新率,我才看到任何渲染工件。您的示例似乎在帧之间没有延迟
我添加了几行以显示帧周期:
...
g.fillRect(0, 0, bounds.width, bounds.height);
g.setColor(Color.black); // added
g.drawString(String.valueOf(lag), 100, 100); // added
bufferStrategy.show();
...
我刚试过这个。直到lag
周期低于监视器相应的刷新率,我才看到任何渲染工件。您的示例似乎在帧之间没有延迟
我添加了几行以显示帧周期:
...
g.fillRect(0, 0, bounds.width, bounds.height);
g.setColor(Color.black); // added
g.drawString(String.valueOf(lag), 100, 100); // added
bufferStrategy.show();
...