Cocos2D Android应用程序崩溃

Cocos2D Android应用程序崩溃,android,cocos2d-android,Android,Cocos2d Android,我正在开发cocos2dandroid应用程序,这是我的第一个示例应用程序。我下载了cocos2d-android.jar并将其附加到/libs文件夹中。这是我的classActivity和logcat输出 CoCosMain活动: CCGLSurfaceView mGLSurfaceView; @Override protected void onCreate(Bundle savedInstanceState) { requestWindowFea

我正在开发cocos2dandroid应用程序,这是我的第一个示例应用程序。我下载了cocos2d-android.jar并将其附加到/libs文件夹中。这是我的classActivity和logcat输出

CoCosMain活动

     CCGLSurfaceView mGLSurfaceView;
     @Override
     protected void onCreate(Bundle savedInstanceState) {
       requestWindowFeature(Window.FEATURE_NO_TITLE);
       super.onCreate(savedInstanceState);

       setContentView(R.layout.activity_cocos_main);



           getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
           getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);

           mGLSurfaceView = new CCGLSurfaceView(this);
           setContentView(mGLSurfaceView);
}


@Override
protected void onStart() {
    // TODO Auto-generated method stub
    super.onStart();
    CCDirector.sharedDirector().attachInView(mGLSurfaceView);
    CCDirector.sharedDirector().setDeviceOrientation(CCDirector.kCCDeviceOrientationPortrait);

    CCDirector.sharedDirector().setDisplayFPS(true);
    CCDirector.sharedDirector().setAnimationInterval(1.0f/60);

    CCScene scene = CocosLayer.scene();
    CCDirector.sharedDirector().runWithScene(scene);
}

@Override
protected void onPause() {
    // TODO Auto-generated method stub
    super.onPause();
    CCDirector.sharedDirector().pause();
}
 @Override
protected void onResume() {
    // TODO Auto-generated method stub
    super.onResume();
     CCDirector.sharedDirector().resume();
}

 @Override
protected void onDestroy() {
    // TODO Auto-generated method stub
    super.onDestroy();
     CCDirector.sharedDirector().end();
}

 static class CocosLayer extends CCLayer{
        CCLabel label;
        CCSprite iconImage;
        public static CCScene scene(){
            CCScene scene = CCScene.node();
            CCLayer layer = new CocosLayer();
            scene.addChild(layer);

            return scene;
        }
        protected CocosLayer(){
            this.setIsTouchEnabled(true);

            //add label
            label = CCLabel.makeLabel("cocos2d Droid Label", "Droid Sans", 30);
            label.setPosition(CGPoint.ccp(164, 240));
            addChild(label,0);

            //add image
            iconImage = CCSprite.sprite("ic_launcher.png");
            iconImage.setPosition(CGPoint.make(100, 100));
            addChild(iconImage,0);

        }

    }
LogCat

 01-30 10:52:40.642: E/AndroidRuntime(664): FATAL EXCEPTION: GLThread 75
 01-30 10:52:40.642: E/AndroidRuntime(664): java.lang.NullPointerException
 01-30 10:52:40.642: E/AndroidRuntime(664):     at   org.cocos2d.nodes.CCAtlasNode.updateBlendFunc(CCAtlasNode.java:168)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at org.cocos2d.nodes.CCAtlasNode.<init> (CCAtlasNode.java:77)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at org.cocos2d.nodes.CCLabelAtlas.<init>(CCLabelAtlas.java:40)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at org.cocos2d.nodes.CCLabelAtlas.label(CCLabelAtlas.java:35)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at org.cocos2d.nodes.CCDirector.setGLDefaultValues(CCDirector.java:593)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at org.cocos2d.nodes.CCDirector.onSurfaceCreated(CCDirector.java:636)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494)
 01-30 10:52:40.642: E/AndroidRuntime(664):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-30 10:52:40.642:E/AndroidRuntime(664):致命异常:GL75
01-30 10:52:40.642:E/AndroidRuntime(664):java.lang.NullPointerException
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.CCAtlasNode.updateBlendFunc(CCAtlasNode.java:168)
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.CCAtlasNode。(CCAtlasNode.java:77)
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.cclabelalas.(cclabelalas.java:40)
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.cclabelalas.label(cclabelalas.java:35)
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.CCDirector.setGLDefaultValues(CCDirector.java:593)
01-30 10:52:40.642:E/AndroidRuntime(664):位于org.cocos2d.nodes.CCDirector.onSurfaceCreated(CCDirector.java:636)
01-30 10:52:40.642:E/AndroidRuntime(664):在android.opengl.GLSurfaceView$GLThread.guarderrun(GLSurfaceView.java:1494)
01-30 10:52:40.642:E/AndroidRuntime(664):位于android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
我把这个“ic_launcher.png”放在资产文件夹中


提前感谢

setContentView(R.layout.activity\u cocos\u main);评论这一行,并将图片“fps_images.png”放在资产中。你好,谢谢回复。我会试试这款Hi Rama,再次谢谢,它很管用