Winforms Treeview保持滚动位置
我有一个有很多节点的树视图。如果我切换一个节点,treeview的滚动条将设置为底部 为了使切换的节点可见,我使用node.ensurevasible。但我不太喜欢这种方法,因为它让最终用户感到困惑 因此,我进一步研究,现在使用此处提供的代码: 这段代码的问题是,树视图的内容不会滚动。滚动条位于正确的位置,但内容不起任何作用。在单击滚动条之前,我不会滚动内容 所以,我想要实现的是,当一个树节点被切换时,我想要保持滚动位置 切换节点的代码。在本例中,节点向下移动。函数如下所示:Winforms Treeview保持滚动位置,winforms,treeview,Winforms,Treeview,我有一个有很多节点的树视图。如果我切换一个节点,treeview的滚动条将设置为底部 为了使切换的节点可见,我使用node.ensurevasible。但我不太喜欢这种方法,因为它让最终用户感到困惑 因此,我进一步研究,现在使用此处提供的代码: 这段代码的问题是,树视图的内容不会滚动。滚动条位于正确的位置,但内容不起任何作用。在单击滚动条之前,我不会滚动内容 所以,我想要实现的是,当一个树节点被切换时,我想要保持滚动位置 切换节点的代码。在本例中,节点向下移动。函数如下所示: // Check
// Check a node is selected
if (tvCategories.SelectedNode == null)
return;
// The first node may not be moved
if (IsNewRootCategorySelected())
return;
Point ScrollPos = GetTreeViewScrollPos(tvCategories);
// Declare and instantiate the parent node
TreeNodeCollection parent = null;
if (tvCategories.SelectedNode.Parent == null)
parent = tvCategories.Nodes;
else
parent = tvCategories.SelectedNode.Parent.Nodes;
TreeNode selectedNode = tvCategories.SelectedNode;
int index = selectedNode.Index;
// Check there's a next node at the same level
if (tvCategories.SelectedNode.NextNode == null)
{
// Check if the parent node has a next node
if (tvCategories.SelectedNode.Parent != null && tvCategories.SelectedNode.Parent.NextNode != null)
{
// get the destination parent
TreeNode destParent = selectedNode.Parent.NextNode;
// remove selected node from tree view
parent[index].Remove();
// If selected node is a category, add the node to the first index
if (selectedNode.Tag is Category)
{
destParent.Nodes.Insert(0, selectedNode);
}
// If selected node is a question, add node below last category
if (selectedNode.Tag is Question)
{
int newIndex = 0;
// Loop through collection to find last category
for (int i = destParent.Nodes.Count - 1; i >= 0; i--)
{
if (destParent.Nodes[i].Tag is Category)
{
newIndex = i + 1;
break;
}
}
destParent.Nodes.Insert(newIndex, selectedNode);
}
selectedNode.Expand();
}
}
else
{
// Switch nodes in same level
tvCategories.BeginUpdate();
_loading = true;
if (selectedNode.Tag is Category)
{
// Only switch category downwards when next node is a catgory
if (selectedNode.NextNode.Tag is Category)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
else if (selectedNode.NextNode.Tag is Question)
{
// Make the switch to another node below
if (selectedNode.Parent.NextNode != null)
{
// Parent is always a category
TreeNode categoryParent = selectedNode.Parent.NextNode;
// Remove selected node from current parent
parent.Remove(selectedNode);
// Insert selected node
categoryParent.Nodes.Insert(0, selectedNode);
}
}
}
if (selectedNode.Tag is Question)
{
if (selectedNode.NextNode.Tag is Question)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
}
}
tvCategories.EndUpdate();
// Set focus
tvCategories.Focus();
tvCategories.SelectedNode = selectedNode;
SetTreeViewScrollPos(tvCategories, ScrollPos);
eZScroll(treeView1, ArrowDirection.Up, 1);
这样称呼:
// Check a node is selected
if (tvCategories.SelectedNode == null)
return;
// The first node may not be moved
if (IsNewRootCategorySelected())
return;
Point ScrollPos = GetTreeViewScrollPos(tvCategories);
// Declare and instantiate the parent node
TreeNodeCollection parent = null;
if (tvCategories.SelectedNode.Parent == null)
parent = tvCategories.Nodes;
else
parent = tvCategories.SelectedNode.Parent.Nodes;
TreeNode selectedNode = tvCategories.SelectedNode;
int index = selectedNode.Index;
// Check there's a next node at the same level
if (tvCategories.SelectedNode.NextNode == null)
{
// Check if the parent node has a next node
if (tvCategories.SelectedNode.Parent != null && tvCategories.SelectedNode.Parent.NextNode != null)
{
// get the destination parent
TreeNode destParent = selectedNode.Parent.NextNode;
// remove selected node from tree view
parent[index].Remove();
// If selected node is a category, add the node to the first index
if (selectedNode.Tag is Category)
{
destParent.Nodes.Insert(0, selectedNode);
}
// If selected node is a question, add node below last category
if (selectedNode.Tag is Question)
{
int newIndex = 0;
// Loop through collection to find last category
for (int i = destParent.Nodes.Count - 1; i >= 0; i--)
{
if (destParent.Nodes[i].Tag is Category)
{
newIndex = i + 1;
break;
}
}
destParent.Nodes.Insert(newIndex, selectedNode);
}
selectedNode.Expand();
}
}
else
{
// Switch nodes in same level
tvCategories.BeginUpdate();
_loading = true;
if (selectedNode.Tag is Category)
{
// Only switch category downwards when next node is a catgory
if (selectedNode.NextNode.Tag is Category)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
else if (selectedNode.NextNode.Tag is Question)
{
// Make the switch to another node below
if (selectedNode.Parent.NextNode != null)
{
// Parent is always a category
TreeNode categoryParent = selectedNode.Parent.NextNode;
// Remove selected node from current parent
parent.Remove(selectedNode);
// Insert selected node
categoryParent.Nodes.Insert(0, selectedNode);
}
}
}
if (selectedNode.Tag is Question)
{
if (selectedNode.NextNode.Tag is Question)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
}
}
tvCategories.EndUpdate();
// Set focus
tvCategories.Focus();
tvCategories.SelectedNode = selectedNode;
SetTreeViewScrollPos(tvCategories, ScrollPos);
eZScroll(treeView1, ArrowDirection.Up, 1);
我不确定这段代码是否能开箱即用,但我相信它会让你在解决问题的过程中走得很好 我切换一个节点,这意味着什么?我有一段代码切换一个节点。请参见startpost上的“我的编辑”