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Android 如何在不点击屏幕的情况下放置对象_Android_Arcore - Fatal编程技术网

Android 如何在不点击屏幕的情况下放置对象

Android 如何在不点击屏幕的情况下放置对象,android,arcore,Android,Arcore,我正在尝试使用ARCore在屏幕上显示一个对象,而不点击屏幕。在谷歌提供的ARCore Sceneform基本示例中,您需要在屏幕检测到曲面后点击屏幕 我想实现这一点,AR显示对象而不点击屏幕 Anchor newAnchor; for (Plane plane : mSession.getAllTrackables(Plane.class)) { if (plane.getType() == Plane.Type.HORIZONTAL_UPWARD_FACING

我正在尝试使用ARCore在屏幕上显示一个对象,而不点击屏幕。在谷歌提供的ARCore Sceneform基本示例中,您需要在屏幕检测到曲面后点击屏幕

我想实现这一点,AR显示对象而不点击屏幕

Anchor newAnchor;

    for (Plane plane : mSession.getAllTrackables(Plane.class)) {
        if (plane.getType() == Plane.Type.HORIZONTAL_UPWARD_FACING
                && plane.getTrackingState() == TrackingState.TRACKING)
        {
            newAnchor = plane.createAnchor(plane.getCenterPose());
            break;
        }
    }
我试着在没有点击屏幕的情况下进行显示


如果有人知道怎么做,请帮助我。提前感谢

尽管我建议您在用户点击时放置对象&他/她在屏幕上点击的位置,但您的要求可以像这样实现。(本例以Kotlin为例)

在开始放置对象之前,需要创建一个
ModelRenderable
。全局声明一个
@Nullable

private var modelRenderable: ModelRenderable? = null

//Create the football renderable
ModelRenderable.builder()
                //get the context of the ARFragment and pass the name of your .sfb file
                .setSource(fragment.context, Uri.parse("FootBall.sfb"))
                .build()

                //I accepted the CompletableFuture using Async since I created my model on creation of the activity. You could simply use .thenAccept too.
                //Use the returned modelRenderable and save it to a global variable of the same name
                .thenAcceptAsync { modelRenderable -> this@MainActivity.modelRenderable = modelRenderable }
编程的主要部分必须在帧的
onUpdate
方法上完成。因此,为帧更新附加一个侦听器,如下所示

 fragment.arSceneView.scene.addOnUpdateListener(this@MainActivity) //You can do this anywhere. I do it on activity creation post inflating the fragment
现在,您可以在侦听器上添加对象

 override fun onUpdate(frameTime: FrameTime?) {
    //get the frame from the scene for shorthand
    val frame = fragment.arSceneView.arFrame
    if (frame != null) {
        //get the trackables to ensure planes are detected
        val var3 = frame.getUpdatedTrackables(Plane::class.java).iterator()
        while(var3.hasNext()) {
            val plane = var3.next() as Plane

            //If a plane has been detected & is being tracked by ARCore
            if (plane.trackingState == TrackingState.TRACKING) {

                //Hide the plane discovery helper animation
                fragment.planeDiscoveryController.hide()


                //Get all added anchors to the frame
                val iterableAnchor = frame.updatedAnchors.iterator()

                //place the first object only if no previous anchors were added
                if(!iterableAnchor.hasNext()) {
                    //Perform a hit test at the center of the screen to place an object without tapping
                    val hitTest = frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)

                    //iterate through all hits
                    val hitTestIterator = hitTest.iterator()
                    while(hitTestIterator.hasNext()) {
                        val hitResult = hitTestIterator.next()

                        //Create an anchor at the plane hit
                        val modelAnchor = plane.createAnchor(hitResult.hitPose)

                        //Attach a node to this anchor with the scene as the parent
                        val anchorNode = AnchorNode(modelAnchor)
                        anchorNode.setParent(fragment.arSceneView.scene)

                        //create a new TranformableNode that will carry our object
                        val transformableNode = TransformableNode(fragment.transformationSystem)
                        transformableNode.setParent(anchorNode)
                        transformableNode.renderable = this@MainActivity.modelRenderable

                        //Alter the real world position to ensure object renders on the table top. Not somewhere inside.
                        transformableNode.worldPosition = Vector3(modelAnchor.pose.tx(),
                                modelAnchor.pose.compose(Pose.makeTranslation(0f, 0.05f, 0f)).ty(),
                                modelAnchor.pose.tz())
                    }
                }
            }
        }
    }
}
我使用了一种扩展方法

//A method to find the screen center. This is used while placing objects in the scene
private fun Frame.screenCenter(): Vector3 {
    val vw = findViewById<View>(android.R.id.content)
    return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}
//查找屏幕中心的方法。这是在场景中放置对象时使用的
private fun Frame.screenCenter():Vector3{
val vw=findviewbyd(android.R.id.content)
返回向量3(vw.width/2f、vw.height/2f、0f)
}
这是最终的结果

如果您不想使用
点击测试
按钮动作
方法在真实环境中放置对象,您可以使用(例如)相机姿势进行自动放置(请记住,您必须在ARCamera前面添加一个
ARAnchor
、其相应的
节点
和一个
可渲染的
,即沿
-Z
方向):


希望这能有所帮助。

如果您只想放置一个对象,请看下面的代码片段。。谢谢@clinkz

override fun onUpdate(frameTime: FrameTime?) {
    arFragment?.let { fragment ->
        fragment.arSceneView?.let { sceneView ->
            sceneView.arFrame?.let { frame ->
                if (!placed) {
                    val trackable = frame.getUpdatedTrackables(Plane::class.java).iterator()
                    if (trackable.hasNext()) {
                        val plane = trackable.next() as Plane
                        if (plane.trackingState == TrackingState.TRACKING) {
                            fragment.planeDiscoveryController?.hide()
                            val hitTest =
                                frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)
                            val hitTestIterator = hitTest.iterator()
                            if (hitTestIterator.hasNext()) {
                                val hitResult = hitTestIterator.next()
                                val modelAnchor = plane.createAnchor(hitResult.hitPose)
                                val anchorNode = AnchorNode(modelAnchor)
                                anchorNode.setParent(sceneView.scene)

                                val transformableNode =
                                    TransformableNode(fragment.transformationSystem)
                                transformableNode.setParent(anchorNode)
                                transformableNode.renderable = this@ARActivity.modelRenderable

                                transformableNode.worldPosition = Vector3(
                                    modelAnchor.pose.tx(),
                                    modelAnchor.pose.compose(
                                        Pose.makeTranslation(
                                            0f,
                                            0.05f,
                                            0f
                                        )
                                    ).ty(),
                                    modelAnchor.pose.tz()
                                )
                                placed = true
                            }
                        }
                    }
                }
            }
        }
    }
}

private fun Frame.screenCenter(): Vector3 {
    val vw = findViewById<View>(android.R.id.content)
    return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}
覆盖乐趣更新(帧时间:帧时间?){
arFragment?.let{fragment->
fragment.arSceneView?.let{sceneView->
sceneView.arFrame?让{frame->
如果(!放置){
val trackable=frame.getUpdatedTrackables(Plane::class.java).iterator()
if(trackable.hasNext()){
val plane=可跟踪。next()作为平面
if(plane.trackingState==trackingState.TRACKING){
fragment.planeDiscoveryController?.hide()
瓦尔·希特斯特=
frame.hitTest(frame.screenCenter().x,frame.screenCenter().y)
val hittestimerator=hitTest.iterator()
if(HITTestimerator.hasNext()){
val hitResult=hitTesterator.next()
val modelAnchor=plane.createAnchor(hitResult.hitPose)
val anchorNode=anchorNode(模型锚定)
anchorNode.setParent(sceneView.scene)
val可变换节点=
TransformableNode(fragment.transformationSystem)
transformableNode.setParent(anchorNode)
transformableNode.renderable=this@ARActivity.modelRenderable
transformableNode.worldPosition=Vector3(
modelAnchor.pose.tx(),
modelsanchor.pose.compose(
Pose.makeTranslation(
0f,
0.05华氏度,
0f
)
).ty(),
modelAnchor.pose.tz()
)
放置=真
}
}
}
}
}
}
}
}
private fun Frame.screenCenter():Vector3{
val vw=findviewbyd(android.R.id.content)
返回向量3(vw.width/2f、vw.height/2f、0f)
}

谢谢您的帮助,我想要GIF中显示的输出。但是您能帮我弄清楚这句话吗
fragment.arSceneView.arFrame
fragment.arSceneView.arFrame
调用java方法
getArFrame()
ArSceneView
类中。它用于从摄影机提要中检索最新的帧,用于执行命中测试或其他任何操作。Java等价物为
.getArSceneView().getArFrame()
我这样做只是为了展示。不再有了。OK,但当我尝试添加此
fragment.arSceneView.scene.addOnUpdateListener时(this@MainActivity)
as
fragment.getArSceneView().getArFrame().addOnUpdateListener(MainActivity.this)
它不起作用,我在kotlinHi@Clinkz中也尝试过这个,我尝试过你的例子,效果很好。除非多次添加3d模型(我猜每次检测平面时)。因此,我在onUpdate方法的开头添加了一个条件,以便在放置第一个模型时只调用一次。唯一的问题是,当我这样做时,屏幕上有时会出现黑色平面。我看起来是这样的:你能帮我吗?@ARGeo请不要在问题中添加不相关的标记。这与Kotlin无关,标记是su预设用于与问题相关的语言和工具,而不是已知的支持标记的平台,或者只是因为答案使用了它。标记问题,而不是答案或背景上下文OK@Zoe。我这样做是为了方便Java和Kotlin代码的可读性。@ARGeo Android标记将自动呈现添加到两者中。显式突出显示可以如果自动系统出现故障(或作为故障保护),则在代码块前面使用
(/
lang java
,如果使用代码围栏,则在开头三个反勾号之后)完成
override fun onUpdate(frameTime: FrameTime?) {
    arFragment?.let { fragment ->
        fragment.arSceneView?.let { sceneView ->
            sceneView.arFrame?.let { frame ->
                if (!placed) {
                    val trackable = frame.getUpdatedTrackables(Plane::class.java).iterator()
                    if (trackable.hasNext()) {
                        val plane = trackable.next() as Plane
                        if (plane.trackingState == TrackingState.TRACKING) {
                            fragment.planeDiscoveryController?.hide()
                            val hitTest =
                                frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)
                            val hitTestIterator = hitTest.iterator()
                            if (hitTestIterator.hasNext()) {
                                val hitResult = hitTestIterator.next()
                                val modelAnchor = plane.createAnchor(hitResult.hitPose)
                                val anchorNode = AnchorNode(modelAnchor)
                                anchorNode.setParent(sceneView.scene)

                                val transformableNode =
                                    TransformableNode(fragment.transformationSystem)
                                transformableNode.setParent(anchorNode)
                                transformableNode.renderable = this@ARActivity.modelRenderable

                                transformableNode.worldPosition = Vector3(
                                    modelAnchor.pose.tx(),
                                    modelAnchor.pose.compose(
                                        Pose.makeTranslation(
                                            0f,
                                            0.05f,
                                            0f
                                        )
                                    ).ty(),
                                    modelAnchor.pose.tz()
                                )
                                placed = true
                            }
                        }
                    }
                }
            }
        }
    }
}

private fun Frame.screenCenter(): Vector3 {
    val vw = findViewById<View>(android.R.id.content)
    return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}