在Android中暂停和恢复SurfaceView中的线程

在Android中暂停和恢复SurfaceView中的线程,android,Android,我有一个表面视图,我用一根特殊的线周期性地画一个小圆圈 但我想当我按下surfaceView时,线程停止绘制圆,当我按下它时,线程再次恢复绘制圆 我尝试了线程方法,我可以用它的sleep方法暂时停止它,但我不知道如何使用wait和notify,我甚至找到了一些示例,但没有得到它们的帮助 我的代码是: public class GameView extends SurfaceView implements SurfaceHolder.Callback { private float

我有一个表面视图,我用一根特殊的线周期性地画一个小圆圈 但我想当我按下surfaceView时,线程停止绘制圆,当我按下它时,线程再次恢复绘制圆

我尝试了线程方法,我可以用它的sleep方法暂时停止它,但我不知道如何使用wait和notify,我甚至找到了一些示例,但没有得到它们的帮助

我的代码是:

    public class GameView extends SurfaceView implements SurfaceHolder.Callback { 


private float x = 100;
private float y = 100;
private int radius = 20;
private Paint paint;
private SurfaceHolder mSurfaceHolder;
private DrawingThread mTh  ead;
private Context myContext;

public GameView(Context context) {
    super(context);
    this.myContext = context;
    setWillNotDraw(false);
    paint = new Paint(); 
    paint.setAntiAlias(true); 
    paint.setColor(Color.GREEN);
    paint.setStyle(Paint.Style.STROKE);
    paint.setTextAlign(Paint.Align.LEFT);
    mSurfaceHolder = getHolder();
    mSurfaceHolder.addCallback(this);
}


public void onDraw(Canvas canvas){

    canvas.drawCircle(x, y, radius, paint);
}



public boolean onTouchEvent(MotionEvent event) { 

    int eventaction = event.getAction();
    int X = (int)event.getX();
    int Y = (int)event.getY();



    switch (eventaction ) {
        case MotionEvent.ACTION_DOWN:

            // I want to do my job here


            break;
        case MotionEvent.ACTION_MOVE:
        break;
        case MotionEvent.ACTION_UP:

        break;
    }

    invalidate();
    return true;
    }
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {

}

@Override
public void surfaceCreated(SurfaceHolder holder) {


        mThread = new DrawingThread(mSurfaceHolder, myContext);
        mThread.mRun = true;
        mThread.start();

}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {

}


public final class DrawingThread extends Thread {



    public boolean att = true;

    public long delaiAttente = 1000;

    boolean mRun;

    Canvas mcanvas;

    SurfaceHolder surfaceHolder;

    Context context;



    public DrawingThread(SurfaceHolder sholder, Context ctx)

    {

    surfaceHolder = sholder;

    context = ctx;

    mRun = false;
    }



    void setRunning(boolean bRun)

    {

    mRun = bRun;

    }


    boolean keepDrawing = true;



    @Override
    public void run() {
        while (keepDrawing) {
                Canvas canvas = null;
                try {

                         canvas = mSurfaceHolder.lockCanvas();
                        synchronized (mSurfaceHolder) {
                            draw(canvas);
                        }
                } 
                catch(Exception e){

                }
                finally {
                        if (canvas != null)
                        mSurfaceHolder.unlockCanvasAndPost(canvas);
                }
                waitThreaed();

    }
}

    public void waitThreaed() {

         try {
                    x = (float) (getWidth()*Math.random());
                    y = (float) (getHeight()*Math.random());
                    this.sleep(1000);
                    postInvalidate();
            } catch (InterruptedException e) {

            }
    }
   }

    }

你就不能用这样的东西吗:

    Timer drawTimer = new Timer("draw");
    updateTimer.schedule(new TimerTask() {
        public void run() {
            draw();
        }
    }, 0, 1000);
    private void draw() {
    runOnUiThread(new Runnable() {
        public void run() { ...}}}

我不明白你为什么需要对线程进行子类化。

是的,我理解,但我如何能够在用户触摸时暂停并恢复你要绘制的绘图,并在释放时暂停?将其更改为计时器。开始和停止按键按否,我想听听这样的触摸事件:当用户触摸时,如果我正在画画,我将停止画画;如果我正在画画,我将重新画画对不起,我刚刚看到了您的代码,但我从未使用过计时器,我想知道如何使用thnxx