Javascript 页面翻转演示中的可点击链接
我继续学习教程,除了我似乎不知道如何在页面中单击鼠标之类的东西外,其他一切都正常工作。我可以使用TAB突出显示链接,然后按enter键跟随链接,但当我使用鼠标时,除了页面翻转动画外,它无法识别任何内容。我还应该向Javascript添加什么来重新启用链接上的鼠标单击事件Javascript 页面翻转演示中的可点击链接,javascript,html,canvas,dom-events,Javascript,Html,Canvas,Dom Events,我继续学习教程,除了我似乎不知道如何在页面中单击鼠标之类的东西外,其他一切都正常工作。我可以使用TAB突出显示链接,然后按enter键跟随链接,但当我使用鼠标时,除了页面翻转动画外,它无法识别任何内容。我还应该向Javascript添加什么来重新启用链接上的鼠标单击事件 (function() { // Dimensions of the whole book var BOOK_WIDTH = 1391; var BOOK_HEIGHT = 950; // Dimensions of one
(function() {
// Dimensions of the whole book
var BOOK_WIDTH = 1391;
var BOOK_HEIGHT = 950;
// Dimensions of one page in the book
var PAGE_WIDTH = 651;
var PAGE_HEIGHT = 890;
// Vertical spacing between the top edge of the book and the papers
var PAGE_Y = ( BOOK_HEIGHT - PAGE_HEIGHT ) / 2;
// The canvas size equals to the book dimensions + this padding
var CANVAS_PADDING = 20;
var page = 0;
var canvas = document.getElementById( "pageflip-canvas" );
var context = canvas.getContext( "2d" );
var mouse = { x: 0, y: 0 };
var flips = [];
var book = document.getElementById( "book" );
// List of all the page elements in the DOM
var pages = book.getElementsByTagName( "section" );
// Organize the depth of our pages and create the flip definitions
for( var i = 0, len = pages.length; i < len; i++ ) {
pages[i].style.zIndex = len - i;
flips.push( {
// Current progress of the flip (left -1 to right +1)
progress: 1,
// The target value towards which progress is always moving
target: 1,
// The page DOM element related to this flip
page: pages[i],
// True while the page is being dragged
dragging: false
} );
}
// Resize the canvas to match the book size
canvas.width = BOOK_WIDTH + ( CANVAS_PADDING * 2 );
canvas.height = BOOK_HEIGHT + ( CANVAS_PADDING * 2 );
// Offset the canvas so that it's padding is evenly spread around the book
canvas.style.top = -CANVAS_PADDING + "px";
canvas.style.left = -CANVAS_PADDING + "px";
// Render the page flip 60 times a second
setInterval( render, 1000 / 60 );
document.addEventListener( "mousemove", mouseMoveHandler, false );
document.addEventListener( "mousedown", mouseDownHandler, false );
document.addEventListener( "mouseup", mouseUpHandler, false );
function mouseMoveHandler( event ) {
// Offset mouse position so that the top of the book spine is 0,0
mouse.x = event.clientX - book.offsetLeft - ( BOOK_WIDTH / 2 );
mouse.y = event.clientY - book.offsetTop;
}
function mouseDownHandler( event ) {
// Make sure the mouse pointer is inside of the book
if (Math.abs(mouse.x) < PAGE_WIDTH) {
if (mouse.x < 0 && page - 1 >= 0) {
// We are on the left side, drag the previous page
flips[page - 1].dragging = true;
}
else if (mouse.x > 0 && page + 1 < flips.length) {
// We are on the right side, drag the current page
flips[page].dragging = true;
}
}
// Prevents the text selection
event.preventDefault();
}
function mouseUpHandler( event ) {
for( var i = 0; i < flips.length; i++ ) {
// If this flip was being dragged, animate to its destination
if( flips[i].dragging ) {
// Figure out which page we should navigate to
if( mouse.x < 0 ) {
flips[i].target = -1;
page = Math.min( page + 1, flips.length );
}
else {
flips[i].target = 1;
page = Math.max( page - 1, 0 );
}
}
flips[i].dragging = false;
}
}
function render() {
// Reset all pixels in the canvas
context.clearRect( 0, 0, canvas.width, canvas.height );
for( var i = 0, len = flips.length; i < len; i++ ) {
var flip = flips[i];
if( flip.dragging ) {
flip.target = Math.max( Math.min( mouse.x / PAGE_WIDTH, 1 ), -1 );
}
// Ease progress towards the target value
flip.progress += ( flip.target - flip.progress ) * 0.2;
// If the flip is being dragged or is somewhere in the middle of the book, render it
if( flip.dragging || Math.abs( flip.progress ) < 0.997 ) {
drawFlip( flip );
}
}
}
function drawFlip( flip ) {
// Strength of the fold is strongest in the middle of the book
var strength = 1 - Math.abs( flip.progress );
// Width of the folded paper
var foldWidth = ( PAGE_WIDTH * 0.5 ) * ( 1 - flip.progress );
// X position of the folded paper
var foldX = PAGE_WIDTH * flip.progress + foldWidth;
// How far the page should outdent vertically due to perspective
var verticalOutdent = 20 * strength;
// The maximum width of the left and right side shadows
var paperShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( 1 - flip.progress, 0.5 ), 0 );
var rightShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( strength, 0.5 ), 0 );
var leftShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( strength, 0.5 ), 0 );
// Change page element width to match the x position of the fold
flip.page.style.width = Math.max(foldX, 0) + "px";
context.save();
context.translate( CANVAS_PADDING + ( BOOK_WIDTH / 2 ), PAGE_Y + CANVAS_PADDING );
// Draw a sharp shadow on the left side of the page
context.strokeStyle = 'rgba(0,0,0,'+(0.05 * strength)+')';
context.lineWidth = 30 * strength;
context.beginPath();
context.moveTo(foldX - foldWidth, -verticalOutdent * 0.5);
context.lineTo(foldX - foldWidth, PAGE_HEIGHT + (verticalOutdent * 0.5));
context.stroke();
// Right side drop shadow
var rightShadowGradient = context.createLinearGradient(foldX, 0, foldX + rightShadowWidth, 0);
rightShadowGradient.addColorStop(0, 'rgba(0,0,0,'+(strength*0.2)+')');
rightShadowGradient.addColorStop(0.8, 'rgba(0,0,0,0.0)');
context.fillStyle = rightShadowGradient;
context.beginPath();
context.moveTo(foldX, 0);
context.lineTo(foldX + rightShadowWidth, 0);
context.lineTo(foldX + rightShadowWidth, PAGE_HEIGHT);
context.lineTo(foldX, PAGE_HEIGHT);
context.fill();
// Left side drop shadow
var leftShadowGradient = context.createLinearGradient(foldX - foldWidth - leftShadowWidth, 0, foldX - foldWidth, 0);
leftShadowGradient.addColorStop(0, 'rgba(0,0,0,0.0)');
leftShadowGradient.addColorStop(1, 'rgba(0,0,0,'+(strength*0.15)+')');
context.fillStyle = leftShadowGradient;
context.beginPath();
context.moveTo(foldX - foldWidth - leftShadowWidth, 0);
context.lineTo(foldX - foldWidth, 0);
context.lineTo(foldX - foldWidth, PAGE_HEIGHT);
context.lineTo(foldX - foldWidth - leftShadowWidth, PAGE_HEIGHT);
context.fill();
// Gradient applied to the folded paper (highlights & shadows)
var foldGradient = context.createLinearGradient(foldX - paperShadowWidth, 0, foldX, 0);
foldGradient.addColorStop(0.35, '#fafafa');
foldGradient.addColorStop(0.73, '#eeeeee');
foldGradient.addColorStop(0.9, '#fafafa');
foldGradient.addColorStop(1.0, '#e2e2e2');
context.fillStyle = foldGradient;
context.strokeStyle = 'rgba(0,0,0,0.06)';
context.lineWidth = 0.5;
// Draw the folded piece of paper
context.beginPath();
context.moveTo(foldX, 0);
context.lineTo(foldX, PAGE_HEIGHT);
context.quadraticCurveTo(foldX, PAGE_HEIGHT + (verticalOutdent * 2), foldX - foldWidth, PAGE_HEIGHT + verticalOutdent);
context.lineTo(foldX - foldWidth, -verticalOutdent);
context.quadraticCurveTo(foldX, -verticalOutdent * 2, foldX, 0);
context.fill();
context.stroke();
context.restore();
}
})();
(函数(){
//整本书的尺寸
var BOOK_WIDTH=1391;
var BOOK_高度=950;
//书中一页的尺寸
变量页面宽度=651;
变量页高度=890;
//书的上边缘和纸张之间的垂直间距
var PAGE_Y=(书本高度-页面高度)/2;
//画布大小等于书本尺寸+此填充
var CANVAS_PADDING=20;
var-page=0;
var canvas=document.getElementById(“pageflip画布”);
var context=canvas.getContext(“2d”);
变量鼠标={x:0,y:0};
var翻转=[];
var book=document.getElementById(“book”);
//DOM中所有页面元素的列表
var pages=book.getElementsByTagName(“节”);
//组织页面深度并创建翻转定义
对于(变量i=0,len=pages.length;i=0){
//我们在左边,拖动上一页
翻转[第1页]。拖动=真;
}
else if(鼠标.x>0&&page+1 #pageflip-canvas {
pointer-events: none;
}
<!--[if IE]>
<style type="text/css">
#pageflip-canvas {
background: none !important;
}
</style>
<![endif]-->