C++ 未加载数组-“;objectAtIndex()中的索引超出范围;
我是Cocos2d-x新手,我正在使用数组在图层上保存角色精灵列表C++ 未加载数组-“;objectAtIndex()中的索引超出范围;,c++,cocos2d-x,C++,Cocos2d X,我是Cocos2d-x新手,我正在使用数组在图层上保存角色精灵列表 characterArr = CCArray::createWithCapacity(NUMBER_CHARACTERS/NUMBER_CHARACTERS_PER_SCENE); for (int i = 1; i <= NUMBER_CHARACTERS/NUMBER_CHARACTERS_PER_SCENE; ++i) { CCLayer* characterLayer = CCLayer::c
characterArr = CCArray::createWithCapacity(NUMBER_CHARACTERS/NUMBER_CHARACTERS_PER_SCENE);
for (int i = 1; i <= NUMBER_CHARACTERS/NUMBER_CHARACTERS_PER_SCENE; ++i)
{
CCLayer* characterLayer = CCLayer::create();
for (int j = 1; j <= NUMBER_CHARACTERS_PER_SCENE; ++j)
{
int characterID = j + NUMBER_CHARACTERS_PER_SCENE*(i - 1);
CCString* characterName = (CCString::createWithFormat("ChooseCharacterScene/c%i.png", characterID));
CCSprite* character = CCSprite::create(characterName->getCString());
CCMenuItemSprite* characterItem = CCMenuItemSprite::create(character,
character,
this,
menu_selector(ChooseCharacterScene::CharacterTouched));enter code here`
characterItem->setTag(characterID);
CCMenu* menu = CCMenu::create(characterItem, NULL);
characterLayer->addChild(menu, GR_FOREGROUND);
characterArr->addObject(characterLayer);
我发现这个错误的原因是CCArray是一个自动释放对象。此处的参考有类似错误:
int layerIndex = characterTouchedID/NUMBER_CHARACTERS_PER_SCENE;
if (characterTouchedID % NUMBER_CHARACTERS_PER_SCENE == 0) {
layerIndex--;
}
((CCLayer* )characterArr->objectAtIndex(layerIndex))->addChild(character, GR_MIDDLEGROUND);