Python 修复名称错误
我正在写一个程序来和两个玩家玩井字游戏。我已经完成了基本代码(尽管效率很低),但我一直收到一个错误,说player2没有定义。我已经尝试了很多方法来修复这个错误,但是我想知道yall是否有任何想法。它在第一个player1==player2条件下被捕获。代码如下:Python 修复名称错误,python,nameerror,Python,Nameerror,我正在写一个程序来和两个玩家玩井字游戏。我已经完成了基本代码(尽管效率很低),但我一直收到一个错误,说player2没有定义。我已经尝试了很多方法来修复这个错误,但是我想知道yall是否有任何想法。它在第一个player1==player2条件下被捕获。代码如下: def main(): board1 = [" "," "," "] board2 = [" "," "," "] board3 = [" "," "," "] game(board1,board
def main():
board1 = [" "," "," "]
board2 = [" "," "," "]
board3 = [" "," "," "]
game(board1,board2,board3)
def play1():
global player1
player1 = int(input("Player 1, where would you like to move? "))
return player1
def play2():
global player2
player2 = int(input("Player 2, where would you like to move? "))
return player2
def game(brd1,brd2,brd3):
isvalid = False
while(not(isvalid)):
play1()
try:
if player1 == player2:
print("You can't both go to the same spot!")
except NameError:
if player1 == 0:
brd1.pop(0)
brd1.insert(0,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 1:
brd1.pop(1)
brd1.insert(1,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 2:
brd1.pop(2)
brd1.insert(2,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 3:
brd2.pop(0)
brd2.insert(0,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 4:
brd2.pop(1)
brd2.insert(1,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 5:
brd2.pop(2)
brd2.insert(2,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 6:
brd3.pop(0)
brd3.insert(0,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 7:
brd3.pop(1)
brd3.insert(1,"x")
print(brd1)
print(brd2)
print(brd3)
elif player1 == 8:
brd3.pop(2)
brd3.insert(2,"x")
print(brd1)
print(brd2)
print(brd3)
play2()
if player2 == player1:
print("You can't both go to the same spot!")
elif player2 == 0:
brd1.pop(0)
brd1.insert(0,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 1:
brd1.pop(1)
brd1.insert(1,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 2:
brd1.pop(2)
brd1.insert(2,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 3:
brd2.pop(0)
brd2.insert(0,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 4:
brd2.pop(1)
brd2.insert(1,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 5:
brd2.pop(2)
brd2.insert(2,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 6:
brd3.pop(0)
brd3.insert(0,"o")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 7:
brd3.pop(1)
brd3.insert(1,"x")
print(brd1)
print(brd2)
print(brd3)
elif player2 == 8:
brd3.pop(2)
brd3.insert(2,"o")
print(brd1)
print(brd2)
print(brd3)
if __name__ == '__main__':
main()
您的变量--
player1
和player2
--在本地范围(play1
和play2
)中定义,您尝试在该范围之外访问它们。在函数开始时,键入global player1
(或player2
)作为自己的行,以在全局范围内定义它。在所有函数的顶部添加player1,player2=None,None
,以启动它。至于为什么在错误中指定了player2
,这是因为它是条件中的第一个变量,Python从左到右求值。由于您的错误表明未定义播放器2,请尝试添加try
条件,以检查是否定义了播放器2。如果出现名称错误
,则可以继续游戏(打印棋盘),否则,请检查If条件
while(not(isvalid)):
play1()
try:
# Try going through all your conditions
if player 1 == player 2:
...
except NameError:
# But if your player 2 is not defined, go through them all except the player 1 == player 2 clause
if player 1 == 0:
.....
print(brd1)
....
您只能在循环中调用play1()
。您还需要play2()
。但是,这不会解决您的问题,因为player1
和player2
是在这些函数中本地定义的。要解决此问题,请在play1()
中添加global player1
,并在play2()
中添加global player2
。代码如下所示
def play1():
global player1
player1 = int(input("Player 1, where would you like to move? "))
def play2():
global player2
player2 = int(input("Player 2, where would you like to move? "))
循环:
while(not(isvalid)):
play1()
play2()
if player2 == player1:
解决此问题的另一种方法是返回它们,如下所示:
def play1():
player1 = int(input("Player 1, where would you like to move? "))
return player1
def play2():
player2 = int(input("Player 2, where would you like to move? "))
return player2
然后在循环中:
while(not(isvalid)):
player1 = play1()
player2 = play2()
if player2 == player1:
这样你就可以避免全球变暖
编辑:为了在每次旋转后打印电路板,在文件开头初始化player2=None
:
player2 = None
def main():
...
您仍然需要在play1()和play2()中使用globals
然后不需要对循环进行自适应。从代码中可以清楚地看出,player1和player2在游戏方法的第二行上初始化,但它们没有定义。您可能需要定义一些值
添加这一行
player1 = player2 = None
另外,在查看代码之后,我建议尝试在开始时将变量定义为全局范围
global player1, player2
player1 = player2 = None
我明白你的意思。但是,我希望它在每次旋转后打印电路板,如果我按照您的建议执行,它会在输入之间交替吗?我认为在这种情况下,您可以添加一个尝试,除了条件。我将修改我的答案以考虑到这一点。好吧,我添加了这些条件,但是当玩家1输入一个位置时,棋盘上没有放置任何棋子,空棋盘被打印出来,而我们正在到达那里:因此在下面除了,添加所有不包括如果玩家1==玩家2
(请参阅我的编辑)好的,这样修正了错误,但是现在电路板在每次旋转后都不打印,在每个函数中添加了全局变量,但是我仍然收到了NameError@Alden您是否也在while循环中添加了play2()
?我扩展了我的答案,让它更清楚。我试过了,但我想让它在每一圈后打印电路板,在循环中的play1()之后添加play2()不会在每一圈后打印电路板turn@Alden啊,好的,一个简单的方法是在代码顶部初始化player2=None
。(我将在我的答案中输入,请参见编辑后的内容)好的,让它开始运行!谢谢你的帮助,兄弟!编辑了答案,将player1和player2设置为“无”,并将其置于函数之上
global player1, player2
player1 = player2 = None