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Angular 从角度阵列中的另一个组件访问阵列_Angular_Angular Components - Fatal编程技术网

Angular 从角度阵列中的另一个组件访问阵列

Angular 从角度阵列中的另一个组件访问阵列,angular,angular-components,Angular,Angular Components,我有一个数组,它是在一个名为“玩家选择”的组件中创建和填充的。在另一个名为“game”的组件中,我想访问数组并从中添加pull数据。数组由对象组成。每个对象代表一个“玩家”。每个玩家都有一个名字,存储为playerName属性。我想访问此属性,以便在game.component.html上显示它。我已经尽了最大的努力关注了网上的文章,但似乎还是有些地方出了问题。代码如下: 玩家选择.component.ts @Component({ selector: "app-player-selecti

我有一个数组,它是在一个名为“玩家选择”的组件中创建和填充的。在另一个名为“game”的组件中,我想访问数组并从中添加pull数据。数组由对象组成。每个对象代表一个“玩家”。每个玩家都有一个名字,存储为
playerName
属性。我想访问此属性,以便在
game.component.html
上显示它。我已经尽了最大的努力关注了网上的文章,但似乎还是有些地方出了问题。代码如下:

玩家选择.component.ts

@Component({
  selector: "app-player-selection",
  templateUrl: "./player-selection.component.html",
  styleUrls: ["./player-selection.component.css"]
})
export class PlayerSelectionComponent implements OnInit {
  players: PlayerObject[];
  constructor() {}

  ngOnInit() {
    this.players = [];
  }
  addNewPlayer() {
    var element = <HTMLInputElement>document.getElementById("nameInput");
    var nameInput = (<HTMLInputElement>document.getElementById("nameInput"))
      .value;
    var playerObject = new PlayerObject(nameInput);
    this.players.push(playerObject);
    element.value = "";
    console.log(this.players[0].playerName);
  }
}
@Component({
  selector: "app-game",
  templateUrl: "./game.component.html",
  styleUrls: ["./game.component.css"]
})
export class GameComponent implements OnInit {
  @Input() playerArr: PlayerObject[];
  constructor() {}

  ngOnInit() {

  }
}
game.component.html

    ...</div>
</div>
<app-game [playerArr]="players"></app-game>
<router-outlet></router-outlet>
<mat-tab label="1">
        <div *ngFor="let name of playerArr">
            <h3>{{ name.playerName }}</h3>
            <mat-form-field class="scoreInput">
              <input matInput placeholder="Score" id="player0" />
            </mat-form-field>
        </div>
</mat-tab>

{{name.playerName}

我能够通过数据服务实现这一点。我在
data.service.ts

export class DataService {
  private playerArray: PlayerObject[];
  // private playerIndex: number = 0;
  constructor() {
    this.playerArray = [];
  }

  addPlayer(player: PlayerObject) {
    this.playerArray.push(player);
    // this.playerIndex++
  }
  returnIndexName(index: number) {
    return this.playerArray[index].playerName;
  }
  playerCount() {
    return this.playerArray.length;
  }
  returnEachPlayerObject() {
    return this.playerArray;
  }
  addToScores(holesArray: number[], index: number) {
    for (var i = 0; i < holesArray.length; i++) {
      this.playerArray[index].scores.push(holesArray[i]);
    }
  }

  totalScores(index: number) {
    return this.playerArray[index].scores.reduce((x, y) => x + y);
  }
}
导出类数据服务{
私人玩家阵列:玩家对象[];
//专用播放器索引:编号=0;
构造函数(){
this.playerary=[];
}
addPlayer(播放器:PlayerObject){
这个。玩家阵列。推(玩家);
//这是playerIndex++
}
returnIndexName(索引:编号){
返回此.playerArray[index].playerName;
}
playerCount(){
返回this.playerray.length;
}
returnEachPlayerObject(){
返回此.playerray;
}
AddToScore(孔阵列:编号[],索引:编号){
对于(变量i=0;ix+y);
}
}

您的问题到底是什么?您的console.log工作正常吗?