Python 如何存储flappy bird game';将分数输入sql数据库
我是pygame的初学者(使用PythonIdle),并制作了一个简单的游戏作为我的学校项目。它需要以某种方式与SQL数据库连接,我将分数与球员姓名一起存储在数据库中。但在完成一轮游戏并输入上述信息后,它在调用所需函数(GUI挂起)后不会重新启动,并继续要求输入玩家的姓名(在空闲状态下)。此外,该信息不会存储在SQL数据库中。我尝试将分数保存在文本文件中并打印输出,但同样的问题也出现了。代码如下:Python 如何存储flappy bird game';将分数输入sql数据库,python,mysql,sql,pygame,Python,Mysql,Sql,Pygame,我是pygame的初学者(使用PythonIdle),并制作了一个简单的游戏作为我的学校项目。它需要以某种方式与SQL数据库连接,我将分数与球员姓名一起存储在数据库中。但在完成一轮游戏并输入上述信息后,它在调用所需函数(GUI挂起)后不会重新启动,并继续要求输入玩家的姓名(在空闲状态下)。此外,该信息不会存储在SQL数据库中。我尝试将分数保存在文本文件中并打印输出,但同样的问题也出现了。代码如下: import pygame import random import mysql.connecto
import pygame
import random
import mysql.connector as c
# Initialising the modules in pygame
pygame.init()
SCREEN = pygame.display.set_mode((500, 750)) # Setting the display
# background
BACKGROUND_IMAGE = pygame.image.load('background.jpg')
# BIRD
BIRD_IMAGE = pygame.image.load('bird1.png')
bird_x = 50
bird_y = 300
bird_y_change = 0
def display_bird(x, y):
SCREEN.blit(BIRD_IMAGE, (x, y))
# OBSTACLES
OBSTACLE_WIDTH = 70
OBSTACLE_HEIGHT = random.randint(150,450)
OBSTACLE_COLOR = (211, 253, 117)
OBSTACE_X_CHANGE = -4
obstacle_x = 500
def display_obstacle(height):
pygame.draw.rect(SCREEN, OBSTACLE_COLOR, (obstacle_x, 0, OBSTACLE_WIDTH, height))
bottom_obstacle_height = 635 - height - 150
pygame.draw.rect(SCREEN, OBSTACLE_COLOR, (obstacle_x, 635, OBSTACLE_WIDTH, -bottom_obstacle_height))
# COLLISION DETECTION
def collision_detection (obstacle_x, obstacle_height, bird_y, bottom_obstacle_height):
if obstacle_x >= 50 and obstacle_x <= (50 + 64):
if bird_y <= obstacle_height or bird_y >= (bottom_obstacle_height - 64):
return True
return False
# SCORE
score = 0
SCORE_FONT = pygame.font.Font('freesansbold.ttf', 32)
def sql():
m=c.connect(host="localhost",user="root",password= "password",database="flappy
bird")
my=m.cursor()
n=input('enter your name')
r = maximum
my.execute("insert into table(name, score) values({},'{}')".format(n,r))
m.commit()
my.execute("select * from table")
for i in my:
print(i)
def score_display(score):
display = SCORE_FONT.render(f"Score: {score}", True, (255,255,255))
SCREEN.blit(display, (10, 10))
# START SCREEN
startFont = pygame.font.Font('freesansbold.ttf', 32)
def start():
# displays: "press space bar to start)
display = startFont.render(f"PRESS SPACE BAR TO START", True, (255, 255, 255))
SCREEN.blit(display, (20, 200))
pygame.display.update()
# GAME OVER SCREEN
# This list will hold all of the scores
score_list = [0]
game_over_font1 = pygame.font.Font('freesansbold.ttf', 64)
game_over_font2 = pygame.font.Font('freesansbold.ttf', 32)
def game_over():
# check for the maximum score
global maximum
maximum = max(score_list)
# "game over"
display1 = game_over_font1.render(f"GAME OVER", True, (200,35,35))
SCREEN.blit(display1, (50, 300))
# shows your current score and your max score
display2 = game_over_font2.render(f"SCORE: {score} MAX SCORE: {maximum}", True,
(255, 255, 255))
SCREEN.blit(display2, (50, 400))
# If your new score is the same as the maximum then u reached a new high score
if score == maximum:
display3 = game_over_font2.render(f"NEW HIGH SCORE!!", True, (200,35,35))
SCREEN.blit(display3, (80, 100))
running = True
# waiting is going to refer to our end or start screen
waiting = True
# set collision to false in the beginning so that we only see the start screen in
the beginning
collision = False
while running:
SCREEN.fill((0, 0, 0))
# display the background image
SCREEN.blit(BACKGROUND_IMAGE, (0, 0))
# we will be sent into this while loop at the beginning and ending of each game
while waiting:
if collision:
# If collision is True (from the second time onwards) we will see both the end screen and the start screen
game_over()
sql()
start()
else:
# This refers to the first time the player is starting the game
start()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# If we press the space bar we will exit out of the waiting while loop and start to play the game
# we will also reset some of the variables such as the score and the bird's Y position and the obstacle's starting position
score = 0
bird_y = 300
obstacle_x = 500
# to exit out of the while loop
waiting = False
if event.type == pygame.QUIT:
# in case we exit out make both running and waiting false
waiting = False
running = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
# If you press exit you exit out of the while loop and pygame quits
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# if you press spacebar you will move up
bird_y_change = -6
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
# when u release space bar you will move down automatically
bird_y_change = 3
# moving the bird vertically
bird_y += bird_y_change
# setting boundaries for the birds movement
if bird_y <= 0:
bird_y = 0
if bird_y >= 571:
bird_y = 571
# Moving the obstacle
obstacle_x += OBSTACE_X_CHANGE
# COLLISION
collision = collision_detection(obstacle_x, OBSTACLE_HEIGHT, bird_y, OBSTACLE_HEIGHT
+ 150)
if collision:
# if a collision does occur we are gonna add that score to our list of scores and make waiting True
score_list.append(score)
waiting = True
# generating new obstacles
if obstacle_x <= -10:
obstacle_x = 500
OBSTACLE_HEIGHT = random.randint(200, 400)
score += 1
# displaying the obstacle
display_obstacle(OBSTACLE_HEIGHT)
# displaying the bird
display_bird(bird_x, bird_y)
# display the score
score_display(score)
# Update the display after each iteration of the while loop
pygame.display.update()
# Quit the program
pygame.quit()
导入pygame
随机输入
将mysql.connector作为c导入
#初始化pygame中的模块
pygame.init()
SCREEN=pygame.display.set_模式((500750))#设置显示
#背景
BACKGROUND\u IMAGE=pygame.IMAGE.load('BACKGROUND.jpg')
#鸟
BIRD_IMAGE=pygame.IMAGE.load('bird1.png')
鸟x=50
鸟_y=300
伯德·你的变化=0
def显示器(x,y):
屏幕。blit(鸟_图像,(x,y))
#障碍物
障碍物宽度=70
障碍物高度=random.randint(150450)
障碍物颜色=(211253117)
障碍物X变化=-4
障碍物x=500
def显示障碍物(高度):
pygame.draw.rect(屏幕,障碍物颜色,(障碍物x,0,障碍物宽度,高度))
底部障碍物高度=635-高度-150
pygame.draw.rect(屏幕,障碍物颜色,(障碍物x,635,障碍物宽度,-底部障碍物高度))
#碰撞检测
def碰撞检测(障碍物x、障碍物高度、鸟y、底部障碍物高度):
如果障碍物=50且障碍物则问题在于您没有完全重置游戏状态。因此,当新游戏开始时,玩家身下仍有障碍物
也许可以让您的start()
函数也重置所有这些字段:
def start():
# displays: "press space bar to start)
display = startFont.render(f"PRESS SPACE BAR TO START", True, (255, 255, 255))
SCREEN.blit(display, (20, 200))
pygame.display.update()
# reset for new game
score = 0
bird_x = 50
bird_y = 300
bird_y_change = 0
OBSTACLE_WIDTH = 70
OBSTACLE_HEIGHT = random.randint(150,450)
OBSTACLE_COLOR = (211, 253, 117)
OBSTACE_X_CHANGE = -4
obstacle_x = 500
回答问题时忘记删除sql函数下的三个引号。仍然显示相同的问题。请研究使用参数化查询的正确方法。然后,请使用一些自动格式化程序-这将极大地帮助您识别问题。嗯,除了短绒,像派林或弗雷克8。然后,您应该尝试调试,尤其是单步调试代码,看看与预期有什么不同。将断点设置为在检测到冲突后播放,然后检查程序流…它仍然显示相同的输出。@Ira-什么输出?请将其复制到问题中。我根据您的建议进行了更改,但输出显示的问题与我之前在问题中提到的相同。