Warning: file_get_contents(/data/phpspider/zhask/data//catemap/3/html/91.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Javascript Canvg |将SVG转换为画布以作为图像输出_Javascript_Html_Canvas_Svg_Canvg - Fatal编程技术网

Javascript Canvg |将SVG转换为画布以作为图像输出

Javascript Canvg |将SVG转换为画布以作为图像输出,javascript,html,canvas,svg,canvg,Javascript,Html,Canvas,Svg,Canvg,我在SVG中有一个复杂的交互式图形。我想把SVG变成一个隐藏的画布,这样我就可以允许用户以png/pdf格式输出 test111.js创建div#forSVG,然后在其中创建svg#svg(加上圆圈、路径和文本) 有不同的错误,但它们都在canvg.js的第50行附近,我怀疑它们都与s变量未定义有关。编辑1640:canvg.js的相关行告诉我们s是什么: this.canvg = function (target, s, opts) { 因此,当我调用canvg(canvas,svg)时,我

我在SVG中有一个复杂的交互式图形。我想把SVG变成一个隐藏的画布,这样我就可以允许用户以png/pdf格式输出

test111.js创建div#forSVG,然后在其中创建svg#svg(加上圆圈、路径和文本)

有不同的错误,但它们都在canvg.js的第50行附近,我怀疑它们都与s变量未定义有关。编辑1640:canvg.js的相关行告诉我们s是什么:

this.canvg = function (target, s, opts) {
因此,当我调用canvg(canvas,svg)时,我认为s是我输入的svg变量(选择可选)。Console.logging(svg类型)返回对象

canvg.js的前60行:

/*
 * canvg.js - Javascript SVG parser and renderer on Canvas
 * MIT Licensed
 * Gabe Lerner (gabelerner@gmail.com)
 * http://code.google.com/p/canvg/
 *
 * Requires: rgbcolor.js - http://www.phpied.com/rgb-color-parser-in-javascript/
 */
(function(){
    // canvg(target, s)
    // empty parameters: replace all 'svg' elements on page with 'canvas' elements
    // target: canvas element or the id of a canvas element
    // s: svg string, url to svg file, or xml document
    // opts: optional hash of options
    //       ignoreMouse: true => ignore mouse events
    //       ignoreAnimation: true => ignore animations
    //       ignoreDimensions: true => does not try to resize canvas
    //       ignoreClear: true => does not clear canvas
    //       offsetX: int => draws at a x offset
    //       offsetY: int => draws at a y offset
    //       scaleWidth: int => scales horizontally to width
    //       scaleHeight: int => scales vertically to height
    //       renderCallback: function => will call the function after the first render is completed
    //       forceRedraw: function => will call the function on every frame, if it returns true, will redraw
    this.canvg = function (target, s, opts) {
        // no parameters
        if (target == null && s == null && opts == null) {
            var svgTags = document.querySelectorAll('svg');
            for (var i=0; i<svgTags.length; i++) {
                var svgTag = svgTags[i];
                var c = document.createElement('canvas');
                c.width = svgTag.clientWidth;
                c.height = svgTag.clientHeight;
                svgTag.parentNode.insertBefore(c, svgTag);
                svgTag.parentNode.removeChild(svgTag);
                var div = document.createElement('div');
                div.appendChild(svgTag);
                canvg(c, div.innerHTML);
            }
            return;
        }

        if (typeof target == 'string') {
            target = document.getElementById(target);
        }

        // store class on canvas
        if (target.svg != null) target.svg.stop();
        var svg = build(opts || {});
        // on i.e. 8 for flash canvas, we can't assign the property so check for it
        if (!(target.childNodes.length == 1 && target.childNodes[0].nodeName == 'OBJECT')) target.svg = svg;

        var ctx = target.getContext('2d');
        if (typeof(s.documentElement) != 'undefined') {
            // load from xml doc
            svg.loadXmlDoc(ctx, s);
        }
        else if (s.substr(0,1) == '<') {
            // load from xml string
            svg.loadXml(ctx, s);
        }
        else {
            // load from url
            svg.load(ctx, s);
        }
    }
/*
*canvg.js-画布上的Javascript SVG解析器和渲染器
*麻省理工学院许可
*盖布·勒纳(gabelerner@gmail.com)
* http://code.google.com/p/canvg/
*
*需要:rgbcolor.js-http://www.phpied.com/rgb-color-parser-in-javascript/
*/
(功能(){
//canvg(目标,s)
//空参数:将页面上的所有“svg”元素替换为“canvas”元素
//目标:画布元素或画布元素的id
//s:svg字符串、svg文件的url或xml文档
//选项:选项的可选哈希
//ignoreMouse:true=>忽略鼠标事件
//ignoreAnimation:true=>忽略动画
//ignoreDimensions:true=>不尝试调整画布大小
//ignoreClear:true=>不清除画布
//偏移量x:int=>以x偏移量绘制
//offsetY:int=>在y偏移处绘制
//scaleWidth:int=>水平缩放到宽度
//scaleHeight:int=>垂直缩放到高度
//renderCallback:function=>将在第一次渲染完成后调用该函数
//forceRedraw:function=>将在每一帧上调用该函数,如果返回true,将重新绘制
this.canvg=函数(目标、选项){
//无参数
if(target==null&&s==null&&opts==null){
var svgTags=document.querySelectorAll('svg');

对于(var i=0;i,我建议检查“s”是什么。它实际上可能不是字符串,因此执行“s.substr(0,1)”将是错误中引用的“未定义的”。

谢谢TJ-您的观点帮助我找到了正确的方向

Canvg似乎需要一个字符串或html输入,而不是一个对象。因此,这是可行的:

            var canvas = document.getElementById("canvas");

            var svg = document.getElementById("div#forSVG");
            var svgWider = svg.innerHTML;
            canvg(canvas, svgWider);

如果问题发生在canvg.js:50附近,那么我建议发布canvg.js。在没有什么可看的情况下,很难帮助诊断问题。如果你的回复帮助你解决了问题,你可以(而且应该)将自己的回复标记为解决方案。这将标记其他人也解决了这个问题。
/*
 * canvg.js - Javascript SVG parser and renderer on Canvas
 * MIT Licensed
 * Gabe Lerner (gabelerner@gmail.com)
 * http://code.google.com/p/canvg/
 *
 * Requires: rgbcolor.js - http://www.phpied.com/rgb-color-parser-in-javascript/
 */
(function(){
    // canvg(target, s)
    // empty parameters: replace all 'svg' elements on page with 'canvas' elements
    // target: canvas element or the id of a canvas element
    // s: svg string, url to svg file, or xml document
    // opts: optional hash of options
    //       ignoreMouse: true => ignore mouse events
    //       ignoreAnimation: true => ignore animations
    //       ignoreDimensions: true => does not try to resize canvas
    //       ignoreClear: true => does not clear canvas
    //       offsetX: int => draws at a x offset
    //       offsetY: int => draws at a y offset
    //       scaleWidth: int => scales horizontally to width
    //       scaleHeight: int => scales vertically to height
    //       renderCallback: function => will call the function after the first render is completed
    //       forceRedraw: function => will call the function on every frame, if it returns true, will redraw
    this.canvg = function (target, s, opts) {
        // no parameters
        if (target == null && s == null && opts == null) {
            var svgTags = document.querySelectorAll('svg');
            for (var i=0; i<svgTags.length; i++) {
                var svgTag = svgTags[i];
                var c = document.createElement('canvas');
                c.width = svgTag.clientWidth;
                c.height = svgTag.clientHeight;
                svgTag.parentNode.insertBefore(c, svgTag);
                svgTag.parentNode.removeChild(svgTag);
                var div = document.createElement('div');
                div.appendChild(svgTag);
                canvg(c, div.innerHTML);
            }
            return;
        }

        if (typeof target == 'string') {
            target = document.getElementById(target);
        }

        // store class on canvas
        if (target.svg != null) target.svg.stop();
        var svg = build(opts || {});
        // on i.e. 8 for flash canvas, we can't assign the property so check for it
        if (!(target.childNodes.length == 1 && target.childNodes[0].nodeName == 'OBJECT')) target.svg = svg;

        var ctx = target.getContext('2d');
        if (typeof(s.documentElement) != 'undefined') {
            // load from xml doc
            svg.loadXmlDoc(ctx, s);
        }
        else if (s.substr(0,1) == '<') {
            // load from xml string
            svg.loadXml(ctx, s);
        }
        else {
            // load from url
            svg.load(ctx, s);
        }
    }
            var canvas = document.getElementById("canvas");

            var svg = document.getElementById("div#forSVG");
            var svgWider = svg.innerHTML;
            canvg(canvas, svgWider);