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Ubuntu I';我正试图安装虚幻的引擎4_Ubuntu_Unreal Engine4 - Fatal编程技术网

Ubuntu I';我正试图安装虚幻的引擎4

Ubuntu I';我正试图安装虚幻的引擎4,ubuntu,unreal-engine4,Ubuntu,Unreal Engine4,运行后在目录中运行make命令时出错。/GenerateProjectFiles.sh bash "/home/heisenberg/Downloads/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping Fixing inconsistent case in filenames. Setting up Mono Building CrashReportCl

运行后在目录中运行make命令时出错。/GenerateProjectFiles.sh

bash "/home/heisenberg/Downloads/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping  
Fixing inconsistent case in filenames.
Setting up Mono
Building CrashReportClient...
Using 'git status' to determine working set for adaptive non-unity build (/home/heisenberg/Downloads/UnrealEngine-release).
Creating makefile for CrashReportClient (no existing makefile)
ERROR: Unhandled exception: System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/heisenberg/Downloads/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v14_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++', CommandLine=' --version', CurrentDirectory='', Native error= Cannot find the specified file
         at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <23340a11bb41423aa895298bf881ed68>:0 
         at System.Diagnostics.Process.Start () [0x0003a] in <23340a11bb41423aa895298bf881ed68>:0 
         at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
         at UnrealBuildTool.LinuxToolChain.DetermineCompilerVersion () [0x000e0] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.LinuxToolChain..ctor (System.String InArchitecture, UnrealBuildTool.LinuxPlatformSDK InSDK, System.Boolean InPreservePSYM, UnrealBuildTool.LinuxToolChainOptions InOptions) [0x002c5] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.LinuxPlatform.CreateToolChain (UnrealBuildTool.ReadOnlyTargetRules Target) [0x0005d] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.UEBuildTarget.CreateToolchain (UnrealBuildTool.UnrealTargetPlatform Platform) [0x00014] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.UEBuildTarget.Build (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, System.Boolean bIsAssemblingBuild, Tools.DotNETCommon.FileReference SingleFileToCompile) [0x00053] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.BuildMode.CreateMakefile (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.TargetDescriptor TargetDescriptor, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00141] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile) [0x0001a] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002b4] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0 
         at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <dc480436ddaf4a07bf1ccbd367fb0a35>:0
Makefile:207: recipe for target 'CrashReportClient-Linux-Shipping' failed
make: *** [CrashReportClient-Linux-Shipping] Error 5
bash”/home/heisenberg/Downloads/UnrealEngine release/Engine/Build/BatchFiles/Linux/Build.sh“CrashReportClient Linux发行版
修复文件名中不一致的大小写。
设置单声道
正在构建CrashReportClient。。。
使用“git status”确定自适应非统一构建的工作集(/home/heisenberg/Downloads/UnrealEngine release)。
正在为CrashReportClient创建makefile(无现有makefile)
错误:未处理的异常:System.ComponentModel.Win32Exception(0x80004005):ApplicationName='/home/heisenberg/Downloads/UnrealEngine release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v14_clang-8.0.1-centos7/x86_64-unknown-Linux-gnu/bin/clang++',命令行='--version',CurrentDirectory='',本机错误=找不到指定的文件
在System.Diagnostics.Process.StartWithCreateProcess(System.Diagnostics.ProcessStartInfo-startInfo)[0x002dc]中:0
在System.Diagnostics.Process.Start()[0x0003a]中:0
at(wrapper remoting invoke with check)System.Diagnostics.Process.Start()
在0中的UnreadBuildTool.LinuxToolChain.DetermineCompilerVersion()[0x000e0]处
在UnrealBuildTool.LinuxToolChain..ctor(体系结构中的System.String,UnrealBuildTool.LinuxPlatformSDK InSDK,System.Boolean InReservePSym,UnrealBuildTool.LinuxToolChain操作选项)[0x002c5]中:0
在0中的UnrealBuildTool.LinuxPlatform.CreateToolChain(UnrealBuildTool.ReadOnlyTargetRules目标)[0x0005d]处
在0中的UnrealBuildTool.UEBuildTarget.CreateToolchain(UnrealBuildTool.UnrealtTargetPlatform)[0x00014]处
在UnrealBuildTool.UEBuildTarget.Build(UnrealBuildTool.BuildConfiguration BuildConfiguration,UnrealBuildTool.ISourceFileWorkingSet工作集,System.Boolean bIsAssemblingBuild,Tools.DotNETCommon.FileReference SingleFileToCompile)[0x00053]中:0
在以下位置的UnrealBuildTool.BuildMode.CreateMakefile(UnrealBuildTool.BuildConfiguration BuildConfiguration,UnrealBuildTool.TargetDescriptor TargetDescriptor,UnrealBuildTool.ISourceFileWorkingSet WorkingSet)[0x00141]处:0
在UnrealBuildTool.BuildMode.Build(System.Collections.Generic.List`1[T]目标描述符,UnrealBuildTool.BuildConfiguration BuildConfiguration,UnrealBuildTool.ISourceFileWorkingSet工作集,UnrealBuildTool.BuildOptions选项,Tools.DotNETCommon.FileReference WriteOutDateActionsFile)[0x0001a]中:0
在0中的unreadbuildtool.BuildMode.Execute(Tools.DotNETCommon.CommandLineArguments参数)[0x002b4]处
在0中的unreadbuildtool.unreadbuildtool.Main(System.String[]ArgumentsArray)[0x00291]处
Makefile:207:目标“CrashReportClient Linux Shipping”的配方失败
make:**[CrashReportClient Linux Shipping]错误5

它正在尝试运行命令
/home/heisenberg/Downloads/UnrealEngine release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux\u x64/v14\u clang-8.0.1-centos7/x86\u 64-unknown-Linux-gnu/bin/clang++
。在我的计算机上,该文件不存在……但该目录中有一个名为
clang
的文件。我将该文件名更改为clang++(
cp clang clang++
),并成功地克服了该错误

然而,当运行
make
命令时,我得到了一个不同的错误。那时,我放弃了使用
release
分支。我切换到
4.24
分支,并成功地构建了该项目