C++ C+中的抽象类错误+;SFML
大家好,我想尝试制作一个Sierpinski三角形会是一个有趣的练习,我对这个抽象类错误有一个问题,我似乎无法解决。当我试图创建一个SierpinskiTri“SierpinskiTri-sierpinskiii;”对象,然后将其绘制到窗口“window.draw(sierpinskiii);”时,我在该对象上得到一个错误,说它是一个抽象类C++ C+中的抽象类错误+;SFML,c++,abstract-class,sfml,C++,Abstract Class,Sfml,大家好,我想尝试制作一个Sierpinski三角形会是一个有趣的练习,我对这个抽象类错误有一个问题,我似乎无法解决。当我试图创建一个SierpinskiTri“SierpinskiTri-sierpinskiii;”对象,然后将其绘制到窗口“window.draw(sierpinskiii);”时,我在该对象上得到一个错误,说它是一个抽象类 class SierpinskiTri : public sf::Drawable{ public : SierpinskiTri(sf::RenderW
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
当您继承自:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
您还可以继承其所有方法,其中之一是:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void draw (RenderTarget &target, RenderStates states) const = 0;
您没有提供draw
的实现,因此您的SierpinksiTri
类也是一个抽象类,您无法创建抽象类的实例
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
解决方案是为draw()
提供一个实现 当您继承自:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
您还可以继承其所有方法,其中之一是:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void draw (RenderTarget &target, RenderStates states) const = 0;
您没有提供draw
的实现,因此您的SierpinksiTri
类也是一个抽象类,您无法创建抽象类的实例
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
解决方案是为draw()
提供一个实现 您必须覆盖该功能:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void sf::Drawable::draw( RenderTarget& target
, RenderStates states ) const;
virtual void draw( float xl[]
, float yl[]
, sf::RenderWindow &window ) const;
您已经编写了该函数:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void sf::Drawable::draw( RenderTarget& target
, RenderStates states ) const;
virtual void draw( float xl[]
, float yl[]
, sf::RenderWindow &window ) const;
结果,派生类是抽象的,就像编译器所说的那样。为了重写,您需要正确匹配虚拟函数的签名 您必须覆盖该功能:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void sf::Drawable::draw( RenderTarget& target
, RenderStates states ) const;
virtual void draw( float xl[]
, float yl[]
, sf::RenderWindow &window ) const;
您已经编写了该函数:
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};
virtual void sf::Drawable::draw( RenderTarget& target
, RenderStates states ) const;
virtual void draw( float xl[]
, float yl[]
, sf::RenderWindow &window ) const;
结果,派生类是抽象的,就像编译器所说的那样。为了重写,您需要正确匹配虚拟函数的签名
class SierpinskiTri : public sf::Drawable{
public :
SierpinskiTri(sf::RenderWindow &window):m_window(window) {
//filledTriangle(300, 400, 300);
sierpinski(3 ,300, 0,300);
}
virtual void sierpinski(int n, double x, double y, double s){
filledTriangle(x, y, s);
sierpinski(n-1, x - s/2, y, s/2);
sierpinski(n-1, x + s/2, y, s/2);
sierpinski(n-1, x, y+sqrt(3)/2*s, s/2);
if(n == 0)
{
return;
}
}
virtual void filledTriangle(float x, float y, float s){
float* xl = new float[4];
xl[0] = x - s/2; xl[1]= x + s/2; xl[2] = x; xl[3] = x-s/2;
float* yl = new float[4];
yl[0] = sqrt(3)/2*s+y; yl[1] = yl[0]; yl[2] = y; yl[3] = yl[0];
draw(xl,yl,m_window);
}
private:
sf::RenderWindow &m_window;
virtual void draw(float xl[],float yl[],sf::RenderWindow &window) const {
sf::VertexArray triangle(sf::Triangles, 3);
triangle[0].position = sf::Vector2f(xl[0],yl[1]);
triangle[0].color = sf::Color::Blue;
triangle[1].position = sf::Vector2f(xl[1],yl[1]);
triangle[1].color = sf::Color::Red;
triangle[2].position = sf::Vector2f(xl[2],xl[2]);
triangle[2].color = sf::Color::White;
window.draw(triangle);
}
};