Autodesk forge 如何从BIM BCF主题视点正确初始化Autodesk Forge 3D viewer?
我正在尝试根据BCF文件中的BIM主题可视化数据正确初始化Autodesk Forge 3D viewer 我已将三维模型(IFC)上载到Autodesk API,并已对其进行处理,我可以使用Autodesk Forge 3D viewer成功地可视化/导航模型 我在Nemetschek SOLIBRI中使用了相同的三维模型(IFC)来创建主题,并使用BIM BCF 2.1标准将其导出(请参阅) VisualizationInfo中的XML数据:Autodesk forge 如何从BIM BCF主题视点正确初始化Autodesk Forge 3D viewer?,autodesk-forge,autodesk-viewer,bim,Autodesk Forge,Autodesk Viewer,Bim,我正在尝试根据BCF文件中的BIM主题可视化数据正确初始化Autodesk Forge 3D viewer 我已将三维模型(IFC)上载到Autodesk API,并已对其进行处理,我可以使用Autodesk Forge 3D viewer成功地可视化/导航模型 我在Nemetschek SOLIBRI中使用了相同的三维模型(IFC)来创建主题,并使用BIM BCF 2.1标准将其导出(请参阅) VisualizationInfo中的XML数据: <PerspectiveCamera>
<PerspectiveCamera>
<CameraViewPoint>
<X>2.803843040759871</X>
<Y>14.568845808384443</Y>
<Z>0.8249055320631105</Z>
</CameraViewPoint>
<CameraDirection>
<X>0.4898262677194313</X>
<Y>-0.8652456579090667</Y>
<Z>0.1068652371988122</Z>
</CameraDirection>
<CameraUpVector>
<X>-0.05264688190667085</X>
<Y>0.09299722978166312</Y>
<Z>0.9942735142195238</Z>
</CameraUpVector>
<FieldOfView>60.0</FieldOfView>
</PerspectiveCamera>
结果:
Forge 3D viewer相机视图与SOLIBRI中的视图不匹配,也与BCF文件中保存为快照png的视图不匹配
SOLIBRI中的IFC模型和Autodesk处理的IFC模型可能具有不同的坐标系,或者可能存在什么错误?值不是Forge viewer的目标参数。你必须用下面的公式自己计算
{Target}={CameraViewPoint}+{camerradirection}*{CurrentFocalLength}
问题视图的完整摄影机映射将为:
var lengthScale = 1000; //! Use viwer.model.getUnitString(), the model I loaded is in `mm`, and BCF camera definition is in `m`
var eye = new THREE.Vector3( 2.803843040759871 * lengthScale, 14.568845808384443 * lengthScale, 0.8249055320631105 * lengthScale );
var sightVec = new THREE.Vector3( 0.4898262677194313, -0.8652456579090667, 0.1068652371988122 ).multiplyScalar( viewer.navigation.getFocalLength() );
var target = eye.clone().add( sightVec )
var up = new THREE.Vector3( -0.05264688190667085, 0.09299722978166312, 0.9942735142195238 );
//Since Forge Viewer will apply a global offset to the whole model
var offsetMatrix = viewer.model.getData().placementWithOffset;
var offsetEye = eye.applyMatrix4(offsetMatrix);
var offsetTarget = target.applyMatrix4(offsetMatrix);
var fov = 60;
var cameraView = {
aspect: viewer.getCamera().aspect,
isPerspective: true,
fov: fov,
position: offsetEye,
target: offsetTarget,
up: up,
orthoScale: 1
};
viwer.impl.setViewFromCamera( cameraView );
享受吧 谢谢,解决了。我建议您更新您的文档,没有提到
impl
或setViewFromCamera
。我未能使用setViewFromArray
获得相同的结果:文档确实过时了。但是,impl
是一个私有对象,setViewFromCamera
是Forge Viewer的私有API。因此,该文件中不会列出。
var lengthScale = 1000; //! Use viwer.model.getUnitString(), the model I loaded is in `mm`, and BCF camera definition is in `m`
var eye = new THREE.Vector3( 2.803843040759871 * lengthScale, 14.568845808384443 * lengthScale, 0.8249055320631105 * lengthScale );
var sightVec = new THREE.Vector3( 0.4898262677194313, -0.8652456579090667, 0.1068652371988122 ).multiplyScalar( viewer.navigation.getFocalLength() );
var target = eye.clone().add( sightVec )
var up = new THREE.Vector3( -0.05264688190667085, 0.09299722978166312, 0.9942735142195238 );
//Since Forge Viewer will apply a global offset to the whole model
var offsetMatrix = viewer.model.getData().placementWithOffset;
var offsetEye = eye.applyMatrix4(offsetMatrix);
var offsetTarget = target.applyMatrix4(offsetMatrix);
var fov = 60;
var cameraView = {
aspect: viewer.getCamera().aspect,
isPerspective: true,
fov: fov,
position: offsetEye,
target: offsetTarget,
up: up,
orthoScale: 1
};
viwer.impl.setViewFromCamera( cameraView );