Python PyOpenGL在使用cx\U冻结后引发异常?
我正在用PyOpenGL制作一个游戏,想用cx\u冻结它。但在我看来,导入PyOpenGL会在PyOpenGL模块中引发异常Python PyOpenGL在使用cx\U冻结后引发异常?,python,cx-freeze,pyopengl,Python,Cx Freeze,Pyopengl,我正在用PyOpenGL制作一个游戏,想用cx\u冻结它。但在我看来,导入PyOpenGL会在PyOpenGL模块中引发异常 从OpenGL.GL导入* 运行冻结脚本时: Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/cx_Freeze/initscripts/__startup__.py", lin
从OpenGL.GL导入*
运行冻结脚本时:
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/cx_Freeze/initscripts/__startup__.py", line 14, in run
module.run()
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/cx_Freeze/initscripts/Console.py", line 26, in run
exec(code, m.__dict__)
File "/Users/noah/Desktop/DesktopNoah/cx_freeze/PhW.py", line 5, in <module>
from OpenGL.GL import *
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/OpenGL/GL/__init__.py", line 3, in <module>
from OpenGL import error as _error
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/OpenGL/error.py", line 12, in <module>
from OpenGL import platform, _configflags
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/OpenGL/platform/__init__.py", line 35, in <module>
_load()
File "/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/OpenGL/platform/__init__.py", line 29, in _load
plugin = plugin_class()
TypeError: 'NoneType' object is not callable
以及平台插件功能:
class PlatformPlugin( Plugin ):
"""Platform-level plugin registration"""
registry = []
@classmethod
def match( cls, key ):
"""Determine what platform module to load
key -- (sys.platform,os.name) key to load
"""
for possible in key:
# prefer sys.platform, *then* os.name
for plugin in cls.registry:
if plugin.name == possible:
return plugin
raise KeyError( """No platform plugin registered for %s"""%(key,))
尝试将“OpenGL”
添加到setup.py
脚本中build\u exe\u选项的包列表中:
build_exe_options={“packages”:[“OpenGL”]}
# ...
安装程序(名称=…,#完成!
...
选项={“build_exe”:build_exe_options},
可执行文件=[可执行文件(…)])
有关更多详细信息,请参阅cx_冻结。我做了includes=[“OpenGL”]
和选项={“build_exe”:{“includes”:includes}
。这样行吗?谢谢!我使用了包含
而不是包
。现在它成功了。
class PlatformPlugin( Plugin ):
"""Platform-level plugin registration"""
registry = []
@classmethod
def match( cls, key ):
"""Determine what platform module to load
key -- (sys.platform,os.name) key to load
"""
for possible in key:
# prefer sys.platform, *then* os.name
for plugin in cls.registry:
if plugin.name == possible:
return plugin
raise KeyError( """No platform plugin registered for %s"""%(key,))