使用Javascript中的变量值访问嵌套对象
我在做游戏。最终用户将在12架可用战斗机中选择一架。假设他们选择了“Ryu”。但他们本可以选择“春丽”。玩家选择将存储在变量“selectedPlayer”中。现在我需要获取/访问与用户选择相匹配的对象(或其成员)。我尝试了很多方法,包括下面所示的方法,但是我在控制台中得到了:“uncaughtypeerror:无法读取undefined的属性'Ryu' 我需要能够进入“玩家”对象并访问所选fighers对象的成员。我可以写一堆if语句,但那不是很干净。我可以这样做吗使用Javascript中的变量值访问嵌套对象,javascript,object,nested,javascript-objects,Javascript,Object,Nested,Javascript Objects,我在做游戏。最终用户将在12架可用战斗机中选择一架。假设他们选择了“Ryu”。但他们本可以选择“春丽”。玩家选择将存储在变量“selectedPlayer”中。现在我需要获取/访问与用户选择相匹配的对象(或其成员)。我尝试了很多方法,包括下面所示的方法,但是我在控制台中得到了:“uncaughtypeerror:无法读取undefined的属性'Ryu' 我需要能够进入“玩家”对象并访问所选fighers对象的成员。我可以写一堆if语句,但那不是很干净。我可以这样做吗 var playerOne
var playerOne = {
Name: players.<some variable>.Name,
Country: players.<some variable>.Country,
Slogan: players.<some variable>.Slogan,
smImage: players.<some variable>.smImg,
lgImage: players.<some variable>.lgImg,
Attack: players.<some variable>.attack
};
var playerTwo = {
Name: players.<some variable>.Name,
Country: players.<some variable>.Country,
Slogan: players.<some variable>.Slogan,
smImage: players.<some variable>.smImg,
lgImage: players.<some variable>.lgImg,
Attack: players.<some variable>.attack
};
var playerOne={
姓名:玩家姓名,
国家:球员……国家,
标语:玩家..标语,
smImage:玩家..smImg,
lgImage:players..lgImg,
攻击:玩家…攻击
};
变量playerTwo={
姓名:玩家姓名,
国家:球员……国家,
标语:玩家..标语,
smImage:玩家..smImg,
lgImage:players..lgImg,
攻击:玩家…攻击
};
也许有不同的想法。我愿意接受任何有效的方法。谢谢。您需要先定义映射,然后才能访问它。另外,
Ryu
似乎没有标语
var players = {
Ryu: {
Name: "Ryu",
Country: "Japan",
// Shoudldn't this be "Slogan"?
Text: "The answer lies in the heart of battle.",
smImg: "../images/small/ryu.png",
lgImg: "../images/large/ryu.jpg",
attack: [1,5,10,15,20,25]
},
ChunLi: {
Name: "Chun Li",
Country: "China",
Slogan: "Want to see my Kung-Fu? I'll show you.",
smImg: "../images/small/chunli.png",
lgImg: "../images/large/chunli.jpg",
attack: [1,4,11,15,21,25]
}
}
var selectedPlayer = "Ryu";
var Slogan = players[selectedPlayer]['Slogan'];
console.log(Slogan);
您需要先定义映射,然后才能访问它。另外,
Ryu
似乎没有标语
var players = {
Ryu: {
Name: "Ryu",
Country: "Japan",
// Shoudldn't this be "Slogan"?
Text: "The answer lies in the heart of battle.",
smImg: "../images/small/ryu.png",
lgImg: "../images/large/ryu.jpg",
attack: [1,5,10,15,20,25]
},
ChunLi: {
Name: "Chun Li",
Country: "China",
Slogan: "Want to see my Kung-Fu? I'll show you.",
smImg: "../images/small/chunli.png",
lgImg: "../images/large/chunli.jpg",
attack: [1,4,11,15,21,25]
}
}
var selectedPlayer = "Ryu";
var Slogan = players[selectedPlayer]['Slogan'];
console.log(Slogan);
您的错误是因为您在定义
播放器之前正在引用它。试试这个:
var players = {
Ryu: {
Name: "Ryu",
Country: "Japan",
Text: "The answer lies in the heart of battle.",
smImg: "../images/small/ryu.png",
lgImg: "../images/large/ryu.jpg",
attack: [1,5,10,15,20,25]
},
ChunLi: {
Name: "Chun Li",
Country: "China",
Slogan: "Want to see my Kung-Fu? I'll show you.",
smImg: "../images/small/chunli.png",
lgImg: "../images/large/chunli.jpg",
attack: [1,4,11,15,21,25]
}
}
var selectedPlayer = "Ryu";
var Slogan = players[selectedPlayer]['Slogan'];
console.log(Slogan);
您的错误是因为您在定义播放器之前正在引用它。试试这个:
var players = {
Ryu: {
Name: "Ryu",
Country: "Japan",
Text: "The answer lies in the heart of battle.",
smImg: "../images/small/ryu.png",
lgImg: "../images/large/ryu.jpg",
attack: [1,5,10,15,20,25]
},
ChunLi: {
Name: "Chun Li",
Country: "China",
Slogan: "Want to see my Kung-Fu? I'll show you.",
smImg: "../images/small/chunli.png",
lgImg: "../images/large/chunli.jpg",
attack: [1,4,11,15,21,25]
}
}
var selectedPlayer = "Ryu";
var Slogan = players[selectedPlayer]['Slogan'];
console.log(Slogan);
谢谢,我能让它工作了。Ryu的标语是我在将会员名称从“文本”改为“标语”时修正的打字错误。接得好。谢谢,我能让它工作了。Ryu的标语是我在将会员名称从“文本”改为“标语”时修正的打字错误。好的,谢谢你。我在发帖后不久就意识到了我的错误。谢谢你的意见,谢谢。我在发帖后不久就意识到了我的错误。谢谢你的意见。