Android lockCanvas()上的NullPointerException

Android lockCanvas()上的NullPointerException,android,nullpointerexception,Android,Nullpointerexception,我正在为Android开发一个小游戏(测试),但我不理解用SurfaceView制作一个好的计时器线程的逻辑 [SurfaceView object].getHolder().lockCanvas(null)有问题。问题是lockCanvas返回的值无效(在本例中为null) 我无法捕获此异常,因为我。。。不行/ 这是我的代码: package game; import game.logics.SceneGroup; import game.scenes.TeamScene; import j

我正在为Android开发一个小游戏(测试),但我不理解用SurfaceView制作一个好的计时器线程的逻辑

[SurfaceView object].getHolder().lockCanvas(null)有问题。问题是lockCanvas返回的值无效(在本例中为null)

我无法捕获此异常,因为我。。。不行/

这是我的代码:

package game;

import game.logics.SceneGroup;
import game.scenes.TeamScene;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.Window;
import android.view.WindowManager;

// Definição da Atividade
public class GameActivity extends Activity {
    // Definição do Ambiente
    public class GameSurface extends SurfaceView
                                     implements SurfaceHolder.Callback {
        public GameSurface(final Context context) {
            super(context);

            this.getHolder().addCallback(this);
            this.setFocusable(true);
        }

        @Override
        public void surfaceChanged(final SurfaceHolder arg0,
                        final int arg1, final int arg2, final int arg3) {}

        @Override
        public void surfaceCreated(final SurfaceHolder arg0) {
            GameActivity.this.running = true;
        }

        @Override
        public void surfaceDestroyed(final SurfaceHolder arg0) {
            GameActivity.this.running = false;
        }

        public void update(final Canvas canvas) {
            GameActivity.this.scenes.update(canvas);
        }
    }

    class GameTask extends TimerTask {
        @Override
        public void run() {
            if(GameActivity.this.running == false) {
                return;
            }

            final SurfaceHolder holder = 
                                GameActivity.this.surface.getHolder();

            Canvas canvas = null;
            try {
                canvas = holder.lockCanvas();
                canvas.drawColor(Color.BLACK);

                synchronized(holder) {
                    GameActivity.this.surface.update(canvas);
                }
            }
            finally {
                if(canvas != null) {
                    holder.unlockCanvasAndPost(canvas);
                }
            }
        }
    }

    private GameSurface     surface;
    private SceneGroup      scenes;

    private Timer           timer;
    private TimerTask       task;
    private boolean         running = false;

    @Override
    public void onCreate(final Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        this.requestWindowFeature(Window.FEATURE_NO_TITLE);
        this.getWindow().setFlags(
                            WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);

        // ### SOLVE: PROBLEM START HERE ###
        this.surface = new GameSurface(this);

        this.scenes = new SceneGroup(this);
        this.scenes.add(new TeamScene(this));

        this.timer = new Timer();
        this.task = new GameTask();

        // ### SOLVE: PROBLEM END HERE ###
        // ### Invalid new instance of GameSurface ###
        this.setContentView(new GameSurface(this));
    }

    @Override
    public void onPause() {
        super.onPause();
        this.timer.cancel();
    }

    @Override
    public void onResume() {
        super.onResume();
        this.timer.scheduleAtFixedRate(this.task, 0, 33);
    }
}
我做得对吗?
如何修复我的代码?

您正在创建两次游戏界面

一旦来到这里:

this.surface = new GameSurface(this);
在这里:

this.setContentView(new GameSurface(this));

大概它们应该是同一个?

我怀疑您的问题在于您正在从非guid线程调用surface.getHolder()。将支架保存在onCreate方法中,然后访问lockCanvas,查看是否有帮助。谢谢。但是我已经试过了,比如
this.surface=newgamessurface(this);/*然后*/this.holder=this.surface.getHolder()但太多不起作用。我的问题还有一个嫌疑犯吗?嗯。。。你知道你要创建两次游戏界面吗?一个是您分配给this.surface的,另一个是您传递给setContentView的。。。想必他们应该是同一个?!?你是一个和蔼可亲的鹰眼人!哈哈,我真是个笨蛋。我检查了所有东西,没有注意到这个简单的问题。非常感谢。我已经从你的问题中删除了感谢。并不是说我不欣赏它,只是不是它的工作方式:)很高兴你在前进。