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不能包括;vcruntime“u new”u debug.h“; 我试图编译UE4C++项目,我正面临这个错误 Running D:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="F:/Unreal/MyProject11/MyProject11.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for MyProject11Editor (no existing makefile) @progress push 5% Parsing headers for MyProject11Editor Running UnrealHeaderTool "F:\Unreal\MyProject11\MyProject11.uproject" "F:\Unreal\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProject11Editor in 12,6746457 seconds @progress pop Building MyProject11Editor... Using Visual Studio 2017 14.16.27034 toolchain (D:\ProgramData\????? ?????\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). Building 11 actions with 8 processes... @progress 'Compiling C++ source code...' 0% @progress 'Compiling C++ source code...' 9% [1/11] Default.rc2 @progress 'Compiling C++ source code...' 18% [2/11] SharedPCH.Engine.ShadowErrors.cpp C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\new.h(13): fatal error C1083: Cannot open include file: 'vcruntime_new_debug.h': No such file or directory_C++_Windows_Visual C++_Unreal Engine4 - Fatal编程技术网

不能包括;vcruntime“u new”u debug.h“; 我试图编译UE4C++项目,我正面临这个错误 Running D:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="F:/Unreal/MyProject11/MyProject11.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for MyProject11Editor (no existing makefile) @progress push 5% Parsing headers for MyProject11Editor Running UnrealHeaderTool "F:\Unreal\MyProject11\MyProject11.uproject" "F:\Unreal\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProject11Editor in 12,6746457 seconds @progress pop Building MyProject11Editor... Using Visual Studio 2017 14.16.27034 toolchain (D:\ProgramData\????? ?????\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). Building 11 actions with 8 processes... @progress 'Compiling C++ source code...' 0% @progress 'Compiling C++ source code...' 9% [1/11] Default.rc2 @progress 'Compiling C++ source code...' 18% [2/11] SharedPCH.Engine.ShadowErrors.cpp C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\new.h(13): fatal error C1083: Cannot open include file: 'vcruntime_new_debug.h': No such file or directory

不能包括;vcruntime“u new”u debug.h“; 我试图编译UE4C++项目,我正面临这个错误 Running D:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="F:/Unreal/MyProject11/MyProject11.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for MyProject11Editor (no existing makefile) @progress push 5% Parsing headers for MyProject11Editor Running UnrealHeaderTool "F:\Unreal\MyProject11\MyProject11.uproject" "F:\Unreal\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProject11Editor in 12,6746457 seconds @progress pop Building MyProject11Editor... Using Visual Studio 2017 14.16.27034 toolchain (D:\ProgramData\????? ?????\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). Building 11 actions with 8 processes... @progress 'Compiling C++ source code...' 0% @progress 'Compiling C++ source code...' 9% [1/11] Default.rc2 @progress 'Compiling C++ source code...' 18% [2/11] SharedPCH.Engine.ShadowErrors.cpp C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\new.h(13): fatal error C1083: Cannot open include file: 'vcruntime_new_debug.h': No such file or directory,c++,windows,visual-c++,unreal-engine4,C++,Windows,Visual C++,Unreal Engine4,我不知道什么是vcruntime\u new\u debug.h。 我更新了所有的包,比如.NETFramework或VisualC++重新分发。< /P> < P>我也找不到。 所以我只是从下载头文件。 您可能还缺少其他头文件,因此最好复制整个vcruntime*

我不知道什么是vcruntime\u new\u debug.h。 我更新了所有的包,比如.NETFramework或VisualC++重新分发。< /P> < P>我也找不到。 所以我只是从下载头文件。 您可能还缺少其他头文件,因此最好复制整个vcruntime*