如果服务器通过firebase云消息发送消息后,客户端返回联机状态,android客户端如何接收消息?
我用Delphi10.2.3编写了服务器和android客户端的示例项目。服务器通过Firebase云消息向android客户端发送消息。客户端接收并显示消息 如果客户端应用程序在线或在服务器发送消息之前在后台运行,那么在android客户端接收消息没有问题。我面临的问题是,如果客户端应用在服务器发送消息后恢复联机,客户端应用将无法接收消息。如何解决这个问题 下面是示例项目 服务器:如果服务器通过firebase云消息发送消息后,客户端返回联机状态,android客户端如何接收消息?,android,firebase,delphi,firebase-cloud-messaging,Android,Firebase,Delphi,Firebase Cloud Messaging,我用Delphi10.2.3编写了服务器和android客户端的示例项目。服务器通过Firebase云消息向android客户端发送消息。客户端接收并显示消息 如果客户端应用程序在线或在服务器发送消息之前在后台运行,那么在android客户端接收消息没有问题。我面临的问题是,如果客户端应用在服务器发送消息后恢复联机,客户端应用将无法接收消息。如何解决这个问题 下面是示例项目 服务器: procedure TForm2.SendClick(Sender: TObject); var R: IHTT
procedure TForm2.SendClick(Sender: TObject);
var R: IHTTPResponse;
M: TBytesStream;
o: THTTPClient;
J: TJSONObject;
A: TBytes;
S: string;
begin
Memo1.Lines.Clear;
S := {"to":"token","time_to_live":120,"data":{"title":"test title","body":"test body"}}
M := TBytesStream.Create;
o := THTTPClient.Create;
try
J := TJSONObject.ParseJSONValue(S) as TJSONObject;
if Assigned(J) then begin
try
A := TEncoding.UTF8.GetBytes(J.ToString);
M.Write(A, Length(A));
M.Position := 0;
finally
J.DisposeOf;
end;
end;
o.AcceptCharSet := 'UTF-8';
o.ContentType := 'application/json';
o.CustomHeaders['Authorization'] := 'key=FirebaseProjectServerKey';
R := o.Post('https://fcm.googleapis.com/fcm/send', M);
Memo1.Lines.Add(Format('Status Code=%s' + sLineBreak + 'Status Text=%s' + sLineBreak + 'Content=%s', [R.StatusCode.ToString, R.StatusText, R.ContentAsString]));
finally
M.DisposeOf;
o.DisposeOf;
end;
end;
客户:
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.Controls.Presentation, FMX.ScrollBox, FMX.Memo, FMX.StdCtrls,
System.PushNotification, FMX.PushNotification.Android;
type
TForm1 = class(TForm)
Memo1: TMemo;
CheckBox1: TCheckBox;
Button1: TButton;
procedure Button1Click(Sender: TObject);
procedure CheckBox1Change(Sender: TObject);
private
FPushService: TPushService;
FPushServiceConnection: TPushServiceConnection;
procedure OnChange(Sender: TObject; AChange: TPushService.TChanges);
procedure OnReceivedNotification(Sender: TObject; const ANotification:
TPushServiceNotification);
public
procedure AfterConstruction; override;
procedure BeforeDestruction; override;
end;
var
Form1: TForm1;
implementation
uses System.Threading, FMX.Platform;
{$R *.fmx}
procedure TForm1.AfterConstruction;
begin
inherited;
FPushService :=TPushServiceManager.Instance.GetServiceByName(TPushService.TServiceNames.GCM);
FPushService.AppProps[TPushService.TAppPropNames.GCMAppID] := 'FirebaseProjectSenderID';
FPushServiceConnection := TPushServiceConnection.Create(FPushService);
FPushServiceConnection.OnChange := OnChange;
FPushServiceConnection.OnReceiveNotification := OnReceivedNotification;
end;
procedure TForm1.BeforeDestruction;
begin
inherited;
FPushServiceConnection.DisposeOf;
FPushService.DisposeOf;
end;
procedure TForm1.CheckBox1Change(Sender: TObject);
begin
Memo1.Lines.Clear;
TTask.Run(
procedure
begin
FPushServiceConnection.Active := CheckBox1.IsChecked;
end
);
end;
procedure TForm1.OnChange(Sender: TObject; AChange: TPushService.TChanges);
begin
Memo1.Lines.Add('Token=' + FPushService.DeviceTokenValue[TPushService.TDeviceTokenNames.DeviceToken]);
end;
procedure TForm1.OnReceivedNotification(Sender: TObject; const ANotification: TPushServiceNotification);
begin
Memo1.Lines.Add('Notification=' + ANotification.DataObject.ToString);
end;
您提到的行为是FCM的常见行为。消息在FCM服务器上保持排队状态,并在适用时尽快发送(当设备联机时)——请参阅。您确定JSON数据格式吗?在TTL上使用“android”指定:{“TTL”:“4500s”}您可以尝试alcinoe中的ALFirebaseMessagingDemo.apk demo吗。您可能需要自己编译它来放入服务器密钥,您可以在demo目录中找到源代码。