Javascript 基于HTML5画布平铺的地图未显示
我是html5画布游戏开发的新手,可能遇到了一个新手问题 我正在制作一个基于瓷砖的地图,它应该可以将2d阵列变成有墙和开放空间的地图,但每当我打开游戏时,它都不会出现。。。 我甚至没有出错 请帮助我(我正在使用chrome BTW) pastebin代码:Javascript 基于HTML5画布平铺的地图未显示,javascript,html,canvas,tiles,Javascript,Html,Canvas,Tiles,我是html5画布游戏开发的新手,可能遇到了一个新手问题 我正在制作一个基于瓷砖的地图,它应该可以将2d阵列变成有墙和开放空间的地图,但每当我打开游戏时,它都不会出现。。。 我甚至没有出错 请帮助我(我正在使用chrome BTW) pastebin代码: //声明全局变量 var canvas=document.createElement(“canvas”); c=canvas.getContext(“2d”), make={}, 映射={}, 宽度=800, 高度=600; //创建requ
//声明全局变量
var canvas=document.createElement(“canvas”);
c=canvas.getContext(“2d”),
make={},
映射={},
宽度=800,
高度=600;
//创建requestAnimationFrame变量
(功能(){
var requestAnimationFrame=window.requestAnimationFrame | | window.mozRequestAnimationFrame | | window.webkitRequestAnimationFrame | | window.msRequestAnimationFrame;
window.requestAnimationFrame=requestAnimationFrame;
}) ();
//修改画布的属性
canvas.width=宽度,
canvas.height=高度;
//构成贴图的二维阵列
地图={
一:[
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“w”、“w”、“w”、“o”、“w”],
[“w”、“o”、“w”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“o”、“w”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“o”、“o”、“w”、“o”、“w”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”]
],
二:[
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”]
]
};
//地图绘图功能
制造={
映射:函数(map2d){
var i,
J
瓦片
Tilex=8,
tilesY=8;
对于(i=0;i
所以有几件事。首先,您需要实际将画布添加到文档中,您可以这样做
document.body.appendChild(canvas);
我已将此添加到windows加载事件侦听器
下一件事是,您没有将“o”或“w”传递给要调用switch语句的函数。所以我现在只是硬编码w,因为你有这个位
if (map2d[i][j] === "w") {
this.tile(i * 64, j * 64, "w");
}
所以你只在画墙的时候才调用draw
在那之后,你仍然看不到任何东西,因为你有一个名为wallcolor
的变量,它实际上并不存在,所以我现在把你的填充改为只使用黑色
c.beginPath();
c.rect(x, y, 64, 64);
c.fillStyle = "black";
c.fill();
c.lineWidth = 8;
c.strokeStyle = "black";
c.stroke();
c.closePath();
你会注意到的另一件事是添加了beginPath
和closePath
,如果你正在创建路径,你需要使用这些路径,否则所有的形状都会一直添加到同一路径,每次你调用fill或stroke时,它都会填充或笔划你已经绘制的所有东西,这会随着时间的推移变得非常缓慢
// Declares global variables
var canvas = document.createElement("canvas");
c = canvas.getContext("2d"),
make = {},
maps = {},
width = 800,
height = 600;
// Creates the requestAnimationFrame variable
(function () {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
}) ();
// Modifies the canvas' properties
canvas.width = width,
canvas.height = height;
// 2D arrays that make up maps
maps = {
one: [
["w","w","w","w","w","w","w","w"],
["w","o","o","o","o","o","o","w"],
["w","o","w","w","w","w","o","w"],
["w","o","w","o","o","o","o","w"],
["w","o","w","o","w","o","o","w"],
["w","o","w","o","o","w","o","w"],
["w","o","o","o","o","o","o","w"],
["w","w","w","w","w","w","w","w"]
],
two: [
["w","w","w","w","w","w","w","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","w","w","w","w","w","w","w"]
]
};
// Maps drawing functions
make = {
map: function ( map2d ) {
var i,
j,
tile,
tilesX = 8,
tilesY = 8;
for (i = 0; i < tilesX; i++) {
for(j = 0; j < tilesY; j++) {
if (map2d[i][j] === "w") {
this.tile(i * 64, j * 64, "w");
}
}
}
},
tile: function (x, y, TD) {
switch (TD) {
case "w":
c.beginPath();
c.rect(x, y, 64, 64);
c.fillStyle = '#000';
c.fill();
c.lineWidth = 8;
c.strokeStyle = "black";
c.stroke();
c.closePath();
break;
case "o":
c.rect(x, y, 64, 64);
c.fillStyle = "white";
c.fill();
c.lineWidth = 8;
c.strokeStyle = "white";
c.stroke();
break;
}
}
}
// Updates constantly
function update () {
c.clearRect(0, 0, width, height);
make.map(maps.two);
requestAnimationFrame(update);
}
// Begins updating when window is ready
window.addEventListener("load", function () {
// Add the canvas
document.body.appendChild(canvas);
update();
});
//声明全局变量
var canvas=document.createElement(“canvas”);
c=canvas.getContext(“2d”),
make={},
映射={},
宽度=800,
高度=600;
//创建requestAnimationFrame变量
(功能(){
var requestAnimationFrame=window.requestAnimationFrame | | window.mozRequestAnimationFrame | | window.webkitRequestAnimationFrame | | window.msRequestAnimationFrame;
window.requestAnimationFrame=requestAnimationFrame;
}) ();
//修改画布的属性
canvas.width=宽度,
canvas.height=高度;
//构成贴图的二维阵列
地图={
一:[
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“w”、“w”、“w”、“o”、“w”],
[“w”、“o”、“w”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“o”、“w”、“o”、“o”、“o”、“w”],
[“w”、“o”、“w”、“o”、“o”、“w”、“o”、“w”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”]
],
二:[
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“o”、“w”],
[“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”、“w”]
]
};
//地图绘图功能
制造={
映射:函数(map2d){
var i,
J
瓦片
Tilex=8,
tilesY=8;
对于(i=0;i// Declares global variables
var canvas = document.createElement("canvas");
c = canvas.getContext("2d"),
make = {},
maps = {},
width = 800,
height = 600;
// Creates the requestAnimationFrame variable
(function () {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
}) ();
// Modifies the canvas' properties
canvas.width = width,
canvas.height = height;
// 2D arrays that make up maps
maps = {
one: [
["w","w","w","w","w","w","w","w"],
["w","o","o","o","o","o","o","w"],
["w","o","w","w","w","w","o","w"],
["w","o","w","o","o","o","o","w"],
["w","o","w","o","w","o","o","w"],
["w","o","w","o","o","w","o","w"],
["w","o","o","o","o","o","o","w"],
["w","w","w","w","w","w","w","w"]
],
two: [
["w","w","w","w","w","w","w","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","o","o","o","o","o","o","w"],
["w","w","w","w","w","w","w","w"]
]
};
// Maps drawing functions
make = {
map: function ( map2d ) {
var i,
j,
tile,
tilesX = 8,
tilesY = 8;
for (i = 0; i < tilesX; i++) {
for(j = 0; j < tilesY; j++) {
if (map2d[i][j] === "w") {
this.tile(i * 64, j * 64, "w");
}
}
}
},
tile: function (x, y, TD) {
switch (TD) {
case "w":
c.beginPath();
c.rect(x, y, 64, 64);
c.fillStyle = '#000';
c.fill();
c.lineWidth = 8;
c.strokeStyle = "black";
c.stroke();
c.closePath();
break;
case "o":
c.rect(x, y, 64, 64);
c.fillStyle = "white";
c.fill();
c.lineWidth = 8;
c.strokeStyle = "white";
c.stroke();
break;
}
}
}
// Updates constantly
function update () {
c.clearRect(0, 0, width, height);
make.map(maps.two);
requestAnimationFrame(update);
}
// Begins updating when window is ready
window.addEventListener("load", function () {
// Add the canvas
document.body.appendChild(canvas);
update();
});