Actionscript 3 使用actionscript 3.0预设
这是带有多个选择的预设变量和导航,下面的代码不是真正正确的,功能完美,没有错误,但不起作用。 var aClicked:Boolean=false; var:Boolean=false; var tClicked:Boolean=false; var oClicked:Boolean=falseActionscript 3 使用actionscript 3.0预设,actionscript-3,flash,Actionscript 3,Flash,这是带有多个选择的预设变量和导航,下面的代码不是真正正确的,功能完美,没有错误,但不起作用。 var aClicked:Boolean=false; var:Boolean=false; var tClicked:Boolean=false; var oClicked:Boolean=false a.addEventListener(MouseEvent.CLICK, gotosomething1); function gotosomething1(event:MouseEvent):void
a.addEventListener(MouseEvent.CLICK, gotosomething1);
function gotosomething1(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateT();
}
yy.addEventListener(MouseEvent.CLICK, gotosomething33);
function gotosomething33(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateT();
}
o.addEventListener(MouseEvent.CLICK, gotosomethinggg);
function gotosomethinggg(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateT();
}
t.addEventListener(MouseEvent.CLICK, gotosomething99);
function gotosomething99(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateT();
}
function activateT()
{
if (aClicked && yyClicked && oClicked)
{
t.addEventListener(MouseEvent.CLICK, gotosomething99);
}
}
yy.addEventListener(MouseEvent.CLICK, gogogo);
function gogogo(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateYY();
}
t.addEventListener(MouseEvent.CLICK, gotosomethingplease);
function gotosomethingplease(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateYY();
}
o.addEventListener(MouseEvent.CLICK, gotoi);
function gotoi(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateYY();
}
a.addEventListener(MouseEvent.CLICK, millionare);
function millionare(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateYY();
}
function activateYY()
{
if (aClicked && tClicked && oClicked)
{
yy.addEventListener(MouseEvent.CLICK, gogogo);
}
}
t.addEventListener(MouseEvent.CLICK, gp1);
function gp1(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateA();
}
a.addEventListener(MouseEvent.CLICK, gp2);
function gp2(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateA();
}
o.addEventListener(MouseEvent.CLICK, gp3);
function gp3(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateA();
}
yy.addEventListener(MouseEvent.CLICK, gp4);
function gp4(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateA();
}
function activateA()
{
if (yyClicked && tClicked && oClicked)
{
a.addEventListener(MouseEvent.CLICK, gp2);
}
}
o.addEventListener(MouseEvent.CLICK, ooo);
function ooo(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateO();
}
t.addEventListener(MouseEvent.CLICK, ttt);
function ttt(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateO();
}
a.addEventListener(MouseEvent.CLICK, aaa);
function aaa(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateO();
}
yy.addEventListener(MouseEvent.CLICK, yyy);
function yyy(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateO();
}
function activateO()
{
if (yyClicked && tClicked && aClicked)
{
o.addEventListener(MouseEvent.CLICK, ooo);
}
}
你的问题有点不清楚。您希望在单击第三个按钮或第四个按钮时执行操作吗
在任何情况下,您都可以为每个按钮创建一个具有布尔值的字典。键是按钮,单击该按钮时,该值设置为
true
。然后,您可以计算字典中有多少个键是正数,以确定单击“足够”的时间。这应该适用于您要查找的内容:
import flash.events.MouseEvent;
import flash.events.Event;
var btnStates:Array = [false]; // Track states for each button - works w/ any # of btns
var btnCounter:int = 0; // Count each Active button
var btnActivateNumber = 4; // The number of buttons
this.addEventListener(MouseEvent.CLICK, btnClick); // Click on Anything Event
function btnClick(e:Event):void
{
var btnIndex = e.target.parent.getChildIndex(e.target); // Btn Index
trace("BtnIndex:", btnIndex); // Make Sure btns are are children of same parent
switch(e.target.name) // Check the name of item Clicked
{
case "a": // Checks that you clicked on button and not something else
case "yy": // Each of these cases could be done seperately
case "t": // Use descriptive names when possible
case "o": // Add additional buttons to track if needed
if(!btnStates[btnIndex]) // Btn not pressed before
{
btnCounter++; // Another Button Turned On
btnStates[btnIndex] = true; // Track Btn State
// Add Specific code related to button ie. Animation etc.
e.target.alpha = .75 // lighten Button
}
else // Use if you want the button to turn off on 2nd press
{
btnCounter--; // Button Turned Off
btnStates[btnIndex] = false; // Btn State Reset for this btn
}
break;
default:
trace("OtherItemClicked:", e.target.name); // Something else was clicked
// If you are getting wrong item when you click on your button
// You may have a child item in your button you will need to disable.
// set btnName.mouseChildren = false; or item.mouseEnabled = false;
break;
}
if(btnCounter == btnActivateNumber) // Test if enough buttons are pressed.
{
this.removeEventListener(MouseEvent.CLICK, btnClick); // CleanUp
trace(btnActivateNumber,"Buttons Activated");
// Place Your Navigation Action Code Here
}
}
我基本上希望当所有四个按钮都被点击时,导航动作就会发生。很高兴能提供帮助。我今天碰巧在做一个选择题引擎,我用它开始构建它。