Javascript VTK.js VR不显示/显示房间内的手动控制器

Javascript VTK.js VR不显示/显示房间内的手动控制器,javascript,webvr,vtk.js,Javascript,Webvr,Vtk.js,我尝试使用VTK虚拟现实,但当我测试它时,我看不到房间里的控制器,我可以从控制器上获得操作,比如按下或做其他事情,但在虚拟现实模式下,如果用户看不到它,我如何修复它 导入'vtk.js/Sources/favicon'; 从“vtk.js/Sources/Rendering/Core/Actor”导入vtkActor; 从“vtk.js/Sources/Filters/General/Calculator”导入vtkCalculator; 从“vtk.js/Sources/Filters/So

我尝试使用VTK虚拟现实,但当我测试它时,我看不到房间里的控制器,我可以从控制器上获得操作,比如按下或做其他事情,但在虚拟现实模式下,如果用户看不到它,我如何修复它

导入'vtk.js/Sources/favicon';
从“vtk.js/Sources/Rendering/Core/Actor”导入vtkActor;
从“vtk.js/Sources/Filters/General/Calculator”导入vtkCalculator;
从“vtk.js/Sources/Filters/Sources/ConeSource”导入vtkConeSource;
从“vtk.js/Sources/Rendering/Misc/FullScreenRenderWindow”导入vtkFullScreenRenderWindow;
从“vtk.js/Sources/Rendering/Core/Mapper”导入vtkMapper;
从“vtk.js/Sources/Common/DataModel/datasetAttribute/Constants”导入{attributeType};
从“vtk.js/Sources/Common/DataModel/DataSet/Constants”导入{FieldDataTypes};
从“/controller.html”导入控制面板;
// ----------------------------------------------------------------------------
//标准渲染代码设置
// ----------------------------------------------------------------------------
const fullScreenRenderer=vtkFullScreenRenderWindow.newInstance({
背景:[0,0,0],
});
const renderer=fullScreenRenderer.getRenderer();
const renderWindow=fullScreenRenderer.getRenderWindow();
// ----------------------------------------------------------------------------
//示例代码
// ----------------------------------------------------------------------------
//动态创建一个过滤器,有点酷,这是一个随机标量
//过滤器我们创建内联,为一个简单的圆锥,你不会需要
//这个
// ----------------------------------------------------------------------------
const coneSource=vtkConeSource.newInstance({高度:100.0,半径:50.0});
//const coneSource=vtkConeSource.newInstance({高度:1.0,半径:0.5});
const filter=vtkCalculator.newInstance();
filter.setInputConnection(coneSource.getOutputPort());
//filter.setFormulaSimple(FieldDataTypes.CELL,[],'random',()=>Math.random());
filter.setFormula({
getArrays:(inputDataSets)=>({
输入:[],
输出:[
{
位置:FieldDataTypes.CELL,
名称:“随机”,
数据类型:“Float32Array”,
属性:AttributeType.SCALARS,
},
],
}),
评估:(arraysIn,arraysOut)=>{
const[scalars]=arraysOut.map((d)=>d.getData());
for(设i=0;i{
const newRepValue=Number(如target.value);
actor.getProperty().setRepresentation(newRepValue);
renderWindow.render();
});
resolutionChange.addEventListener('输入',(e)=>{
常数分辨率=数量(如目标值);
coneSource.setResolution(决议);
renderWindow.render();
});
vrbutton.addEventListener('单击',(e)=>{
如果(vrbutton.textContent==='发送到VR'){
fullScreenRenderer.getOpenGLRenderWindow().startVR();
vrbutton.textContent='从VR返回';
}否则{
fullScreenRenderer.getOpenGLRenderWindow().stopVR();
vrbutton.textContent='发送到VR';
}
});
// -----------------------------------------------------------
//将一些变量设置为全局变量,以便可以检查和
//在浏览器的开发人员控制台中修改对象:
// -----------------------------------------------------------
global.source=coneSource;
global.mapper=mapper;
global.actor=actor;
global.renderer=渲染器;
global.renderWindow=renderWindow;
注意:在最新版本的Chrome和Firefox(64位)上测试。控制器类型为HTC Vive

更新1: 我们发现这个选项不是开发,所以我现在分享更新的链接

    import 'vtk.js/Sources/favicon';

import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor';
import vtkCalculator from 'vtk.js/Sources/Filters/General/Calculator';
import vtkConeSource from 'vtk.js/Sources/Filters/Sources/ConeSource';
import vtkFullScreenRenderWindow from 'vtk.js/Sources/Rendering/Misc/FullScreenRenderWindow';
import vtkMapper from 'vtk.js/Sources/Rendering/Core/Mapper';
import { AttributeTypes } from 'vtk.js/Sources/Common/DataModel/DataSetAttributes/Constants';
import { FieldDataTypes } from 'vtk.js/Sources/Common/DataModel/DataSet/Constants';

import controlPanel from './controller.html';

// ----------------------------------------------------------------------------
// Standard rendering code setup
// ----------------------------------------------------------------------------

const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({
  background: [0, 0, 0],
});
const renderer = fullScreenRenderer.getRenderer();
const renderWindow = fullScreenRenderer.getRenderWindow();

// ----------------------------------------------------------------------------
// Example code
// ----------------------------------------------------------------------------
// create a filter on the fly, sort of cool, this is a random scalars
// filter we create inline, for a simple cone you would not need
// this
// ----------------------------------------------------------------------------

const coneSource = vtkConeSource.newInstance({ height: 100.0, radius: 50.0 });
// const coneSource = vtkConeSource.newInstance({ height: 1.0, radius: 0.5 });
const filter = vtkCalculator.newInstance();

filter.setInputConnection(coneSource.getOutputPort());
// filter.setFormulaSimple(FieldDataTypes.CELL, [], 'random', () => Math.random());
filter.setFormula({
  getArrays: (inputDataSets) => ({
    input: [],
    output: [
      {
        location: FieldDataTypes.CELL,
        name: 'Random',
        dataType: 'Float32Array',
        attribute: AttributeTypes.SCALARS,
      },
    ],
  }),
  evaluate: (arraysIn, arraysOut) => {
    const [scalars] = arraysOut.map((d) => d.getData());
    for (let i = 0; i < scalars.length; i++) {
      scalars[i] = Math.random();
    }
  },
});

const mapper = vtkMapper.newInstance();
mapper.setInputConnection(filter.getOutputPort());

const actor = vtkActor.newInstance();
actor.setMapper(mapper);
actor.setPosition(20.0, 0.0, 0.0);

renderer.addActor(actor);
renderer.resetCamera();
renderWindow.render();

// -----------------------------------------------------------
// UI control handling
// -----------------------------------------------------------

fullScreenRenderer.addController(controlPanel);
const representationSelector = document.querySelector('.representations');
const resolutionChange = document.querySelector('.resolution');
const vrbutton = document.querySelector('.vrbutton');

representationSelector.addEventListener('change', (e) => {
  const newRepValue = Number(e.target.value);
  actor.getProperty().setRepresentation(newRepValue);
  renderWindow.render();
});

resolutionChange.addEventListener('input', (e) => {
  const resolution = Number(e.target.value);
  coneSource.setResolution(resolution);
  renderWindow.render();
});

vrbutton.addEventListener('click', (e) => {
  if (vrbutton.textContent === 'Send To VR') {
    fullScreenRenderer.getOpenGLRenderWindow().startVR();
    vrbutton.textContent = 'Return From VR';
  } else {
    fullScreenRenderer.getOpenGLRenderWindow().stopVR();
    vrbutton.textContent = 'Send To VR';
  }
});

// -----------------------------------------------------------
// Make some variables global so that you can inspect and
// modify objects in your browser's developer console:
// -----------------------------------------------------------

global.source = coneSource;
global.mapper = mapper;
global.actor = actor;
global.renderer = renderer;
global.renderWindow = renderWindow;