Actionscript 3 椋鸟不显示图形
嗨,伙计们,我是AS3的新手,对Starling来说,我在显示不同班级的图片时遇到了问题。它确实显示在我的游戏菜单类,但我希望它显示在我的游戏类 所以我有三个主要的类来启动运行GameMenu类的椋鸟 游戏菜单类 包装{Actionscript 3 椋鸟不显示图形,actionscript-3,starling-framework,Actionscript 3,Starling Framework,嗨,伙计们,我是AS3的新手,对Starling来说,我在显示不同班级的图片时遇到了问题。它确实显示在我的游戏菜单类,但我希望它显示在我的游戏类 所以我有三个主要的类来启动运行GameMenu类的椋鸟 游戏菜单类 包装{ import starling.display.BlendMode; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import st
import starling.display.BlendMode;
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class GameMenu extends Sprite {
private var bg:Image;
private var gameLogo:Image;
private var playBtn:Button;
private var rankBtn:Button;
private var settingBtn:Button;
private var inGame:PlayGame;
public function GameMenu ()
{
super ();
this.addEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage (event:Event):void
{
this.removeEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
drawScreen ();
}
private function drawScreen ():void
{
bg = new Image(Assets.getAtlas().getTexture(("Background.png")));
bg.blendMode = BlendMode.NONE;
this.addChild(bg);
gameLogo = new Image(Assets.getAtlas().getTexture(("GameLogo.png")));
gameLogo.x = stage.stageWidth/2 - gameLogo.width/2;
gameLogo.y = 30;
this.addChild(gameLogo);
playBtn = new Button(Assets.getAtlas().getTexture("PlayBtn.png"));
playBtn.x = stage.stageWidth/2 - playBtn.width/2;
playBtn.y = 450;
playBtn.addEventListener(Event.TRIGGERED, onPlayClick);
this.addChild(playBtn);
rankBtn = new Button(Assets.getAtlas().getTexture("RankBtn.png"));
rankBtn.x = rankBtn.bounds.left + 60;
rankBtn.y = 600;
rankBtn.addEventListener(Event.TRIGGERED, onRankClick);
this.addChild(rankBtn);
settingBtn = new Button(Assets.getAtlas().getTexture("SettingBtn.png"));
settingBtn.x = settingBtn.bounds.right + 60;
settingBtn.y = 600;
settingBtn.addEventListener(Event.TRIGGERED, onSettingClick);
this.addChild(settingBtn);
}
private function onRankClick (event:Event):void
{
trace("LEADERBOARD BUTTON HIT")
}
private function onSettingClick (event:Event):void
{
trace("SETTING SCREEN BUTTON HIT")
}
private function onPlayClick (event:Event):void
{
playBtn.removeEventListener(Event.TRIGGERED, onPlayClick);
trace("PLAY BUTTON HIT")
gameLogo.visible = false;
playBtn.visible = false;
rankBtn.visible = false;
settingBtn.visible = false;
//bg.visible = false;
inGame = new PlayGame();
}
}
}
这门课现在学得很好
游戏课
包装{
import starling.display.BlendMode;
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class GameMenu extends Sprite {
private var bg:Image;
private var gameLogo:Image;
private var playBtn:Button;
private var rankBtn:Button;
private var settingBtn:Button;
private var inGame:PlayGame;
public function GameMenu ()
{
super ();
this.addEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage (event:Event):void
{
this.removeEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
drawScreen ();
}
private function drawScreen ():void
{
bg = new Image(Assets.getAtlas().getTexture(("Background.png")));
bg.blendMode = BlendMode.NONE;
this.addChild(bg);
gameLogo = new Image(Assets.getAtlas().getTexture(("GameLogo.png")));
gameLogo.x = stage.stageWidth/2 - gameLogo.width/2;
gameLogo.y = 30;
this.addChild(gameLogo);
playBtn = new Button(Assets.getAtlas().getTexture("PlayBtn.png"));
playBtn.x = stage.stageWidth/2 - playBtn.width/2;
playBtn.y = 450;
playBtn.addEventListener(Event.TRIGGERED, onPlayClick);
this.addChild(playBtn);
rankBtn = new Button(Assets.getAtlas().getTexture("RankBtn.png"));
rankBtn.x = rankBtn.bounds.left + 60;
rankBtn.y = 600;
rankBtn.addEventListener(Event.TRIGGERED, onRankClick);
this.addChild(rankBtn);
settingBtn = new Button(Assets.getAtlas().getTexture("SettingBtn.png"));
settingBtn.x = settingBtn.bounds.right + 60;
settingBtn.y = 600;
settingBtn.addEventListener(Event.TRIGGERED, onSettingClick);
this.addChild(settingBtn);
}
private function onRankClick (event:Event):void
{
trace("LEADERBOARD BUTTON HIT")
}
private function onSettingClick (event:Event):void
{
trace("SETTING SCREEN BUTTON HIT")
}
private function onPlayClick (event:Event):void
{
playBtn.removeEventListener(Event.TRIGGERED, onPlayClick);
trace("PLAY BUTTON HIT")
gameLogo.visible = false;
playBtn.visible = false;
rankBtn.visible = false;
settingBtn.visible = false;
//bg.visible = false;
inGame = new PlayGame();
}
}
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class PlayGame extends Sprite
{
private var bubble:Image;
public function PlayGame ()
{
trace("PlayGame");
super ();
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage2);
}
private function onAddedToStage2 (event:Event):void
{
trace("OnAddedToStage");
this.removeEventListener (Event.ADDED_TO_STAGE, onAddedToStage2);
drawScreen ();
}
public function drawScreen ():void
{
trace("Bubble");
bubble = new Image(Assets.getAtlas().getTexture(("Bubble.png")));
bubble.x = 100;
bubble.y = 100;
this.addChild(bubble);
}
}
}
气泡图像现在正在显示,我不知道为什么?它们的括号太多了,但这不是你的问题
bubble = new Image(Assets.getAtlas().getTexture(("Bubble.png")));
//is less clean/readable than
bubble = new Image(Assets.getAtlas().getTexture("Bubble.png"));
当遇到此类问题时,如果starling/air未报告任何错误,则应尝试确保显示对象当前已渲染
尝试应用颜色而不是纹理
bubble = new Image( Texture.fromColor(64,64,0xff99ff) );
如果此代码显示64像素/边的奇特矩形,则麻烦来自纹理图集或纹理。确保有一个有效的图集,验证框架和名称
如果此代码未显示facy矩形,则您的问题不是来自纹理图集或纹理,而是更可能来自椋鸟的显示列表
对你来说,
我认为您只需要在GameMenu类中添加Ingame:
游戏菜单:
private function onPlayClick (event:Event):void
{
//... your stuff
inGame = new PlayGame();
this.parent.addChild(inGame);
}
它应该是有效的