Android 渲染期间遇到EGL错误12291 EGL_BAD_ALLOC
我有一个处理图像的实时壁纸应用程序。我在Play Store(但不是fabric.io)中收到了一些关于堆栈跟踪的崩溃报告:Android 渲染期间遇到EGL错误12291 EGL_BAD_ALLOC,android,Android,我有一个处理图像的实时壁纸应用程序。我在Play Store(但不是fabric.io)中收到了一些关于堆栈跟踪的崩溃报告: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Build fingerprint: 'samsung/hero2ltexx/hero2lte:6.0.1/MMB29K/G935FXXU1APDN:user/release-keys' Revision: '9' ABI: 'arm64' pi
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'samsung/hero2ltexx/hero2lte:6.0.1/MMB29K/G935FXXU1APDN:user/release-keys'
Revision: '9'
ABI: 'arm64'
pid: 15250, tid: 15331, name: RenderThread >>> com.xxxx.xxxxx <<<
signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
Abort message: 'Encountered EGL error 12291 EGL_BAD_ALLOC during rendering'
x0 0000000000000000 x1 0000000000003be3 x2 0000000000000006 x3 0000000000000000
x4 0000000000000000 x5 0000000000000001 x6 0000000000000000 x7 0000000000000000
x8 0000000000000083 x9 fefeff7e6032ce0b x10 7f7f7f7f7f7fff7f x11 0101010101010101
x12 0000000000000010 x13 0000007f6f425bdc x14 0000000000000001 x15 000000000000000f
x16 0000007f9422f568 x17 0000007f941c23b8 x18 0000007f945cf720 x19 0000007f6f426500
x20 0000007f6f426440 x21 0000000000000019 x22 0000000000000006 x23 0000007f6132f6c0
x24 0000007f6132e800 x25 0000007f614fd7b0 x26 0000000000000002 x27 0000007f70602bb0
x28 0000007f6eb58c10 x29 0000007f6f425b80 x30 0000007f941bfb54
sp 0000007f6f425b80 pc 0000007f941c23c0 pstate 0000000020000000
backtrace:
#00 pc 00000000000693c0 /system/lib64/libc.so (tgkill+8)
#01 pc 0000000000066b50 /system/lib64/libc.so (pthread_kill+68)
#02 pc 0000000000023990 /system/lib64/libc.so (raise+28)
#03 pc 000000000001e2c0 /system/lib64/libc.so (abort+60)
#04 pc 000000000000cf04 /system/lib64/libcutils.so (__android_log_assert+236)
#05 pc 000000000002be6c /system/lib64/libhwui.so
#06 pc 00000000000284f4 /system/lib64/libhwui.so
#07 pc 000000000002aa68 /system/lib64/libhwui.so
#08 pc 000000000002ef50 /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread12RenderThread10threadLoopEv+124)
#09 pc 000000000001699c /system/lib64/libutils.so (_ZN7android6Thread11_threadLoopEPv+208)
#10 pc 0000000000095110 /system/lib64/libandroid_runtime.so (_ZN7android14AndroidRuntime15javaThreadShellEPv+96)
#11 pc 00000000000161ec /system/lib64/libutils.so
#12 pc 0000000000065fa0 /system/lib64/libc.so (_ZL15__pthread_startPv+52)
#13 pc 000000000001ee6c /system/lib64/libc.so (__start_thread+16)
************************************************
构建指纹:“三星/hero2ltexx/hero2lte:6.0.1/MMB29K/G935FXXU1APDN:user/release key”
修订:“9”
阿比:“arm64”
pid:15250,tid:15331,name:RenderThread>>>com.xxxx.xxxxx我在一个服务中遇到了同样的问题,当服务被破坏时它会崩溃,请删除WindowManager上的一些视图
我发现有效的解决方案是使用removeViewImmediate而不是removeView删除视图
@Override
public void onDestroy() {
super.onDestroy();
WindowManager windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
windowManager.removeView(view);
}
取代
@Override
public void onDestroy() {
super.onDestroy();
WindowManager windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
windowManager.removeViewImmediate(view);
}
不知道为什么这个问题还没有解决,医生很轻
这只发生在使用安卓6.0.1(主要是S6和S7)的三星设备上。我也有同样的问题。如果你找到了解决方案,请不要忘记分享你的补丁。请检查一下。我在中兴W6.0.1上看到过这个。相同的调用堆栈(不是LiveWallper,只是一个普通的应用程序)。三星S6搭载android 6.0.1Hi,我也遇到了类似的问题:当我打开BottomSheetDialog时,一切正常。但在显示BottomSheetDialog后的1s内,应用程序会因该错误而崩溃。有什么建议吗?谢谢